;SS 6.4 EDB Edited by Gracul: Jan-2011 - Edited by MWY 12 Feb 2014 - Edited by Lifthrasir March 12, 2014 - Edited by MWY March 16, 2014 ;Some VH AI Boni removed, they already get many hardcoded boni as it is - MWY hidden_resources Constantinople river silk_road crusader crusade jihad horde_target no_pirates no_brigands wonder5 wonder8 santiago venice scotland england france portugal spain aragon moors milan pisa papal_states sicily hre norway denmark poland russia lithuania cumans kwarezm turks rum jerusalem prussia egypt byzantium armenia hungary kievan_rus ireland georgia serbia teutonic_knights_chapter_house knights_of_santiago_chapter_house templars_chapter_house st_johns_chapter_house palermo capital caravan hanse slavemarket tartars africa andalusia berber flanders persia building core_building { convert_to core_castle_building levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall { wooden_pallisade city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Bondir" 1 0.39 1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway wall_level 0 tower_level 1 ; free_upkeep bonus 2 ; happiness_bonus bonus 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 1 requires hidden_resource river and not hidden_resource capital population_growth_bonus bonus 1 requires not hidden_resource river and hidden_resource capital population_growth_bonus bonus 2 requires hidden_resource river and hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 happiness_bonus bonus -6 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -6 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -6 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -6 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -6 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -6 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -6 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -6 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -6 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -6 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -6 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -6 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -6 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -6 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -6 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -6 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -6 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -6 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -6 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -6 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -6 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -6 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -6 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -6 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -6 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -6 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -6 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -6 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -4 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -4 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -4 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -4 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -4 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -4 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -4 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -4 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -4 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -4 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -4 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -4 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -4 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -4 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -4 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -4 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -4 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -4 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -4 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -4 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -4 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -4 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -4 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -4 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -4 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -4 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -4 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -4 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material wooden construction 5 cost 3000 settlement_min village upgrades { wooden_wall } } wooden_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { convert_to 2 capability { recruit_pool "Bondir" 1 0.51 1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway wall_level 1 gate_strength 2 tower_level 1 ; free_upkeep bonus 2 ; happiness_bonus bonus 1 requires not event_counter is_the_ai 4 happiness_bonus bonus 2 requires event_counter is_the_ai 4 law_bonus bonus 1 requires event_counter is_the_ai 4 and hidden_resource capital population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 2 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+1 and not building_present_min_level city_hall town_hall recruitment_slots 1 requires not event_counter freeze_recr_pool 1 and building_present_min_level farms farms+1 and not building_present_min_level city_hall town_hall recruitment_slots 1 requires not event_counter freeze_recr_pool 1 and building_present_min_level city_hall town_hall and not building_present_min_level farms farms+1 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 1 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -2 requires factions { mongols, } law_bonus bonus 1 requires factions { mongols, } happiness_bonus bonus -5 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -5 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -5 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -5 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -5 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -5 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -5 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -5 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -5 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -5 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -5 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -5 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -5 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -5 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -5 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -5 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -5 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -5 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -5 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -5 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -5 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -5 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -5 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -5 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -5 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -5 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -5 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -5 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -3 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -3 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -3 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -3 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -3 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -3 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -3 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -3 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -3 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -3 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -3 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -3 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -3 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -3 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -3 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -3 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -3 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -3 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -3 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -3 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -3 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -3 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -3 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -3 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -3 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -3 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -3 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -3 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material wooden construction 8 cost 5000 settlement_min town upgrades { stone_wall } } stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason sitehut { capability { recruit_pool "Bondir" 1 0.6 2 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Shurtah Militia" 0 0.000001 0.1 0 requires factions { egypt, milan, } recruit_pool "georgian light spearmen" 0 0.000001 0.1 0 requires factions { timurids, } recruit_pool "NE Urban Militia" 0 0.000001 0.1 0 requires factions { england, france, pisa, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, scotland, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, } recruit_pool "EE Peasant Archers" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, hungary, teutonic_order, timurids, } wall_level 2 gate_strength 3 tower_level 1 ; free_upkeep bonus 3 requires not event_counter protector 1 ; free_upkeep bonus 5 requires event_counter protector happiness_bonus bonus 1 ; happiness_bonus bonus 1 requires event_counter is_the_ai 4 law_bonus bonus 4 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 5 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 and hidden_resource capital law_bonus bonus 2 requires event_counter is_the_ai 4 and hidden_resource capital construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 3 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+2 and not building_present_min_level city_hall council_chambers recruitment_slots 2 requires not event_counter freeze_recr_pool 1 and building_present_min_level farms farms+2 and not building_present_min_level city_hall council_chambers recruitment_slots 2 requires not event_counter freeze_recr_pool 1 and building_present_min_level city_hall council_chambers and not building_present_min_level farms farms+2 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 1 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -4 requires factions { mongols, } law_bonus bonus 2 requires factions { mongols, } happiness_bonus bonus -4 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -4 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -4 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -4 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -4 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -4 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -4 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -4 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -4 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -4 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -4 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -4 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -4 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -4 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -4 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -4 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -4 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -4 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -4 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -4 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -4 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -4 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -4 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -4 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -4 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -4 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -4 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -4 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -2 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -2 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -2 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -2 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -2 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -2 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -2 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -2 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -2 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -2 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -2 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -2 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -2 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -2 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -2 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -2 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -2 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -2 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -2 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -2 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -2 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -2 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -2 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -2 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -2 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -2 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -2 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -2 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 10 cost 9000 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason sitehut { capability { recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Shurtah Militia" 0 0.000001 0.1 0 requires factions { egypt, milan, } recruit_pool "georgian light spearmen" 0 0.000001 0.1 0 requires factions { timurids, } recruit_pool "NE Urban Militia" 0 0.000001 0.1 0 requires factions { england, france, pisa, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, scotland, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, } recruit_pool "EE Peasant Archers" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, hungary, teutonic_order, timurids, } wall_level 3 gate_strength 4 tower_level 1 ; free_upkeep bonus 4 requires not event_counter protector 1 ; free_upkeep bonus 6 requires event_counter protector 1 happiness_bonus bonus 2 happiness_bonus bonus 1 requires event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 3 requires event_counter is_the_ai 4 law_bonus bonus 4 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 and hidden_resource capital law_bonus bonus 5 requires event_counter is_the_ai 4 and hidden_resource capital population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 4 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+3 and not building_present_min_level city_hall city_hall recruitment_slots 3 requires not event_counter freeze_recr_pool 1 and building_present_min_level farms farms+3 and not building_present_min_level city_hall city_hall recruitment_slots 3 requires not event_counter freeze_recr_pool 1 and building_present_min_level city_hall city_hall and not building_present_min_level farms farms+3 recruitment_slots 2 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 3 requires not hidden_resource capital population_growth_bonus bonus 5 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -6 requires factions { mongols, } law_bonus bonus 3 requires factions { mongols, } happiness_bonus bonus -2 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -2 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -2 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -2 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -2 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -2 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -2 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -2 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -2 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -2 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -2 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -2 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -2 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -2 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -2 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -2 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -2 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -2 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -2 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -2 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -2 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -2 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -2 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -2 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -2 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -2 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -2 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -2 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -1 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -1 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -1 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -1 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -1 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -1 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -1 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -1 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -1 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -1 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -1 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -1 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -1 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -1 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -1 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -1 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -1 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -1 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -1 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -1 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -1 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -1 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -1 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -1 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -1 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -1 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -1 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -1 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 15 cost 14000 settlement_min city upgrades { huge_stone_wall } } huge_stone_wall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason sitehut { capability { recruit_pool "Urban Spear Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 0 0.000001 0.1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 0 0.000001 0.1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } recruit_pool "EE Spear Militia" 0 0.000001 0.1 0 requires factions { poland, russia, hungary, kievan_rus, cumans, } recruit_pool "Contaratoi" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Shurtah Militia" 0 0.000001 0.1 0 requires factions { egypt, milan, } recruit_pool "georgian light spearmen" 0 0.000001 0.1 0 requires factions { timurids, } recruit_pool "NE Urban Militia" 0 0.000001 0.1 0 requires factions { england, france, pisa, papal_states, denmark, jerusalem, hre, venice, } recruit_pool "Militia Serjeants" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Toxotae" 0 0.000001 0.1 0 requires factions { byzantium, } recruit_pool "Archer Militia" 0 0.000001 0.1 0 requires factions { england, scotland, } recruit_pool "Crossbow Militia" 0 0.000001 0.1 0 requires factions { france, norway, hre, denmark, spain, aragon, portugal, } recruit_pool "EE Peasant Archers" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, cumans, } recruit_pool "Urban Crossbow Militia" 0 0.000001 0.1 0 requires factions { pisa, venice, papal_states, sicily, hungary, teutonic_order, timurids, } wall_level 4 gate_strength 5 tower_level 1 ; free_upkeep bonus 5 requires not event_counter protector 1 ; free_upkeep bonus 7 requires event_counter protector 1 happiness_bonus bonus 3 happiness_bonus bonus 2 requires event_counter is_the_ai 4 law_bonus bonus 5 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 6 requires event_counter is_the_ai 4 law_bonus bonus 7 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 and hidden_resource capital law_bonus bonus 8 requires event_counter is_the_ai 4 and hidden_resource capital population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 5 requires not event_counter freeze_recr_pool 1 and not building_present_min_level farms farms+4 and not building_present_min_level city_hall mayors_palace recruitment_slots 4 requires not event_counter freeze_recr_pool 1 and building_present_min_level farms farms+4 and not building_present_min_level city_hall mayors_palace recruitment_slots 4 requires not event_counter freeze_recr_pool 1 and building_present_min_level city_hall mayors_palace and not building_present_min_level farms farms+4 recruitment_slots 3 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 5 requires not hidden_resource capital population_growth_bonus bonus 6 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -8 requires factions { mongols, } law_bonus bonus 4 requires factions { mongols, } happiness_bonus bonus -1 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -1 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -1 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -1 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -1 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -1 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -1 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -1 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -1 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -1 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -1 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -1 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -1 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -1 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -1 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -1 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -1 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -1 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -1 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -1 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -1 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -1 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -1 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -1 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -1 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -1 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -1 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -1 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 20 cost 20500 settlement_min large_city upgrades { } } } plugins hansa { hansa { levels hansa { hansa { building_min wooden_pallisade construction 1 cost 1000 settlement_min village upgrades { } } } } } } building core_castle_building { convert_to core_building levels motte_and_bailey wooden_castle castle fortress citadel { motte_and_bailey castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Bondir" 1 0.39 1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway wall_level 0 tower_level 1 ; free_upkeep bonus 1 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 population_growth_bonus bonus 1 requires hidden_resource capital religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 happiness_bonus bonus -6 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -6 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -6 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -6 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -6 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -6 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -6 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -6 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -6 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -6 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -6 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -6 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -6 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -6 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -6 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -6 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -6 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -6 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -6 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -6 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -6 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -6 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -6 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -6 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -6 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -6 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -6 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -6 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -4 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -4 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -4 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -4 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -4 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -4 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -4 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -4 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -4 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -4 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -4 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -4 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -4 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -4 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -4 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -4 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -4 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -4 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -4 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -4 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -4 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -4 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -4 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -4 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -4 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -4 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -4 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -4 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material wooden construction 3 cost 1500 settlement_min village upgrades { wooden_castle } } wooden_castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Bondir" 1 0.51 1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway wall_level 1 tower_level 1 gate_strength 2 ; free_upkeep bonus 2 law_bonus bonus 1 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 1 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 1 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -4 requires factions { mongols, } law_bonus bonus 2 requires factions { mongols, } happiness_bonus bonus -5 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -5 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -5 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -5 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -5 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -5 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -5 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -5 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -5 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -5 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -5 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -5 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -5 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -5 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -5 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -5 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -5 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -5 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -5 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -5 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -5 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -5 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -5 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -5 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -5 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -5 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -5 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -5 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -3 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -3 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -3 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -3 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -3 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -3 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -3 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -3 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -3 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -3 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -3 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -3 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -3 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -3 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -3 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -3 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -3 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -3 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -3 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -3 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -3 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -3 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -3 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -3 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -3 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -3 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -3 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -3 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material wooden construction 6 cost 2750 settlement_min village upgrades { castle } } castle castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { ;Replenish troops recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, denmark, hre, france, scotland, england, spain, aragon, portugal, pisa, venice, papal_states, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, england, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, aragon, sicily, denmark, scotland, norway, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Noble Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Heavy Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Sword Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, hre, england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, hungary, } recruit_pool "Dismounted Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Dismounted English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Dismounted Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, scotland, spain, france, } recruit_pool "Dismounted E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Serbian Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } recruit_pool "Bondir" 1 0.6 1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway ;early dismounted knights recruit_pool "Norse Axemen" 1 0.39 1 0 requires factions { denmark, norway, } and hidden_resource denmark or hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Norse Axemen" 0.25 0.27 1 0 requires factions { denmark, norway, } and not hidden_resource denmark and not hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Dismounted Mailed Knights" 0.25 0.21 1 0 requires factions { denmark, } and event_counter the_giralda 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.25 0.21 1 0 requires factions { denmark, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Gotland Footmen" 0.25 0.21 1 0 requires factions { norway, } and event_counter the_giralda 1 and not event_counter CONCENTRIC_CASTLES 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.25 0.21 1 0 requires factions { norway, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.5 0.3 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Dismounted Sword Mailed Knights" 0.5 0.3 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.5 0.24 1 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Sword Mailed Knights" 1 0.15 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Sword Mailed Knights" 1 0.12 1 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Mailed Knights" 0.5 0.3 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 0.5 0.24 1 0 requires factions { pisa, venice, scotland, denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia ; dismounted mailed knights recruit_pool "Dismounted Mailed Knights" 1 0.15 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 1 0.12 1 0 requires factions { pisa, venice, scotland, denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Norman Cavalry" 1 0.27 1 0 requires factions { england, sicily, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Norman Cavalry" 1 0.135 1 0 requires factions { england, sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.27 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.135 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Vlastelcici" 0.5 0.3 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.24 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0.5 0.15 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.12 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Nobles" 0.5 0.3 1 0 requires factions { poland, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Polish Nobles" 0.5 0.15 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Ducal Spearmen" 0.5 0.3 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high dismounted knights recruit_pool "Dismounted Feudal Knights" 0.5 0.15 1 0 requires factions { france, hungary, hre, england, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.12 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 1 0.3 1 0 requires factions { france, hungary, hre, england, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.24 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { france, hungary, hre, england, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.12 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.165 1 0 requires factions { sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Norman Knights" 1 0.33 1 0 requires factions { sicily, } and event_counter battle_hattin 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.165 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Vlastela" 0.5 0.3 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.24 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.15 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.12 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Knights" 0.5 0.15 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Polish Knights" 0.5 0.3 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Polish Knights" 0.5 0.15 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.15 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.3 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Noble Infantry" 1 0.3 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late dismounted knights recruit_pool "Dismounted Imperial Knights" 0.5 0.15 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.3 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.15 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.15 1 0 requires factions { denmark, spain, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.12 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.3 1 0 requires factions { denmark, spain, france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.24 1 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.15 1 0 requires factions { denmark, spain, france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.12 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted English Knights" 0.5 0.15 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.3 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.15 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;early mounted knights recruit_pool "Caballeros Hidalgos" 1 0.12 1 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Caballeros Hidalgos" 1 0.12 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.25 0.12 1 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.21 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.18 1 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.75 0.06 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.105 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.09 1 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Cavalry" 0.5 0.24 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 0.5 0.12 1 0 requires factions { england, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Knights of Jerusalem" 0.5 0.24 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Knights of Jerusalem" 0.5 0.12 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Vlastelcici" 0.5 0.21 1 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and hidden_resource serbia recruit_pool "Vlastelcici" 0 0.15 1 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and not hidden_resource serbia recruit_pool "Polish Nobles" 0.5 0.21 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Polish Nobles" 0.5 0.105 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "aor trans nobles" 0.5 0.21 1 0 requires factions { timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "aor trans nobles" 0.5 0.105 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium lancers" 0.5 0.27 1 0 requires factions { timurids, } recruit_pool "Hungarian Nobles" 0.5 0.34 1 0 requires factions { hungary, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ducal Cavalry" 0.5 0.24 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high mounted knights recruit_pool "Feudal Knights" 0.5 0.105 1 0 requires factions { france, hre, hungary, england, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 0.5 0.09 1 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 1 0.21 2 0 requires factions { france, hre, hungary, england, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.18 2 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.105 2 0 requires factions { france, hre, hungary, england, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.09 2 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.15 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Feudal Knights" 0.5 0.21 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norman Knights" 0.5 0.105 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Knights" 1 0.21 2 0 requires factions { sicily, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norman Knights" 0.5 0.105 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Vlastela" 0.5 0.21 1 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.15 1 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Vlastela" 0.5 0.105 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.075 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.105 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.075 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.21 1 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.15 1 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia recruit_pool "Polish Knights" 0.5 0.105 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Polish Knights" 0.5 0.21 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Polish Knights" 0.5 0.105 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.21 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.105 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.105 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.21 1 0 requires factions { timurids, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Noble Cavalry" 1 0.21 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late mounted knights recruit_pool "Imperial Knights" 0.5 0.105 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.21 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.105 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.105 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.075 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.21 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 015 1 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.105 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.075 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "French Chivalric Knights" 0.5 0.105 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.21 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.105 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "English Knights" 0.5 0.105 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.21 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.105 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;endgame mounted knights recruit_pool "Serbian Knights" 0.5 0.21 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Serbian Knights" 0 0.15 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia recruit_pool "Portuguese Knights" 0.5 0.21 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal recruit_pool "Portuguese Knights" 0 0.15 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource portugal recruit_pool "E Chivalric Knights" 0.5 0.21 1 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fari Horse Archers" 0.25 0.18 1 0 requires factions { turks, rum, kwarezm, } recruit_pool "iqta'dar" 0.75 0.21 1 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "Dismounted Fari Archers" 0.5 0.24 1 0 requires factions { turks, rum, kwarezm, } recruit_pool "Fari Lancers" 0.25 0.18 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Dismounted Fari Lancers" 0.5 0.24 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Fari Lancers" 0.25 0.15 1 0 requires factions { moors, milan, } recruit_pool "Dismounted Fari Lancers" 0.5 0.21 1 0 requires factions { moors, milan, } recruit_pool "Boyars" 0.5 0.3 1 0 requires factions { russia, kievan_rus, } recruit_pool "Pronoiarii" 0.5 0.227 1 0 requires factions { byzantium, } and event_counter gunpowder_discovered 1 wall_level 2 tower_level 1 gate_strength 3 ; free_upkeep bonus 3 requires not event_counter protector 1 ; free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 1 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 2 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 3 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -4 requires factions { mongols, } happiness_bonus bonus -4 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -4 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -4 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -4 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -4 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -4 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -4 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -4 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -4 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -4 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -4 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -4 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -4 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -4 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -4 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -4 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -4 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -4 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -4 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -4 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -4 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -4 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -4 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -4 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -4 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -4 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -4 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -4 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -2 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -2 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -2 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -2 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -2 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -2 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -2 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -2 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -2 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -2 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -2 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -2 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -2 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -2 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -2 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -2 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -2 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -2 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -2 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -2 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -2 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -2 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -2 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -2 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -2 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -2 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -2 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -2 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 12 cost 6000 settlement_min town upgrades { fortress } } fortress castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason sitehut { convert_to 2 capability { ;Replenish troops recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, denmark, hre, france, scotland, england, spain, aragon, portugal, pisa, venice, papal_states, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, england, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, aragon, sicily, denmark, scotland, norway, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Noble Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Heavy Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Sword Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, hre, england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, hungary, } recruit_pool "Dismounted Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Dismounted English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Dismounted Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, scotland, spain, france, } recruit_pool "Dismounted E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Serbian Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } ;early dismounted knights recruit_pool "Norse Axemen" 1 0.42 1 0 requires factions { denmark, norway, } and hidden_resource denmark or hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Norse Axemen" 0.25 0.3 1 0 requires factions { denmark, norway, } and not hidden_resource denmark and not hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Dismounted Mailed Knights" 0.25 0.24 1 0 requires factions { denmark, } and event_counter the_giralda 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.25 0.24 1 0 requires factions { denmark, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Gotland Footmen" 0.25 0.24 1 0 requires factions { norway, } and event_counter the_giralda 1 and not event_counter CONCENTRIC_CASTLES 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.25 0.24 1 0 requires factions { norway, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.5 0.36 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Dismounted Sword Mailed Knights" 0.75 0.36 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.75 0.3 1 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Sword Mailed Knights" 1 0.18 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Sword Mailed Knights" 1 0.15 1 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Mailed Knights" 0.75 0.36 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 0.75 0.3 1 0 requires factions { pisa, venice, scotland, denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 1 0.18 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 1 0.15 1 0 requires factions { pisa, venice, scotland, denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Norman Cavalry" 1 0.33 1 0 requires factions { england, sicily, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Norman Cavalry" 1 0.165 1 0 requires factions { england, sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.33 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.165 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Vlastelcici" 0.5 0.36 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.27 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0.5 0.18 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.135 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Nobles" 0.5 0.36 1 0 requires factions { poland, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Polish Nobles" 0.5 0.18 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Ducal Spearmen" 0.5 0.36 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high dismounted knights recruit_pool "Dismounted Feudal Knights" 0.5 0.18 1 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.15 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 1 0.36 1 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.3 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.18 1 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.15 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.195 1 0 requires factions { sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Norman Knights" 1 0.39 1 0 requires factions { sicily, } and event_counter battle_hattin 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.195 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Vlastela" 0.5 0.36 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.18 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.135 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Knights" 0.5 0.18 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Polish Knights" 0.5 0.36 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Polish Knights" 0.5 0.18 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.18 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.36 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Noble Infantry" 1 0.36 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late dismounted knights recruit_pool "Dismounted Imperial Knights" 0.5 0.18 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.36 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.18 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.18 1 0 requires factions { denmark, spain, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.15 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.36 1 0 requires factions { denmark, spain, france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.3 1 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.18 1 0 requires factions { denmark, spain, france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.15 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted English Knights" 0.5 0.18 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.36 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.18 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;early mounted knights recruit_pool "Caballeros Hidalgos" 1 0.18 1 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Caballeros Hidalgos" 1 0.18 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.25 0.18 1 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.27 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.21 1 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.75 0.09 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.135 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.105 1 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Cavalry" 0.5 0.3 1 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 0.5 0.15 1 0 requires factions { england, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Knights of Jerusalem" 0.5 0.3 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Knights of Jerusalem" 0.5 0.15 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Vlastelcici" 0.5 0.27 1 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and hidden_resource serbia recruit_pool "Vlastelcici" 0 0.21 1 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and not hidden_resource serbia recruit_pool "Polish Nobles" 0.5 0.27 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Polish Nobles" 0.5 0.135 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "aor trans nobles" 0.5 0.3 1 0 requires factions { timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "aor trans nobles" 0.5 0.15 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium lancers" 0.5 0.33 1 0 requires factions { timurids, } recruit_pool "Hungarian Nobles" 0.5 0.37 1 0 requires factions { hungary, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ducal Cavalry" 0.5 0.27 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high mounted knights recruit_pool "Feudal Knights" 0.5 0.135 1 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 0.5 0.105 1 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 1 0.27 2 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.21 2 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.135 2 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.105 2 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.18 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Feudal Knights" 0.5 0.27 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norman Knights" 0.5 0.105 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Knights" 1 0.21 2 0 requires factions { sicily, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norman Knights" 0.5 0.105 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Vlastela" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.21 1 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Vlastela" 0.5 0.135 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.105 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.135 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.105 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.21 1 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia recruit_pool "Polish Knights" 0.5 0.135 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Polish Knights" 0.5 0.27 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Polish Knights" 0.5 0.135 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.27 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.135 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.135 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.27 1 0 requires factions { timurids, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Noble Cavalry" 1 0.27 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late mounted knights recruit_pool "Imperial Knights" 0.5 0.135 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.27 1 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.135 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.135 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.105 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.27 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.21 1 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.135 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.105 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "French Chivalric Knights" 0.5 0.135 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.27 1 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.135 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "English Knights" 0.5 0.135 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.27 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.135 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;endgame mounted knights recruit_pool "Serbian Knights" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Serbian Knights" 0 0.18 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia ;high before Platemail ; recruit_pool "Polish Retainers" 1 0.3 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 ;high after platemail recruit_pool "Portuguese Knights" 1 0.3 1 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 1 0.45 1 0 requires factions { hungary, teutonic_order, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;late recruit_pool "Noble Knights" 1 0.45 1 0 requires factions { france, } and event_counter first_oil_painting 1 and not event_counter ADV_MATCHLOCK 1 ;NOBLE KNIGHTS recruit_pool "Gothic Knights" 1 0.3 1 0 requires factions { hre, } and event_counter GOTHIC_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Knights" 1 0.3 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "E Chivalric Knights" 1 0.45 1 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Boyars" 1 0.45 2 0 requires factions { russia, kievan_rus, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Boyars" 1 0.225 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.15 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.3 1 0 requires factions { russia, kievan_rus, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fari Horse Archers" 0.5 0.24 1 0 requires factions { turks, rum, kwarezm, } recruit_pool "iqta'dar" 1 0.27 1 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "Dismounted Fari Archers" 1 0.33 1 0 requires factions { turks, rum, kwarezm, } recruit_pool "Fari Lancers" 0.5 0.24 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Dismounted Fari Lancers" 1 0.33 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Fari Lancers" 0.4 0.18 1 0 requires factions { moors, milan, } recruit_pool "Dismounted Fari Lancers" 0.6 0.27 1 0 requires factions { moors, milan, } recruit_pool "Pronoiarii" 1 0.3 2 0 requires factions { byzantium, } and event_counter gunpowder_discovered 1 ;before platemail ;high after platemail recruit_pool "Dismounted Boyars" 1 0.45 2 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Portuguese Knights" 1 0.45 2 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.45 2 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "NE Bodyguard" 0.75 0.18 1 0 requires factions { scotland, denmark, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Late Bodyguard" 0.75 0.15 1 0 requires factions { scotland, denmark, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Bodyguard" 0.75 0.18 1 0 requires factions { norway, } and not hidden_resource norway and not hidden_resource denmark and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Late Bodyguard" 0.75 0.15 1 0 requires factions { norway, } and not hidden_resource norway and not hidden_resource denmark and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "Royal Hirdsmen" 0.75 0.3 1 0 requires factions { norway, } and hidden_resource norway or hidden_resource denmark and event_counter is_the_player 1 recruit_pool "SE Bodyguard" 0.75 0.18 1 0 requires factions { pisa, venice, papal_states, sicily, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "SE Late Bodyguard" 0.75 0.15 1 0 requires factions { pisa, venice, papal_states, sicily, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Bodyguard" 0.75 0.18 1 0 requires factions { russia, kievan_rus, } and not event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Late Bodyguard" 0.75 0.15 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "Lith Bodyguard" 0.75 0.18 1 0 requires factions { lithuania, } and event_counter is_the_player 1 recruit_pool "ME Bodyguard" 0.75 0.18 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and not event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "ME Late Bodyguard" 0.75 0.15 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "bodyguard georgia" 0.75 0.18 1 0 requires factions { timurids, } and event_counter is_the_player 1 recruit_pool "Greek Bodyguard" 0.75 0.18 1 0 requires factions { byzantium, } and event_counter is_the_player 1 wall_level 3 tower_level 1 gate_strength 4 ; free_upkeep bonus 3 requires not event_counter protector 1 ; free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 4 population_growth_bonus bonus 3 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 3 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -6 requires factions { mongols, } happiness_bonus bonus -3 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -3 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -3 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -3 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -3 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -3 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -3 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -3 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -3 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -3 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -3 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -3 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -3 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -3 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -3 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -3 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -3 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -3 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -3 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -3 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -3 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -3 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -3 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -3 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -3 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -3 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -3 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -3 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 law_bonus bonus -1 requires factions { spain, } and event_counter civil_war_spain_going_on 1 law_bonus bonus -1 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 law_bonus bonus -1 requires factions { france, } and event_counter civil_war_france_going_on 1 law_bonus bonus -1 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 law_bonus bonus -1 requires factions { england, } and event_counter civil_war_england_going_on 1 law_bonus bonus -1 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 law_bonus bonus -1 requires factions { norway, } and event_counter civil_war_norway_going_on 1 law_bonus bonus -1 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 law_bonus bonus -1 requires factions { hre, } and event_counter civil_war_hre_going_on 1 law_bonus bonus -1 requires factions { poland, } and event_counter civil_war_poland_going_on 1 law_bonus bonus -1 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 law_bonus bonus -1 requires factions { venice, } and event_counter civil_war_venice_going_on 1 law_bonus bonus -1 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 law_bonus bonus -1 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 law_bonus bonus -1 requires factions { milan, } and event_counter civil_war_milan_going_on 1 law_bonus bonus -1 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 law_bonus bonus -1 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 law_bonus bonus -1 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 law_bonus bonus -1 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 law_bonus bonus -1 requires factions { russia, } and event_counter civil_war_russia_going_on 1 law_bonus bonus -1 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 law_bonus bonus -1 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 law_bonus bonus -1 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 law_bonus bonus -1 requires factions { moors, } and event_counter civil_war_moors_going_on 1 law_bonus bonus -1 requires factions { turks, } and event_counter civil_war_turks_going_on 1 law_bonus bonus -1 requires factions { rum, } and event_counter civil_war_rum_going_on 1 law_bonus bonus -1 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 law_bonus bonus -1 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 20 cost 9500 settlement_min large_town upgrades { citadel } } citadel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason { convert_to 2 capability { ;Replenish troops recruit_pool "Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, hre, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Feudal Knights" 0 0.000001 0.1 0 requires factions { norway, denmark, hre, france, scotland, england, spain, aragon, portugal, pisa, venice, papal_states, } recruit_pool "Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "French Chivalric Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Polish Nobles" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 0 0.000001 0.1 0 requires factions { hungary, } recruit_pool "Noble Knights" 0 0.000001 0.1 0 requires factions { france, } recruit_pool "Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Heavy Boyars" 0 0.000001 0.1 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Sword Mailed Knights" 0 0.000001 0.1 0 requires factions { scotland, france, spain, aragon, portugal, pisa, venice, papal_states, denmark, } recruit_pool "Dismounted Norman Cavalry" 0 0.000001 0.1 0 requires factions { england, sicily, } recruit_pool "Dismounted Feudal Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, hre, england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, hungary, } recruit_pool "Dismounted Norman Knights" 0 0.000001 0.1 0 requires factions { sicily, } recruit_pool "Dismounted English Knights" 0 0.000001 0.1 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 0 0.000001 0.1 0 requires factions { portugal, } recruit_pool "Dismounted Imperial Knights" 0 0.000001 0.1 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 0 0.000001 0.1 0 requires factions { denmark, norway, scotland, spain, france, } recruit_pool "Dismounted Polish Knights" 0 0.000001 0.1 0 requires factions { poland, } recruit_pool "Dismounted E Chivalric Knights" 0 0.000001 0.1 0 requires factions { hungary, teutonic_order, } recruit_pool "Chivalric Knights" 0 0.000001 0.1 0 requires factions { spain, aragon, sicily, denmark, scotland, norway, } recruit_pool "Serbian Knights" 0 0.000001 0.1 0 requires factions { teutonic_order, } ;early dismounted knights recruit_pool "Norse Axemen" 1 0.48 2 0 requires factions { denmark, norway, } and hidden_resource denmark or hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Norse Axemen" 0.25 0.36 1 0 requires factions { denmark, norway, } and not hidden_resource denmark and not hidden_resource norway and not event_counter the_giralda 1 recruit_pool "Dismounted Mailed Knights" 0.75 0.1 1 0 requires factions { denmark, } and event_counter the_giralda 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.75 0.1 1 0 requires factions { denmark, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Gotland Footmen" 0.25 0.3 1 0 requires factions { norway, } and event_counter the_giralda 1 and not event_counter CONCENTRIC_CASTLES 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.75 0.1 1 0 requires factions { norway, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Dismounted Feudal Knights" 0.5 0.42 2 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Dismounted Sword Mailed Knights" 0.75 0.42 2 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.75 0.36 2 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and not event_counter HEAVY_MAIL_ARMOR 1 ; dismounted mailed knights recruit_pool "Dismounted Sword Mailed Knights" 1 0.21 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Sword Mailed Knights" 1 0.18 1 0 requires factions { pisa, venice, scotland, denmark, } and not hidden_resource scotland and not hidden_resource england and not hidden_resource denmark and not hidden_resource norway and not hidden_resource lithuania and not hidden_resource russia and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Mailed Knights" 0.75 0.42 2 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 0.75 0.36 2 0 requires factions { pisa, venice, scotland, denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 1 0.21 1 0 requires factions { france, hre, spain, aragon, portugal, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Mailed Knights" 1 0.18 1 0 requires factions { pisa, venice, scotland, denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource scotland or hidden_resource england or hidden_resource denmark or hidden_resource norway or hidden_resource lithuania or hidden_resource russia recruit_pool "Dismounted Norman Cavalry" 1 0.39 2 0 requires factions { england, sicily, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Norman Cavalry" 1 0.195 1 0 requires factions { england, sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.39 2 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 1 0.195 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Vlastelcici" 0.5 0.42 2 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.3 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0.5 0.21 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastelcici" 0 0.15 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Nobles" 0.5 0.42 1 0 requires factions { poland, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Polish Nobles" 0.5 0.21 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Ducal Spearmen" 0.5 0.42 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high dismounted knights recruit_pool "Dismounted Feudal Knights" 0.5 0.21 1 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.18 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 1 0.42 2 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.36 2 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.21 1 0 requires factions { france, england, hungary, hre, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 1 0.18 1 0 requires factions { jerusalem, pisa, venice, scotland, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.225 1 0 requires factions { sicily, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Norman Knights" 1 0.45 2 0 requires factions { sicily, } and event_counter battle_hattin 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 1 0.225 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Vlastela" 0.5 0.42 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.3 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.21 2 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Dismounted Vlastela" 0.5 0.15 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Dismounted Polish Knights" 0.5 0.21 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Dismounted Polish Knights" 0.5 0.42 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Polish Knights" 0.5 0.21 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.18 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.36 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Noble Infantry" 1 0.36 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late dismounted knights recruit_pool "Dismounted Imperial Knights" 0.5 0.21 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.42 2 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.5 0.21 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.21 1 0 requires factions { denmark, spain, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.18 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.42 2 0 requires factions { denmark, spain, france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.36 2 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.21 1 0 requires factions { denmark, spain, france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.18 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted English Knights" 0.5 0.21 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.42 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted English Knights" 0.5 0.21 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;early mounted knights recruit_pool "Caballeros Hidalgos" 1 0.24 2 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Caballeros Hidalgos" 1 0.18 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.25 0.24 2 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.33 2 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.27 2 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.75 0.12 1 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.165 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Mailed Knights" 0.75 0.135 1 0 requires factions { papal_states, denmark, pisa, venice, scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Cavalry" 0.5 0.36 2 0 requires factions { england, sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norman Cavalry" 0.5 0.18 1 0 requires factions { england, sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Knights of Jerusalem" 0.5 0.36 2 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Knights of Jerusalem" 0.5 0.18 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Vlastelcici" 0.5 0.22 2 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and hidden_resource serbia recruit_pool "Vlastelcici" 0 0.27 1 0 requires factions { teutonic_order, } and not event_counter battle_hattin 1 and not hidden_resource serbia recruit_pool "Polish Nobles" 0.5 0.33 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Polish Nobles" 0.5 0.165 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "aor trans nobles" 0.5 0.36 1 0 requires factions { timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "aor trans nobles" 0.5 0.18 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium lancers" 0.5 0.39 1 0 requires factions { timurids, } recruit_pool "Mailed Knights" 0.5 0.3 1 0 requires factions { hungary, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ducal Cavalry" 0.5 0.3 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 ;high mounted knights recruit_pool "Feudal Knights" 0.5 0.165 1 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 0.5 0.135 1 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 1 0.33 2 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.27 2 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 1 0.165 1 0 requires factions { hre, france, hungary, england, spain, aragon, portugal, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 1 0.135 1 0 requires factions { jerusalem, pisa, scotland, venice, papal_states, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.24 2 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Feudal Knights" 0.5 0.33 2 0 requires factions { jerusalem, denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norman Knights" 0.5 0.135 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norman Knights" 1 0.27 2 0 requires factions { sicily, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norman Knights" 0.5 0.135 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Vlastela" 0.5 0.33 2 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource serbia recruit_pool "Vlastela" 0.5 0.165 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Vlastela" 0.5 0.135 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.165 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.135 1 0 requires factions { teutonic_order, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 and not hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.33 2 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Pronoiarii" 0.5 0.27 1 0 requires factions { teutonic_order, } and event_counter dante_born 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia recruit_pool "Polish Knights" 0.5 0.165 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter battle_hattin 1 recruit_pool "Polish Knights" 0.5 0.33 1 0 requires factions { poland, } and event_counter battle_hattin 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Polish Knights" 0.5 0.165 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.33 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter dante_born 1 recruit_pool "Feudal Knights" 0.5 0.1655 1 0 requires factions { poland, } and event_counter dante_born 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.165 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.33 1 0 requires factions { timurids, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Noble Cavalry" 1 0.33 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 ;late mounted knights recruit_pool "Imperial Knights" 0.5 0.165 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.33 2 0 requires factions { hre, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Imperial Knights" 0.5 0.165 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.165 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.135 1 0 requires factions { norway, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.33 2 0 requires factions { spain, aragon, sicily, denmark, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.27 2 0 requires factions { norway, scotland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.165 1 0 requires factions { spain, aragon, sicily, denmark, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Chivalric Knights" 0.5 0.135 1 0 requires factions { norway, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "French Chivalric Knights" 0.5 0.165 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.33 2 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "French Chivalric Knights" 0.5 0.165 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "English Knights" 0.5 0.165 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.33 1 0 requires factions { england, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "English Knights" 0.5 0.165 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;endgame mounted knights recruit_pool "Serbian Knights" 0.5 0.3 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource serbia recruit_pool "Serbian Knights" 0 0.15 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource serbia recruit_pool "E Chivalric Knights" 1 0.3 1 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "E Chivalric Knights" 1 0.15 1 0 requires factions { hungary, teutonic_order, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 ;high before Platemail ;high after platemail recruit_pool "French Chivalric Knights" 1 0.6 2 0 requires factions { france, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Portuguese Knights" 1 0.45 2 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 1 0.6 2 0 requires factions { hungary, teutonic_order, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "Polish Retainers" 1 0.3 1 0 requires factions { poland, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ;late recruit_pool "Royal Banderium" 1 0.3 1 0 requires factions { hungary, } and event_counter first_piano 1 recruit_pool "French Chivalric Knights" 1 0.6 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_oil_painting 1 recruit_pool "Noble Knights" 1 0.45 1 0 requires factions { france, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 ;NOBLE KNIGHTS recruit_pool "Noble Knights" 1 0.6 2 0 requires factions { france, } and event_counter first_oil_painting 1 and not event_counter first_watch 1 ;NOBLE KNIGHTS recruit_pool "Gothic Knights" 1 0.3 1 0 requires factions { hre, } and event_counter GOTHIC_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Gothic Knights" 1 0.3 1 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Knights" 1 0.45 2 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Portuguese Knights" 1 0.3 1 0 requires factions { portugal, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 ; recruit_pool "Polish Retainers" 1 0.3 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 ; recruit_pool "Polish Retainers" 1 0.3 1 0 requires factions { poland, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Fari Horse Archers" 1 0.3 1 0 requires factions { turks, rum, kwarezm, } recruit_pool "iqta'dar" 1 0.33 2 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "iqta'dar" 1 0.24 1 0 requires factions { turks, rum, kwarezm, } and hidden_resource milan and not event_counter first_mamluks_abbasid 1 recruit_pool "Dismounted Fari Archers" 1 0.39 2 0 requires factions { turks, rum, kwarezm, } recruit_pool "Fari Lancers" 1 0.3 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Dismounted Fari Lancers" 1 0.39 2 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Fari Lancers" 0.75 0.24 1 0 requires factions { moors, milan, } recruit_pool "Dismounted Fari Lancers" 1 0.33 2 0 requires factions { moors, milan, } recruit_pool "Boyars" 1 0.6 2 0 requires factions { russia, kievan_rus, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Boyars" 1 0.3 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.225 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Boyars" 1 0.45 2 0 requires factions { russia, kievan_rus, } and event_counter FULL_PLATE_ARMOR 1 ;before platemail ;high after platemail ;late recruit_pool "Pronoiarii" 1 0.45 3 0 requires factions { byzantium, } and event_counter gunpowder_discovered 1 recruit_pool "Dismounted Portuguese Knights" 1 0.3 1 0 requires factions { portugal, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Portuguese Knights" 1 0.3 1 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Gothic Knights" 1 0.3 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.45 1 0 requires factions { hungary, teutonic_order, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 1 0.45 1 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Dismounted Boyars" 1 0.45 2 0 requires factions { russia, kievan_rus, } recruit_pool "Dismounted Noble Knights" 1 0.45 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "NE Bodyguard" 0.75 0.21 1 0 requires factions { scotland, denmark, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Late Bodyguard" 0.75 0.18 1 0 requires factions { scotland, denmark, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Bodyguard" 0.75 0.21 1 0 requires factions { norway, } and not hidden_resource norway and not hidden_resource denmark and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Late Bodyguard" 0.225 0.06 1 0 requires factions { norway, } and not hidden_resource norway and not hidden_resource denmark and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "Royal Hirdsmen" 0.75 0.3 1 0 requires factions { norway, } and hidden_resource norway or hidden_resource denmark recruit_pool "SE Bodyguard" 0.75 0.21 1 0 requires factions { pisa, venice, papal_states, sicily, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "SE Late Bodyguard" 0.75 0.18 1 0 requires factions { pisa, venice, papal_states, sicily, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Bodyguard" 0.75 0.21 1 0 requires factions { russia, kievan_rus, } and not event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Late Bodyguard" 0.75 0.18 1 0 requires factions { russia, kievan_rus, } and event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "Lith Bodyguard" 0.75 0.21 1 0 requires factions { lithuania, } and event_counter is_the_player 1 recruit_pool "ME Bodyguard" 0.75 0.21 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and not event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "ME Late Bodyguard" 0.75 0.18 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "bodyguard georgia" 0.75 0.21 1 0 requires factions { timurids, } and event_counter is_the_player 1 recruit_pool "Greek Bodyguard" 0.75 0.21 1 0 requires factions { byzantium, } and event_counter is_the_player 1 wall_level 4 tower_level 1 gate_strength 5 ; free_upkeep bonus 3 requires not event_counter protector 1 ; free_upkeep bonus 4 requires event_counter protector 1 law_bonus bonus 8 law_bonus bonus 4 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires event_counter thinks_of_his_people 1 religion_level bonus 2 requires event_counter is_the_ai 4 religion_level bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_religious bonus 20 requires event_counter strictly_religious 1 construction_time_bonus_defensive bonus 40 requires event_counter protector 1 construction_cost_bonus_stone bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter wise_administrator 1 and not event_counter is_the_ai 4 and not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_stone bonus 20 requires event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruitment_slots 4 requires not event_counter freeze_recr_pool 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 population_growth_bonus bonus 2 requires hidden_resource capital population_growth_bonus bonus 2 requires event_counter first_public_clock 1 and not event_counter medici_family 1 population_growth_bonus bonus 4 requires event_counter medici_family 1 and not event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus 6 requires event_counter ADVANCED_METALLURGY 1 population_growth_bonus bonus -8 requires factions { mongols, } happiness_bonus bonus -2 requires factions { spain, } and event_counter civil_war_spain_going_on 1 happiness_bonus bonus -2 requires factions { aragon, } and event_counter civil_war_aragon_going_on 1 happiness_bonus bonus -2 requires factions { france, } and event_counter civil_war_france_going_on 1 happiness_bonus bonus -2 requires factions { portugal, } and event_counter civil_war_portugal_going_on 1 happiness_bonus bonus -2 requires factions { england, } and event_counter civil_war_england_going_on 1 happiness_bonus bonus -2 requires factions { scotland, } and event_counter civil_war_scotland_going_on 1 happiness_bonus bonus -2 requires factions { norway, } and event_counter civil_war_norway_going_on 1 happiness_bonus bonus -2 requires factions { denmark, } and event_counter civil_war_denmark_going_on 1 happiness_bonus bonus -2 requires factions { hre, } and event_counter civil_war_hre_going_on 1 happiness_bonus bonus -2 requires factions { poland, } and event_counter civil_war_poland_going_on 1 happiness_bonus bonus -2 requires factions { hungary, } and event_counter civil_war_hungary_going_on 1 happiness_bonus bonus -2 requires factions { venice, } and event_counter civil_war_venice_going_on 1 happiness_bonus bonus -2 requires factions { sicily, } and event_counter civil_war_sicily_going_on 1 happiness_bonus bonus -2 requires factions { pisa, } and event_counter civil_war_pisa_going_on 1 happiness_bonus bonus -2 requires factions { milan, } and event_counter civil_war_milan_going_on 1 happiness_bonus bonus -2 requires factions { jerusalem, } and event_counter civil_war_jerusalem_going_on 1 happiness_bonus bonus -2 requires factions { teutonic_order, } and event_counter civil_war_teutonic_order_going_on 1 happiness_bonus bonus -2 requires factions { byzantium, } and event_counter civil_war_byzantium_going_on 1 happiness_bonus bonus -2 requires factions { timurids, } and event_counter civil_war_timurids_going_on 1 happiness_bonus bonus -2 requires factions { russia, } and event_counter civil_war_russia_going_on 1 happiness_bonus bonus -2 requires factions { kievan_rus, } and event_counter civil_war_kievan_rus_going_on 1 happiness_bonus bonus -2 requires factions { cumans, } and event_counter civil_war_cumans_going_on 1 happiness_bonus bonus -2 requires factions { lithuania, } and event_counter civil_war_lithuania_going_on 1 happiness_bonus bonus -2 requires factions { moors, } and event_counter civil_war_moors_going_on 1 happiness_bonus bonus -2 requires factions { turks, } and event_counter civil_war_turks_going_on 1 happiness_bonus bonus -2 requires factions { rum, } and event_counter civil_war_rum_going_on 1 happiness_bonus bonus -2 requires factions { kwarezm, } and event_counter civil_war_kwarezm_going_on 1 happiness_bonus bonus -2 requires factions { egypt, } and event_counter civil_war_egypt_going_on 1 } material stone construction 25 cost 14500 settlement_min city upgrades { } } } plugins c_hansa { c_hansa { levels c_hansa { c_hansa { building_min motte_and_bailey construction 1 cost 1000 settlement_min village upgrades { } } } } } } building tower { convert_to castle_tower levels ballista_towers cannon_towers { ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level siege siege_works { convert_to 0 capability { tower_level 2 } material stone construction 8 cost 7000 settlement_min large_city upgrades { cannon_towers } } cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level stonemason stonemason { convert_to 1 capability { tower_level 3 } material stone construction 10 cost 14800 settlement_min huge_city upgrades { } } } plugins { } } building castle_tower { convert_to tower levels c_ballista_towers c_cannon_towers { c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level castle_siege c_siege_works { convert_to 0 capability { tower_level 2 } material stone construction 8 cost 7000 settlement_min city upgrades { c_cannon_towers } } c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level stonemason stonemason { convert_to 1 capability { tower_level 3 } material stone construction 10 cost 14800 settlement_min large_city upgrades { } } } plugins { } } building equestrian { levels stables knights_stables barons_stables earls_stables kings_stables { stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Pechenegs" 0.5 0.18 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.12 1 1 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.15 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0.75 0.21 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0 0.15 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Turkopoles" 0 0.39 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource crusader recruit_pool "Turkomans" 0 0.39 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 1 0.75 2 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.39 1 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Lithuanian Cavalry" 1 0.51 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.39 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.39 1 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "armenia light jav cav" 1 0.39 1 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Hobilars" 1 0.51 2 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.255 1 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.255 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.51 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.255 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.255 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.39 1 0 requires factions { france, hre, pisa, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.255 1 0 requires factions { france, hre, pisa, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.51 1 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.39 1 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.39 1 0 requires factions { jerusalem, } recruit_pool "Svenner" 1 0.39 1 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.255 1 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Scouts" 1 0.51 2 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.255 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.255 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Scouts" 1 0.51 2 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Scouts" 0 0.255 1 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Caballeros Villanos" 1 0.6 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Caballeros Villanos" 0 0.36 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.6 1 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.36 1 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.75 2 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.39 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.39 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.39 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Polish Shooters" 0 0.255 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource poland recruit_pool "Pechenegs" 1 0.75 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.39 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 0.68 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.51 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.51 2 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.255 1 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.255 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.68 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.51 1 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Acritae" 1 0.45 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.36 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Berber Light Cavalry" 1 0.51 2 0 requires factions { moors, egypt, kwarezm, } and hidden_resource berber recruit_pool "Berber Light Cavalry" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, turks, rum, jerusalem, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Turkish Horse Archers" 1 0.68 2 0 requires factions { turks, kwarezm, rum, } and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.51 2 0 requires factions { turks, kwarezm, rum, } and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.39 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.255 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm or hidden_resource rum recruit_pool "Arab Cavalry" 1 0.51 1 0 requires factions { moors, egypt, kwarezm, } recruit_pool "Hoshiga Horse Archers" 1 0.68 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "georgian light horse archers" 1 0.51 1 0 requires factions { timurids, } and hidden_resource georgia and not event_counter torre_del_oro 1 recruit_pool "georgian light horse archers" 0 0.39 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter torre_del_oro 1 recruit_pool "Naqivchaqari Cavalry" 1 0.51 1 0 requires factions { timurids, } and hidden_resource georgia and event_counter torre_del_oro 1 recruit_pool "Naqivchaqari Cavalry" 0 0.39 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter torre_del_oro 1 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 3 cost 2500 settlement_min town upgrades { knights_stables } } knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Tartar Lancers" 0.5 0.3 2 0 requires factions { cumans, } and event_counter mongols_invasion_warn 1 and hidden_resource tartars recruit_pool "Tartar Lancers" 0 0.21 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter mongols_invasion_warn 1 and hidden_resource tartars recruit_pool "Pechenegs" 0.5 0.18 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.12 1 1 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.15 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 1 0.225 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0 0.165 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.5 0.06 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Behk Druzhina" 0.25 0.03 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Turkopoles" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource crusader recruit_pool "Turkomans" 0 0.51 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 1 0.68 3 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.51 1 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Svenner" 1 0.21 2 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.39 1 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Lithuanian Cavalry" 1 0.75 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.51 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Ducal Cavalry" 1 0.51 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania recruit_pool "Ducal Cavalry" 0 0.39 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.51 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "armenia light jav cav" 1 0.51 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Hobilars" 1 0.75 3 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.39 1 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.39 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.75 3 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.39 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.39 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.51 2 0 requires factions { france, hre, pisa, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.39 1 0 requires factions { france, hre, pisa, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.75 2 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.51 1 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.51 2 0 requires factions { jerusalem, } recruit_pool "Scouts" 1 0.75 3 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.39 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.39 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Scouts" 1 0.39 3 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Scouts" 0 0.39 1 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Caballeros Villanos" 1 0.66 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Caballeros Villanos" 0 0.42 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.88 2 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.75 1 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.88 3 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.51 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.51 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.51 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Polish Shooters" 0 0.39 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource poland recruit_pool "Junior Druzhina" 1 0.51 1 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.39 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.88 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.51 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 0.95 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.75 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.75 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.75 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.39 1 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.39 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.9 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.75 1 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.75 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Stratiotae" 1 0.75 2 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.51 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.42 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Berber Light Cavalry" 1 0.57 2 0 requires factions { moors, egypt, kwarezm, } and hidden_resource berber recruit_pool "Berber Light Cavalry" 0 0.36 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, turks, rum, jerusalem, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Tawashi Light Cavalry" 1 0.75 1 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "Tawashi Light Cavalry" 1 0.3 1 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan recruit_pool "Turkopoles" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource crusader recruit_pool "Turkomans" 0 0.51 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 1 0.88 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter new_era_begins 1 and hidden_resource turks recruit_pool "Turkish Horse Archers" 1 0.88 2 0 requires factions { turks, kwarezm, rum, } and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.51 2 0 requires factions { turks, kwarezm, rum, } and hidden_resource kwarezm or hidden_resource rum recruit_pool "Sibyan al Khass" 0.5 0.36 1 0 requires factions { turks, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource turks or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 0 0.39 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.255 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource kwarezm or hidden_resource rum recruit_pool "Arab Cavalry" 1 0.6 2 0 requires factions { moors, egypt, kwarezm, } recruit_pool "Hoshiga Horse Archers" 1 0.91 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.91 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "georgian light horse archers" 1 0.51 1 0 requires factions { timurids, } and hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian light horse archers" 0 0.39 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 1 0.51 1 0 requires factions { timurids, } and hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 0 0.39 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ghulams" 1 0.6 1 0 requires factions { egypt, } and not event_counter first_mamluks 1 recruit_pool "Ghulams" 1 0.6 1 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "Ghulams" 1 0.6 1 0 requires factions { kwarezm, } and not event_counter first_mamluks_zengid 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Jaridah Cavalry" 0 0.69 1 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { milan, } and event_counter first_mamluks_abbasid 1 recruit_pool "Jaridah Cavalry" 0 0.69 1 0 requires factions { milan, } and event_counter first_mamluks_abbasid 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Jaridah Cavalry" 0 0.69 1 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 4 cost 4750 settlement_min large_town upgrades { barons_stables } } barons_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { recruit_pool "Yasi Archers" 0.25 0.27 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.21 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.21 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0.5 0.3 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Tartar Lancers" 0 0.21 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Pechenegs" 0.5 0.18 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.12 1 1 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.15 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 1 0.24 3 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0.5 0.9 2 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.5 0.09 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Behk Druzhina" 0.25 0.045 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Khagan Druzhina" 0.75 0.15 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Khagan Druzhina" 0 0.09 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkopoles" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource crusader recruit_pool "Turkomans" 0 0.39 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 1 0.96 3 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource kwarezm recruit_pool "Turkomans" 0 0.51 1 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Lithuanian Cavalry" 1 0.96 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Cavalry" 0 0.75 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Ducal Cavalry" 1 0.75 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania recruit_pool "Ducal Cavalry" 0 0.21 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania recruit_pool "Noble Sons Cavalry" 0.5 0.33 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Noble Sons Cavalry" 0 0.21 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.75 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "armenia light jav cav" 1 0.75 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Hobilars" 1 0.96 4 0 requires factions { england, } and hidden_resource england recruit_pool "Hobilars" 0 0.51 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.51 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england recruit_pool "Border Horse" 1 0.96 4 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Border Horse" 0 0.51 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.51 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Mounted Sergeants" 1 0.75 3 0 requires factions { france, hre, pisa, venice, papal_states, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.51 2 0 requires factions { france, hre, pisa, venice, papal_states, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.96 3 0 requires factions { sicily, } and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.75 2 0 requires factions { sicily, } and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.75 3 0 requires factions { jerusalem, } recruit_pool "Caballeros Villanos" 1 0.72 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Caballeros Villanos" 0 0.48 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.9 3 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.96 2 0 requires factions { spain, portugal, } and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Scouts" 1 0.96 4 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Scouts" 0 0.51 2 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.51 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Scouts" 1 0.94 4 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Scouts" 0 0.51 2 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Stratiotae" 1 0.75 1 0 requires factions { teutonic_order, } recruit_pool "Svenner" 1 0.75 3 0 requires factions { norway, } and hidden_resource norway recruit_pool "Svenner" 0 0.51 2 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Alforrats" 1 0.9 4 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Alforrats" 0 0.75 2 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.75 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Polish Shooters" 1 0.75 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Polish Shooters" 0 0.51 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource poland recruit_pool "Druzhina" 1 0.51 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.39 1 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.75 1 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.51 1 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.75 2 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.51 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.9 4 0 requires factions { russia, } and hidden_resource russia recruit_pool "Pechenegs" 0 0.75 2 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 0.97 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.94 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.94 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Magyar Cavalry" 1 0.94 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.51 2 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.51 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 1 0.99 4 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.94 2 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.94 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Cavalarii" 1 0.36 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.21 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 0.91 3 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.6 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.48 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Christian Guard" 1 0.255 1 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 0.91 2 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource andalusia recruit_pool "Granadine Jinetes" 1 0.75 2 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.39 1 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.39 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors recruit_pool "Berber Light Cavalry" 1 0.63 2 0 requires factions { moors, egypt, kwarezm, } and hidden_resource berber recruit_pool "Berber Light Cavalry" 0 0.42 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, turks, rum, jerusalem, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Tawashi Light Cavalry" 1 0.54 2 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "Tawashi Light Cavalry" 1 0.36 1 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan ; recruit_pool "Arab Cavalry" 1 0.69 1 0 requires factions { moors, } recruit_pool "Turkish Horse Archers" 1 0.9 3 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.91 3 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.75 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.39 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkopoles" 0 0.75 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Turkomans" 0 0.75 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkomans" 1 0.9 3 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 1 0.92 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.51 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkish Horse Archers" 1 0.91 2 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.51 2 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.39 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.255 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Sibyan al Khass" 1 0.42 1 0 requires factions { turks, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource turks or hidden_resource kwarezm recruit_pool "Ghulams" 1 0.75 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Ghulams" 1 0.9 2 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Ghulams" 1 0.8 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 recruit_pool "Ghulams" 1 0.8 1 0 requires factions { milan, } and not event_counter abbasids_rise 1 recruit_pool "Ghulams" 1 0.8 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 ; recruit_pool "Arab Cavalry" 1 0.72 2 0 requires factions { egypt, kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Arab Cavalry" 1 0.78 2 0 requires factions { egypt, kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mamluk Archers" 0 0.36 1 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Jaridah Cavalry" 0 0.069 2 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Jaridah Cavalry" 0 0.69 2 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Mamluks" 0 0.3 2 0 requires factions { milan, } and event_counter first_mamluks_abbasid 1 recruit_pool "Abtal Cavalry" 0 0.57 1 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 recruit_pool "Jaridah Cavalry" 0 0.69 2 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 recruit_pool "Mamluk Archers" 0 0.3 2 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Armats" 1 0.39 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.3 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.39 1 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.255 1 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.255 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.195 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Mercenary Frankish Knights" 1 0.51 1 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.91 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.91 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.91 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.51 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.51 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.39 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "georgian light horse archers" 1 0.75 2 0 requires factions { timurids, } and hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian light horse archers" 0 0.51 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 1 0.75 2 0 requires factions { timurids, } and hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 0 0.51 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian heavy horse archers" 0.5 0.36 1 0 requires factions { timurids, } and hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy horse archers" 0 0.3 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy lancers" 0.5 0.42 1 0 requires factions { timurids, } and hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.3 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0.5 0.3 1 0 requires factions { timurids, } and hidden_resource georgia and not event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.21 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter new_era_begins 1 population_growth_bonus bonus -1 law_bonus bonus 2 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 6 cost 8000 settlement_min city upgrades { earls_stables } } earls_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { recruit_pool "Yasi Archers" 0.25 0.67 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.51 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0.5 0.6 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Tartar Lancers" 0 0.51 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Pechenegs" 0.5 0.48 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.42 1 1 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.75 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 1 0.655 3 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0.8 0.9 3 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.5 0.32 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Behk Druzhina" 0.25 0.26 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Khagan Druzhina" 0.75 0.57 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Khagan Druzhina" 0 0.45 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Armored Horsearchers" 1 1 3 0 requires factions { turks, } and event_counter new_era_begins 1 recruit_pool "Armored Horsearchers" 1 1 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Imperial Guard" 1 0.75 2 0 requires factions { turks, } and event_counter CANNONS 1 and hidden_resource persia recruit_pool "Imperial Guard" 1 0.57 1 0 requires factions { turks, } and event_counter CANNONS 1 and not hidden_resource persia recruit_pool "Turkopoles" 0 0.69 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and event_counter new_era_begins 1 recruit_pool "Turkomans" 1 1 4 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0 0.95 2 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkopoles" 0 0.95 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 1 0.95 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter new_era_begins 1 recruit_pool "Turkomans" 0 0.69 1 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkomans" 1 0.91 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkomans" 0 0.81 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkopoles" 0 0.81 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "L Regular Cavalry" 1 1 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.95 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.71 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Cavalry" 1 1 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.81 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.95 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 1 4 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Lithuanian Cavalry" 0 0.89 3 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.95 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.71 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.89 3 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.95 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Noble Sons Cavalry" 0.75 0.59 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Noble Sons Cavalry" 0.5 0.54 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.71 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.82 3 0 requires factions { venice, teutonic_order, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "armenia light jav cav" 1 0.81 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia and event_counter pike_and_shot 1 recruit_pool "armenia light jav cav" 1 0.92 3 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia and not event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { england, } and event_counter first_watch 1 recruit_pool "Hobilars" 1 1 5 0 requires factions { england, } and hidden_resource england and event_counter first_watch 1 recruit_pool "Hobilars" 0 0.95 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france and event_counter first_watch 1 recruit_pool "Hobilars" 0 0.95 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter first_watch 1 recruit_pool "Hobilars" 1 1 5 0 requires factions { england, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.95 2 0 requires factions { england, } and hidden_resource scotland or hidden_resource ireland or hidden_resource france and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.95 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Cavalarii" 1 0.75 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.6 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 0.95 4 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.89 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.86 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Demi Lancers" 1 0.81 1 0 requires factions { scotland, } and event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 0.95 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.79 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.79 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 1 5 0 requires factions { scotland, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.95 2 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.95 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { hre, pisa, papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 0.91 2 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { france, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.81 2 0 requires factions { pisa, venice, papal_states, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.79 1 0 requires factions { pisa, venice, papal_states, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.95 3 0 requires factions { pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 2 0 requires factions { pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.88 4 0 requires factions { pisa, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.95 3 0 requires factions { pisa, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.71 2 0 requires factions { france, hre, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.79 1 0 requires factions { france, hre, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.88 4 0 requires factions { france, hre, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.95 3 0 requires factions { france, hre, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.95 2 0 requires factions { sicily, } and event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 1 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 1 4 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.92 3 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Demi Lancers" 1 1 2 0 requires factions { spain, aragon, portugal, jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.93 4 0 requires factions { jerusalem, } and not event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.81 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Caballeros Villanos" 1 0.91 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Caballeros Villanos" 0 0.71 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 1 4 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 1 3 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.88 2 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.79 1 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Demi Lancers" 1 0.79 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Scouts" 1 1 5 0 requires factions { denmark, } and hidden_resource denmark and event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.79 2 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland and event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.79 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter pike_and_shot 1 recruit_pool "Scouts" 1 0.79 3 0 requires factions { denmark, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.54 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.54 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 1 0.79 5 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.59 2 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter pike_and_shot 1 recruit_pool "Scouts" 1 1 3 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.79 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and not event_counter pike_and_shot 1 recruit_pool "Stratiotae" 1 0.89 2 0 requires factions { teutonic_order, } recruit_pool "Svenner" 1 0.76 2 0 requires factions { norway, } and hidden_resource norway and event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.56 1 0 requires factions { norway, } and not hidden_resource norway and event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.88 4 0 requires factions { norway, } and hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.69 3 0 requires factions { norway, } and not hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 0.98 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.64 1 0 requires factions { aragon, } and event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 1 4 0 requires factions { aragon, } and hidden_resource aragon and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.69 2 0 requires factions { aragon, } and not event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.69 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 1 5 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Alforrats" 0 0.84 2 0 requires factions { aragon, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.84 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { poland, } and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 0.57 2 0 requires factions { poland, } and hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.56 1 0 requires factions { poland, } and not hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 0.88 4 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.69 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource poland and not event_counter pike_and_shot 1 recruit_pool "Mounted Luchniki" 1 1 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Polotsk Boyar Druzhina" 1 0.88 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Polotsk Boyar Druzhina" 0 0.82 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 1 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.88 1 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 1 2 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 1 1 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.69 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.54 1 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.88 3 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.34 1 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 0.9 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.69 1 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.69 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.88 3 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.69 2 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.9 4 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.69 2 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 1 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.88 2 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.88 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Christian Guard" 1 0.56 2 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 0.9 2 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource andalusia recruit_pool "Granadine Jinetes" 1 0.88 3 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.64 1 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors recruit_pool "Berber Light Cavalry" 1 0.78 2 0 requires factions { moors, egypt, kwarezm, } and hidden_resource berber recruit_pool "Berber Light Cavalry" 0 0.64 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, turks, rum, jerusalem, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Tawashi Light Cavalry" 1 0.6 3 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "Tawashi Light Cavalry" 1 0.58 2 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan ; recruit_pool "Arab Cavalry" 1 0.82 1 0 requires factions { moors, } recruit_pool "Ghulams" 1 0.9 2 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 recruit_pool "Ghulams" 1 0.9 2 0 requires factions { milan, } and not event_counter abbasids_rise 1 recruit_pool "Ghulams" 1 0.9 2 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 ; recruit_pool "Arab Cavalry" 1 0.84 2 0 requires factions { egypt, kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Arab Cavalry" 1 0.88 2 0 requires factions { egypt, kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "Arab Cavalry" 1 0.84 3 0 requires factions { egypt, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mamluk Archers" 0 0.58 1 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Mamluks" 0 0.56 2 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.62 2 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Jaridah Cavalry" 0 0.72 2 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.62 2 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Jaridah Cavalry" 0 0.72 2 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Mamluks" 0 0.56 2 0 requires factions { milan, } and event_counter first_mamluks_abbasid 1 recruit_pool "Mamluk Archers" 0 0.56 2 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Abtal Cavalry" 0 0.72 2 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 recruit_pool "Jaridah Cavalry" 0 0.82 2 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 ; recruit_pool "Mamluks" 0 0.56 2 0 requires factions { kwarezm, } and event_counter mamluks_established_zengid 1 recruit_pool "Mamluk Archers" 0 0.56 2 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { hungary, } and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.69 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.56 1 0 requires factions { hungary, } and hidden_resource poland and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.56 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 0.9 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.79 2 0 requires factions { hungary, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.79 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 1 5 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.94 2 0 requires factions { hungary, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.94 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Horse Archers" 1 1 4 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.94 4 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.88 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkomans" 1 1 4 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.88 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkopoles" 0 0.88 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Turkomans" 1 0.88 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.64 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkopoles" 0 0.64 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Turkish Horse Archers" 1 0.88 2 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.64 2 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.56 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.371 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Sibyan al Khass" 1 0.62 2 0 requires factions { turks, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource turks or hidden_resource kwarezm recruit_pool "Ghulams" 1 0.89 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Ghulams" 1 1 4 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Hussars" 1 0.64 1 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource serbia recruit_pool "Hussars" 0 0.56 1 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia recruit_pool "Armats" 1 0.64 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.56 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.64 2 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.64 1 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.64 2 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.471 1 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Armats" 1 0.56 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.471 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Italian MAA" 1 0.56 1 0 requires factions { pisa, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.471 1 0 requires factions { pisa, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.471 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.331 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Stradiots" 1 0.56 1 0 requires factions { venice, } and hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Stradiots" 0 0.371 1 0 requires factions { venice, } and not hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Armats" 1 0.56 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.371 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.64 1 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.56 1 0 requires factions { poland, hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.471 1 0 requires factions { denmark, norway, scotland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.331 1 0 requires factions { denmark, norway, scotland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.54 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.56 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Italian MAA" 1 0.56 1 0 requires factions { hre, sicily, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.4 1 0 requires factions { hre, sicily, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Mercenary Frankish Knights" 1 0.54 1 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.88 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.88 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.88 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Nukeri Horse Archers" 1 0.88 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Nukeri Horse Archers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.64 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.56 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Khorchi Horse Archers" 1 0.64 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Khorchi Horse Archers" 0 0.56 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "georgian light horse archers" 1 0.79 2 0 requires factions { timurids, } and hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian light horse archers" 0 0.64 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 1 0.88 3 0 requires factions { timurids, } and hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 0 0.64 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian heavy horse archers" 1 0.62 2 0 requires factions { timurids, } and hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy horse archers" 0 0.56 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy lancers" 1 0.64 2 0 requires factions { timurids, } and hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.56 1 0 requires factions { timurids, } and not hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 1 0.56 1 0 requires factions { timurids, } and hidden_resource georgia and not event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.4 1 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter new_era_begins 1 recruit_pool "Fari Horse Archers" 0.5 0.49 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Fari Horse Archers" 0 0.32 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors recruit_pool "iqta'dar" 1 0.5 1 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource milan and not event_counter first_mamluks_abbasid 1 recruit_pool "Fari Lancers" 0.5 0.34 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Fari Lancers" 0 0.28 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors population_growth_bonus bonus -2 law_bonus bonus 4 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 7 cost 11500 settlement_min large_city upgrades { kings_stables } } kings_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { recruit_pool "Demi Lancers" 1 1 3 0 requires factions { hre, pisa, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 3 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 3 0 requires factions { spain, aragon, portugal, sicily, teutonic_order, jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 3 0 requires factions { france, poland, hungary, } and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 3 0 requires factions { denmark, norway, scotland, } and event_counter pike_and_shot 1 recruit_pool "Cossack Gunners" 1 0.64 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Cossack Gunners" 0 0.56 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter science_da_vinci_ornithopter 1 recruit_pool "Yasi Archers" 0.25 0.48 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Yasi Archers" 0 0.34 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Yasi Archers" 0 0.34 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Tartar Lancers" 0.5 0.5 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Tartar Lancers" 0 0.44 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Pechenegs" 0.5 0.32 2 1 requires factions { cumans, } and hidden_resource cumans recruit_pool "Pechenegs" 0 0.38 1 1 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.41 1 1 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 1 0.48 3 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0.95 0.99 3 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.7 0.11 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Behk Druzhina" 0.55 0.055 1 0 requires factions { cumans, } and not hidden_resource cumans recruit_pool "Khagan Druzhina" 0.95 0.22 2 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Khagan Druzhina" 0 0.44 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Imperial Guard" 1 0.72 2 0 requires factions { turks, } and event_counter CANNONS 1 and hidden_resource persia recruit_pool "Imperial Guard" 1 0.54 1 0 requires factions { turks, } and event_counter CANNONS 1 and not hidden_resource persia recruit_pool "Armored Horsearchers" 1 1 3 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 1 0.88 2 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 0 0.64 1 0 requires factions { kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkopoles" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 1 0.78 3 0 requires factions { kwarezm, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 0 0.64 1 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkopoles" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Turkomans" 1 1 5 0 requires factions { kwarezm, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0 0.98 2 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource cumans recruit_pool "Turkopoles" 0 0.98 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and hidden_resource kwarezm and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "L Regular Cavalry" 1 1 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.71 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.64 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Cavalry" 1 1 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 0.98 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 0 0.81 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Cavalry" 1 1 5 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Lithuanian Cavalry" 0 1 4 0 requires factions { lithuania, } and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.88 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.81 2 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 1 0.95 4 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Ducal Cavalry" 0 0.88 3 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania and not event_counter new_era_begins 1 recruit_pool "Noble Sons Cavalry" 1 0.61 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Noble Sons Cavalry" 0.75 0.48 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "Prussian Auxillia" 1 0.94 3 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and not event_counter pike_and_shot 1 recruit_pool "Prussian Auxillia" 1 0.81 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia and event_counter pike_and_shot 1 recruit_pool "armenia light jav cav" 1 0.94 3 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia and not event_counter pike_and_shot 1 recruit_pool "armenia light jav cav" 1 0.81 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource armenia and event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 2 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Demi Lancers" 1 1 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Hobilars" 1 1 6 0 requires factions { england, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 0 0.98 3 0 requires factions { england, } and not event_counter first_watch 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.98 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and not event_counter first_watch 1 recruit_pool "Hobilars" 1 1 5 0 requires factions { england, } and hidden_resource england and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Hobilars" 0 0.81 2 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.81 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Hobilars" 1 0.88 4 0 requires factions { england, } and hidden_resource england and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 0 0.74 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.74 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 1 0.74 2 0 requires factions { england, } and hidden_resource england and event_counter ADV_MATCHLOCK 1 recruit_pool "Hobilars" 0 0.371 1 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Hobilars" 0 0.371 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter ADV_MATCHLOCK 1 recruit_pool "Cavalarii" 1 0.76 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Cavalarii" 0 0.56 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Stratiotae" 1 1 4 0 requires factions { byzantium, } recruit_pool "Mounted Acritae" 1 0.71 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mounted Acritae" 0 0.6 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Mounted Calivermen" 1 0.56 1 0 requires factions { scotland, } and event_counter first_watch 1 and hidden_resource scotland or hidden_resource ireland recruit_pool "Mounted Calivermen" 0 0.471 1 0 requires factions { scotland, } and event_counter first_watch 1 and not hidden_resource scotland and not hidden_resource ireland recruit_pool "Border Horse" 1 1 6 0 requires factions { scotland, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.98 3 0 requires factions { scotland, } and not event_counter pike_and_shot 1 and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.78 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter pike_and_shot 1 recruit_pool "Border Horse" 1 0.78 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Border Horse" 0 0.64 2 0 requires factions { scotland, } and event_counter pike_and_shot 1 and hidden_resource england or hidden_resource ireland recruit_pool "Border Horse" 0 0.64 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.64 1 0 requires factions { sicily, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.56 1 0 requires factions { sicily, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.91 3 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 2 0 requires factions { sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 1 5 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 1 4 0 requires factions { sicily, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.56 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.471 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.81 3 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.74 2 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 1 5 0 requires factions { france, } and not event_counter GOTHIC_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.91 4 0 requires factions { france, } and not event_counter GOTHIC_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.71 2 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 1 5 0 requires factions { jerusalem, } and not event_counter pike_and_shot 1 recruit_pool "Mounted Sergeants" 1 0.56 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.371 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.98 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 3 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 1 5 0 requires factions { hre, } and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.91 4 0 requires factions { hre, } and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.74 2 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.56 1 0 requires factions { venice, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.81 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.64 2 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.64 2 0 requires factions { pisa, papal_states, } and event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.56 1 0 requires factions { pisa, papal_states, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.91 4 0 requires factions { pisa, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 3 0 requires factions { pisa, papal_states, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.88 4 0 requires factions { pisa, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 3 0 requires factions { pisa, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 0.88 4 0 requires factions { pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.81 3 0 requires factions { pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Mounted Sergeants" 1 1 5 0 requires factions { pisa, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Mounted Sergeants" 0 0.88 4 0 requires factions { pisa, venice, papal_states, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily ;********************************** -1 halfplate - pike and shot. venice another -1 after gothic ; Italian States can recruit Gendarmes after Pike and Shot recruit_pool "Italian MAA" 1 0.81 3 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.64 2 0 requires factions { pisa, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Italian MAA" 1 0.64 3 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource venice or hidden_resource papal_states recruit_pool "Italian MAA" 0 0.56 2 0 requires factions { venice, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states recruit_pool "Stradiots" 1 0.64 2 0 requires factions { venice, } and hidden_resource venice and event_counter GOTHIC_ARMOR 1 recruit_pool "Stradiots" 0 0.56 1 0 requires factions { venice, } and not hidden_resource venice and event_counter GOTHIC_ARMOR 1 ;********************************** recruit_pool "Scouts" 1 0.56 2 0 requires factions { denmark, } and hidden_resource denmark and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.371 1 0 requires factions { denmark, } and event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.371 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 0.98 4 0 requires factions { denmark, } and hidden_resource denmark and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.74 1 0 requires factions { denmark, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.74 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 1 6 0 requires factions { denmark, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.98 3 0 requires factions { denmark, } and not event_counter pike_and_shot 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Scouts" 0 0.98 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter pike_and_shot 1 recruit_pool "Scouts" 1 0.74 2 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.371 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 0.98 4 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter pike_and_shot 1 and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 0 0.74 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter pike_and_shot 1 and event_counter ADV_MATCHLOCK 1 recruit_pool "Scouts" 1 1 6 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter pike_and_shot 1 recruit_pool "Scouts" 0 0.98 3 0 requires factions { teutonic_order, } and not hidden_resource serbia and not event_counter pike_and_shot 1 recruit_pool "Stratiotae" 1 1 3 0 requires factions { teutonic_order, } recruit_pool "Svenner" 1 1 5 0 requires factions { norway, } and hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 0 0.98 4 0 requires factions { norway, } and not hidden_resource norway and not event_counter pike_and_shot 1 recruit_pool "Svenner" 1 0.81 3 0 requires factions { norway, } and hidden_resource norway and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 0 0.84 2 0 requires factions { norway, } and not hidden_resource norway and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 1 0.56 1 0 requires factions { norway, } and hidden_resource norway and event_counter ADV_MATCHLOCK 1 recruit_pool "Svenner" 0 0.471 1 0 requires factions { norway, } and not hidden_resource norway and event_counter ADV_MATCHLOCK 1 recruit_pool "Caballeros Villanos" 1 0.88 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Caballeros Villanos" 0 0.7 1 0 requires factions { spain, portugal, } and not event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 0.81 1 0 requires factions { spain, portugal, } and event_counter ADV_MATCHLOCK 1 and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.74 1 0 requires factions { spain, portugal, } and event_counter ADV_MATCHLOCK 1 and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 1 3 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 0.98 2 0 requires factions { spain, portugal, } and event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Jinetes" 1 1 5 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and hidden_resource spain or hidden_resource portugal recruit_pool "Jinetes" 0 1 4 0 requires factions { spain, portugal, } and not event_counter pike_and_shot 1 and event_counter ENGLISH_ARCHERS 1 and not hidden_resource spain and not hidden_resource portugal recruit_pool "Alforrats" 1 0.81 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 0 0.56 1 0 requires factions { aragon, } and event_counter ADV_MATCHLOCK 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.56 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 1 0.98 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 0 0.74 1 0 requires factions { aragon, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.74 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Alforrats" 1 1 5 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 0 0.98 2 0 requires factions { aragon, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.98 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Alforrats" 1 1 6 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Alforrats" 0 0.94 3 0 requires factions { aragon, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Alforrats" 0 0.94 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HALF_PLATE_ARMOR 1 ;********************************** -1 half plate to pike and shot recruit_pool "Armats" 1 0.56 1 0 requires factions { aragon, } and hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.271 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 1 0.74 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 0 0.56 1 0 requires factions { aragon, } and not hidden_resource aragon and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Armats" 1 0.81 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Armats" 0 0.74 2 0 requires factions { aragon, } and not hidden_resource aragon and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 ;********************************** recruit_pool "Cossack Gunners" 1 0.84 1 0 requires factions { kievan_rus, russia, } and event_counter science_da_vinci_ornithopter 1 and hidden_resource kievan_rus or hidden_resource russia recruit_pool "Cossack Gunners" 0 0.56 1 0 requires factions { kievan_rus, russia, } and event_counter science_da_vinci_ornithopter 1 and not hidden_resource kievan_rus and not hidden_resource russia recruit_pool "Mounted Luchniki" 1 1 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Polotsk Boyar Druzhina" 1 0.84 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Polotsk Boyar Druzhina" 0 0.66 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 0.98 3 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.81 2 0 requires factions { kievan_rus, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Druzhina" 1 1 3 0 requires factions { russia, } and hidden_resource russia or hidden_resource kievan_rus recruit_pool "Druzhina" 0 0.98 2 0 requires factions { russia, } and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 0.81 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.84 1 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 0.98 3 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.84 1 0 requires factions { russia, } and event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 1 3 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.81 1 0 requires factions { kievan_rus, } and event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.81 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 1 1 4 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Junior Druzhina" 0 0.98 3 0 requires factions { russia, kievan_rus, } and not event_counter new_era_begins 1 and not hidden_resource kievan_rus recruit_pool "Pechenegs" 1 1 4 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource russia recruit_pool "Pechenegs" 0 0.81 2 0 requires factions { russia, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Pechenegs" 1 1 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Pechenegs" 0 0.98 2 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 and hidden_resource russia or hidden_resource cumans recruit_pool "Pechenegs" 0 0.98 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource kievan_rus recruit_pool "Turkish Horse Archers" 1 1 5 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 1 5 0 requires factions { turks, kwarezm, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.98 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.74 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkomans" 1 1 5 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.94 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkopoles" 0 0.94 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Turkish Horse Archers" 1 1 3 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.98 3 0 requires factions { turks, kwarezm, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.81 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.74 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Sibyan al Khass" 1 0.74 2 0 requires factions { turks, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource turks or hidden_resource kwarezm recruit_pool "Turkomans" 1 1 3 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.81 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkopoles" 0 0.81 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Turkomans" 1 0.98 2 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkomans" 0 0.74 1 0 requires factions { moors, lithuania, cumans, turks, rum, egypt, milan, mongols, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Turkopoles" 0 0.74 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Turkish Horse Archers" 1 0.98 2 0 requires factions { turks, kwarezm, rum, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 1 0.74 2 0 requires factions { turks, kwarezm, rum, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Horse Archers" 0 0.59 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Horse Archers" 0 0.495 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Ghulams" 1 0.98 2 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Ghulams" 1 1 4 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Quapukulu" 1 1 2 0 requires factions { turks, rum, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Christian Guard" 1 0.84 3 0 requires factions { moors, } recruit_pool "Granadine Lancers" 1 1 2 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource andalusia recruit_pool "Granadine Jinetes" 1 1 4 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors recruit_pool "Granadine Jinetes" 0 0.81 2 0 requires factions { moors, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine Jinetes" 0 0.81 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource moors ; recruit_pool "Arab Cavalry" 1 0.97 1 0 requires factions { moors, } recruit_pool "Ghulams" 1 1 3 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 recruit_pool "Ghulams" 1 1 3 0 requires factions { milan, } and not event_counter abbasids_rise 1 recruit_pool "Ghulams" 1 1 2 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 ; recruit_pool "Arab Cavalry" 1 0.8 2 0 requires factions { egypt, kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Arab Cavalry" 1 0.74 2 0 requires factions { egypt, kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "Arab Cavalry" 1 0.89 3 0 requires factions { egypt, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Berber Light Cavalry" 1 0.78 2 0 requires factions { moors, egypt, kwarezm, } and hidden_resource berber recruit_pool "Berber Light Cavalry" 0 0.64 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, turks, rum, jerusalem, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Tawashi Light Cavalry" 1 0.74 3 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "Tawashi Light Cavalry" 1 0.62 3 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan recruit_pool "Mamluk Archers" 0 0.62 2 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Mamluks" 0 0.59 2 0 requires factions { egypt, } and event_counter first_mamluks 1 recruit_pool "Abtal Cavalry" 0 0.89 2 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Jaridah Cavalry" 0 0.9 3 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter first_mamluks 1 recruit_pool "Amirs Guard" 0 0.56 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 recruit_pool "Abtal Cavalry" 0 0.79 2 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Jaridah Cavalry" 0 0.9 3 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter first_mamluks_abbasid 1 recruit_pool "Mamluks" 0 0.59 2 0 requires factions { milan, } and event_counter first_mamluks_abbasid 1 recruit_pool "Mamluk Archers" 0 0.72 2 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Abtal Cavalry" 0 0.89 2 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 recruit_pool "Jaridah Cavalry" 0 0.9 3 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter first_mamluks_zengid 1 ; recruit_pool "Mamluks" 0 0.59 2 0 requires factions { kwarezm, } and event_counter mamluks_established_zengid 1 recruit_pool "Mamluk Archers" 0 0.72 2 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Amirs Guard" 0 0.54 1 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Heavy Hussars" 1 1 2 0 requires factions { poland, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Guard" 1 1 2 0 requires factions { poland, } and event_counter first_piano 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 1 0.465 1 0 requires factions { poland, } and hidden_resource poland and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 0 0.425 1 0 requires factions { poland, } and not hidden_resource poland and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Polish Shooters" 1 0.79 3 0 requires factions { poland, } and hidden_resource poland and event_counter first_piano 1 and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 0 0.74 2 0 requires factions { poland, } and not hidden_resource poland and event_counter first_piano 1 and not event_counter pike_and_shot 1 recruit_pool "Polish Shooters" 1 1 5 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland and not event_counter first_piano 1 recruit_pool "Polish Shooters" 0 0.98 4 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource poland and not event_counter first_piano 1 recruit_pool "Hussars" 1 0.89 2 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource serbia recruit_pool "Hussars" 0 0.74 1 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hungary and not hidden_resource serbia recruit_pool "Magyar Cavalry" 1 0.56 1 0 requires factions { hungary, } and hidden_resource hungary and event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 0 0.425 1 0 requires factions { hungary, } and event_counter ADV_MATCHLOCK 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.425 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 1 0.89 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 0 0.56 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.56 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Magyar Cavalry" 1 1 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 0 0.79 2 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.81 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Magyar Cavalry" 1 1 6 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.98 3 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.98 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Magyar Cavalry" 1 1 6 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Magyar Cavalry" 0 0.9 3 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Magyar Cavalry" 0 0.9 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 ;********************************** to do: update for era, -1 to another unit, from new era to pike and shot recruit_pool "Armats" 1 0.66 1 0 requires factions { england, portugal, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.465 1 0 requires factions { england, portugal, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.74 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.56 1 0 requires factions { hungary, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.56 1 0 requires factions { spain, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.465 1 0 requires factions { spain, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.74 2 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.56 1 0 requires factions { spain, england, portugal, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.89 2 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.74 1 0 requires factions { hungary, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.74 1 0 requires factions { poland, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.66 1 0 requires factions { poland, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.89 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.74 1 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.74 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.66 1 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.89 2 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.74 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.465 1 0 requires factions { denmark, norway, scotland, } and event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.425 1 0 requires factions { denmark, norway, scotland, } and event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Armats" 1 0.56 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal recruit_pool "Armats" 0 0.465 1 0 requires factions { denmark, norway, scotland, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal recruit_pool "Italian MAA" 1 0.66 1 0 requires factions { sicily, } and hidden_resource sicily and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.365 1 0 requires factions { sicily, } and not hidden_resource sicily and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.74 2 0 requires factions { sicily, } and hidden_resource sicily and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.56 1 0 requires factions { sicily, } and not hidden_resource sicily and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.56 1 0 requires factions { hre, } and hidden_resource hre and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.365 1 0 requires factions { hre, } and not hidden_resource hre and event_counter pike_and_shot 1 recruit_pool "Italian MAA" 1 0.74 2 0 requires factions { hre, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Italian MAA" 0 0.56 1 0 requires factions { hre, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 ;********************************** recruit_pool "Lancers" 1 1 2 0 requires factions { france, } and event_counter GOTHIC_ARMOR 1 ; recruit_pool "Reiters" 1 1 3 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Early Reiters" 1 0.89 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource hre recruit_pool "Early Reiters" 1 0.74 1 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource hre ; recruit_pool "Reiters" 1 1 2 0 requires factions { portugal, aragon, england, spain, france, pisa, papal_states, sicily, poland, russia, hungary, scotland, } and event_counter ADV_MATCHLOCK 1 ; recruit_pool "Reiters" 1 0.98 2 0 requires factions { venice, } and event_counter ADV_MATCHLOCK 1 ; recruit_pool "Reiters" 1 0.98 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Mercenary Frankish Knights" 1 0.55 2 0 requires factions { } recruit_pool "Hoshiga Horse Archers" 1 0.98 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoshiga Horse Archers" 0 0.74 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Hoschuchi Lancers" 1 0.98 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Hoschuchi Lancers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Lubchiten Horse Archers" 1 0.98 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Lubchiten Horse Archers" 0 0.64 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Nukeri Horse Archers" 1 0.98 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Nukeri Horse Archers" 0 0.74 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Turhagut Lancers" 1 0.74 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Turhagut Lancers" 0 0.56 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Khorchi Horse Archers" 1 0.74 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Khorchi Horse Archers" 0 0.56 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "georgian light horse archers" 1 0.98 3 0 requires factions { timurids, } and hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian light horse archers" 0 0.89 2 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 1 1 4 0 requires factions { timurids, } and hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Naqivchaqari Cavalry" 0 0.79 2 0 requires factions { timurids, } and not hidden_resource georgia and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "georgian heavy horse archers" 1 0.7 3 0 requires factions { timurids, } and hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy horse archers" 0 0.72 2 0 requires factions { timurids, } and not hidden_resource georgia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy lancers" 1 0.7 3 0 requires factions { timurids, } and hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.72 2 0 requires factions { timurids, } and not hidden_resource georgia and event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 1 0.72 2 0 requires factions { timurids, } and hidden_resource georgia and not event_counter new_era_begins 1 recruit_pool "georgian heavy lancers" 0 0.52 2 0 requires factions { timurids, } and not hidden_resource georgia and not event_counter new_era_begins 1 recruit_pool "Fari Horse Archers" 1 0.48 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Fari Horse Archers" 1 0.42 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors recruit_pool "iqta'dar" 1 0.54 2 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource milan and not event_counter first_mamluks_abbasid 1 recruit_pool "Fari Lancers" 1 0.48 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Fari Lancers" 1 0.32 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors population_growth_bonus bonus -3 law_bonus bonus 5 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 10 cost 15000 settlement_min large_city upgrades { } } } plugins { } } building barracks { convert_to castle_barracks levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury { town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Pisan and Geonese sailors" 1 0.55 2 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.43 1 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Baltic Spearmen" 1 0.55 2 0 requires factions { lithuania, } recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Steppe Alans" 0.5 0.45 1 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.55 2 0 requires factions { poland, hungary, } recruit_pool "Junior Militia" 1 0.55 2 0 requires factions { russia, kievan_rus, } recruit_pool "Ahdath Militia" 1 0.44 1 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Axe Militia" 1 0.55 2 0 requires factions { denmark, norway, } and not hidden_resource norway and not hidden_resource denmark recruit_pool "Landevearnmenn" 1 0.45 1 0 requires factions { denmark, norway, } and hidden_resource norway or hidden_resource denmark recruit_pool "Contaratoi" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "Shurtah Militia" 1 0.55 2 0 requires factions { egypt, milan, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } recruit_pool "Kashtim Thralls" 1 0.55 2 0 requires factions { mongols, } recruit_pool "Axe Militia" 1 0.5 1 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "Spear Militia" 1 0.5 1 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not hidden_resource england and not hidden_resource norway and not hidden_resource scotland and not hidden_resource hre and not hidden_resource denmark and not hidden_resource serbia } material wooden construction 4 cost 1750 settlement_min town upgrades { town_guard } } town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Pisan and Geonese sailors" 1 0.55 2 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Urban Spear Militia" 1 0.74 3 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.55 2 0 requires factions { lithuania, } recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } recruit_pool "Javelinmen" 1 0.74 2 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Archer Militia" 1 0.55 2 0 requires factions { england, scotland, } recruit_pool "EE Spear Militia" 1 0.74 3 0 requires factions { poland, hungary, } recruit_pool "Junior Militia" 1 0.74 3 0 requires factions { russia, } recruit_pool "Junior Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Spear Militia" 1 0.6 2 0 requires factions { denmark, norway, } and not hidden_resource norway and not hidden_resource denmark recruit_pool "Landevearnmenn" 1 0.5 2 0 requires factions { denmark, norway, } and hidden_resource norway or hidden_resource denmark recruit_pool "Axe Militia" 1 0.45 1 0 requires factions { denmark, norway, } and hidden_resource norway or hidden_resource denmark recruit_pool "Shurtah Militia" 1 0.74 3 0 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 1 0.5 1 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Steppe Alans" 0.75 0.48 2 0 requires factions { cumans, } recruit_pool "EE Peasant Archers" 1 0.55 2 0 requires factions { russia, kievan_rus, } ; recruit_pool "ME Peasant Archers" 1 0.55 2 0 requires factions { egypt, milan, kwarezm, } recruit_pool "georgian light spearmen" 1 0.74 3 0 requires factions { timurids, } recruit_pool "aor trasc javelin" 1 0.55 2 0 requires factions { timurids, } recruit_pool "Kashtim Thralls" 1 0.74 3 0 requires factions { mongols, } recruit_pool "Sibiryaki Junior Militia" 1 0.74 2 0 requires factions { mongols, } recruit_pool "Contaratoi" 1 0.74 3 0 requires factions { byzantium, } recruit_pool "Toxotae" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "Axe Militia" 1 0.55 2 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "Axe Militia" 1 0.45 1 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not hidden_resource england and not hidden_resource norway and not hidden_resource scotland and not hidden_resource hre and not hidden_resource denmark and not hidden_resource serbia recruit_pool "Spear Militia" 1 0.65 2 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not hidden_resource england and not hidden_resource norway and not hidden_resource scotland and not hidden_resource hre and not hidden_resource denmark and not hidden_resource serbia recruit_pool "Spear Militia" 1 0.45 1 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia population_growth_bonus bonus -1 law_bonus bonus 1 law_bonus bonus 2 requires event_counter is_the_ai 3 } material wooden construction 5 cost 2250 settlement_min large_town upgrades { city_watch } } city_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { recruit_pool "Thanes" 1 0.484 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Thanes" 0 0.367 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Urban Crossbow Militia" 0 0.55 2 0 requires factions { jerusalem, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.6 2 0 requires factions { jerusalem, france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.4 2 0 requires factions { jerusalem, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.4 1 0 requires factions { england, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.55 2 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.45 1 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Billmen" 1 0.5 2 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Pisan and Geonese sailors" 1 0.64 3 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.5 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Scots Pike Militia" 1 0.64 3 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.55 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "ME Halberd Militia" 1 0.55 2 0 requires factions { turks, rum, egypt, milan, kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ahdath Militia" 1 0.63 2 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Shurtah Militia" 1 0.47 1 0 requires factions { egypt, milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Shurtah Militia" 1 0.74 3 0 requires factions { egypt, milan, } and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.74 3 0 requires factions { egypt, milan, kwarezm, } recruit_pool "Saracen Archers" 1 0.45 1 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Saracen Archers" 0 0.31 1 0 requires factions { turks, milan, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.26 1 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Saracen Archers" 0 0.32 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, rum, jerusalem, egypt, kwarezm, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Archers" 1 0.44 1 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.32 1 0 requires factions { rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 1 0.27 1 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource rum and not hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.31 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, jerusalem, egypt, turks, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Urban Militia" 1 0.55 2 0 requires factions { moors, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.55 2 0 requires factions { hre, hungary, papal_states, sicily, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.5 2 0 requires factions { poland, teutonic_order, russia, kievan_rus, lithuania, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.45 2 0 requires factions { scotland, england, portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "Pavise Spear Militia" 1 0.74 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.5 4 0 requires factions { papal_states, sicily, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.74 3 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.8 4 0 requires factions { pisa, venice, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.8 4 0 requires factions { pisa, venice, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Urban Crossbow Militia" 1 0.55 2 0 requires factions { pisa, venice, papal_states, sicily, hungary, teutonic_order, timurids, } recruit_pool "Baltic Spearmen" 1 0.55 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.64 3 0 requires factions { lithuania, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.6 2 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource norway and not hidden_resource denmark recruit_pool "Landevearnmenn" 1 0.6 2 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource denmark recruit_pool "Axe Militia" 1 0.45 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource denmark recruit_pool "Axe Militia" 1 0.6 2 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "Spear Militia" 1 0.75 3 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource norway and not hidden_resource scotland and not hidden_resource hre and not hidden_resource denmark and not hidden_resource serbia recruit_pool "Spear Militia" 1 0.6 2 0 requires factions { england, scotland, france, hre, spain, aragon, portugal, teutonic_order, jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "Urban Crossbow Militia" 1 0.55 2 0 requires factions { france, hre, denmark, spain, aragon, portugal, norway, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.55 2 0 requires factions { poland, russia, kievan_rus, } recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.55 2 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, norway, jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, norway, jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.72 3 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.55 1 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Archer Militia" 1 0.74 3 0 requires factions { england, scotland, } recruit_pool "Slavic Javelinmen" 1 0.55 2 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource serbia or hidden_resource hungary recruit_pool "Slavic Javelinmen" 0 0.43 1 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource serbia and not hidden_resource hungary recruit_pool "EE Spear Militia" 1 0.7 4 0 requires factions { poland, hungary, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Contaratoi" 1 0.6 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter PAVISE_SHIELDS 1 recruit_pool "Toxotae" 1 0.55 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.7 4 0 requires factions { poland, hungary, teutonic_order, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Castrophilakae" 0.7 0.16 1 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.55 2 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.7 4 0 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Toxotae" 1 0.74 3 0 requires factions { byzantium, } recruit_pool "Rus Senior Militia" 1 0.55 2 0 requires factions { russia, } recruit_pool "Berdiche Militia" 1 0.55 2 0 requires factions { russia, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Rus Senior Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.55 2 0 requires factions { kievan_rus, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.55 2 0 requires factions { russia, kievan_rus, } recruit_pool "Kashtim Thralls" 1 0.74 3 0 requires factions { mongols, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian light spearmen" 1 0.74 3 0 requires factions { timurids, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "aor trasc javelin" 1 0.55 2 0 requires factions { timurids, } recruit_pool "Sibiryaki Junior Militia" 1 0.74 3 0 requires factions { mongols, } recruit_pool "Sibiryaki Senior Militia" 1 0.55 2 0 requires factions { mongols, } recruit_pool "georgian medium spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Peasants" 0.5 0.52 3 0 requires factions { cumans, } recruit_pool "Steppe Alans" 1 0.5 2 0 requires factions { cumans, } population_growth_bonus bonus -2 law_bonus bonus 2 law_bonus bonus 3 requires event_counter is_the_ai 3 } material wooden construction 6 cost 3800 settlement_min city upgrades { militia_drill_square } } militia_drill_square city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 4 capability { recruit_pool "Thanes" 1 0.43 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Thanes" 0 0.285 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Urban Crossbow Militia" 0 0.64 3 0 requires factions { jerusalem, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.64 3 0 requires factions { jerusalem, france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.55 2 0 requires factions { jerusalem, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.55 2 0 requires factions { england, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.6 3 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.5 1 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Billmen" 1 0.55 2 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.8 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Spear Militia" 0 0.7 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "ME Halberd Militia" 1 0.64 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.55 2 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ahdath Militia" 1 0.56 3 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } ; recruit_pool "ME Peasant Archers" 1 0.8 4 0 requires factions { kwarezm, } recruit_pool "Saracen Archers" 1 0.48 2 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Saracen Archers" 0 0.34 1 0 requires factions { turks, milan, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.29 2 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Saracen Archers" 0 0.45 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, rum, jerusalem, egypt, kwarezm, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Archers" 1 0.57 1 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.45 1 0 requires factions { rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 1 0.4 1 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource rum and not hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.34 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, jerusalem, egypt, turks, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Scots Pike Militia" 1 0.8 4 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.64 3 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.97 5 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.97 5 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.64 3 0 requires factions { egypt, milan, turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.55 2 0 requires factions { egypt, milan, turks, rum, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Shurtah Militia" 1 0.55 2 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Shurtah Militia" 1 0.7 4 0 requires factions { egypt, milan, } and not event_counter new_era_begins 1 ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { egypt, milan, } recruit_pool "Urban Militia" 1 0.55 2 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Moorish Auxiliaries" 1 0.55 2 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.44 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.44 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.4 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Halberd Militia" 1 0.6 2 0 requires factions { hre, hungary, papal_states, sicily, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.65 2 0 requires factions { poland, teutonic_order, russia, kievan_rus, lithuania, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.6 2 0 requires factions { scotland, england, portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "Pavise Spear Militia" 1 0.7 4 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.7 4 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.97 5 0 requires factions { papal_states, sicily, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Italian Cavalry Militia" 1 0.85 1 0 requires factions { pisa, venice, } recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.8 4 0 requires factions { pisa, venice, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Pavise Crossbow Militia" 1 0.64 3 0 requires factions { venice, papal_states, sicily, hungary, teutonic_order, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { venice, papal_states, hungary, teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { sicily, } and not event_counter new_era_begins 1 and not hidden_resource palermo recruit_pool "Berber Archers" 1 0.55 3 0 requires factions { sicily, } and hidden_resource palermo and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Berber Archers" 1 0.47 2 0 requires factions { sicily, } and hidden_resource palermo and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Genoese Crossbow Militia" 1 0.74 3 0 requires factions { pisa, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.74 3 0 requires factions { pisa, } and not event_counter new_era_begins 1 recruit_pool "NE Urban Militia" 1 0.74 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.7 4 0 requires factions { england, scotland, } recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { france, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.54 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.97 5 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { hre, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordstaff Militia" 1 0.55 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Castrophilakae" 1 0.58 2 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.54 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.64 3 0 requires factions { byzantium, } and event_counter lateran_council4 1 recruit_pool "Castrophilakae" 0.8 0.1 1 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.8 4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.55 2 0 requires factions { byzantium, } and event_counter gunpowder_discovered 1 recruit_pool "Toxotae" 1 0.55 2 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.7 4 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Swordsmen Militia" 1 0.64 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.87 4 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.74 2 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Slavic Javelinmen" 1 0.65 2 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource serbia or hidden_resource hungary recruit_pool "Slavic Javelinmen" 0 0.43 1 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource serbia and not hidden_resource hungary recruit_pool "Spear Militia" 1 0.87 5 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.87 5 0 requires factions { poland, hungary, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Contaratoi" 1 0.75 3 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter PAVISE_SHIELDS 1 recruit_pool "Toxotae" 1 0.6 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.8 4 0 requires factions { poland, hungary, teutonic_order, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.64 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.64 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.7 4 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Kashtim Thralls" 1 0.8 4 0 requires factions { mongols, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian light spearmen" 1 0.84 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian light spearmen" 1 0.8 4 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "aor trasc javelin" 1 0.65 2 0 requires factions { timurids, } recruit_pool "Sibiryaki Junior Militia" 1 0.8 4 0 requires factions { mongols, } recruit_pool "Sibiryaki Senior Militia" 1 0.84 3 0 requires factions { mongols, } recruit_pool "georgian medium spearmen" 1 0.65 2 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian medium spearmen" 1 0.84 3 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.84 3 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Gasmuli" 1 0.75 2 0 requires factions { timurids, } and event_counter gunpowder_discovered 1 recruit_pool "EE Peasants" 1 0.68 3 0 requires factions { cumans, } recruit_pool "Steppe Alans" 1 0.61 3 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.47 2 0 requires factions { cumans, } recruit_pool "EE Peasant Archers" 1 0.45 2 0 requires factions { cumans, } recruit_pool "Senior Mounted Militia" 1 0.47 1 0 requires factions { russia, kievan_rus, } recruit_pool "Novgorod Home Guard" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.64 3 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.64 3 0 requires factions { poland, russia, kievan_rus, } recruit_pool "EE Peasant Archers" 1 0.64 3 0 requires factions { russia, kievan_rus, } law_bonus bonus 4 law_bonus bonus 2 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 3 requires event_counter is_the_ai 4 population_growth_bonus bonus -2 ; free_upkeep bonus 1 } material wooden construction 7 cost 5750 settlement_min large_city upgrades { militia_barracks } } militia_barracks city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason sitehut { convert_to 4 capability { recruit_pool "Thanes" 1 0.47 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Thanes" 0 0.63 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Arquebusiers" 1 0.8 2 0 requires factions { jerusalem, } and event_counter first_watch 1 recruit_pool "Urban Crossbow Militia" 0 0.8 4 0 requires factions { jerusalem, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.7 4 0 requires factions { jerusalem, france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.6 3 0 requires factions { jerusalem, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.6 3 0 requires factions { england, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.55 4 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.65 2 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Billmen" 1 0.5 3 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Pike Militia" 1 0.65 2 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.64 3 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 1 0 requires factions { england, denmark, norway, poland, hungary, teutonic_order, russia, portugal, } and event_counter spanish_inquisition 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.8 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Spear Militia" 0 0.8 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.64 3 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.87 5 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "Saracen Archers" 1 0.61 2 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Saracen Archers" 0 0.47 1 0 requires factions { turks, milan, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.52 2 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Saracen Archers" 0 0.58 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, rum, jerusalem, egypt, kwarezm, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Archers" 1 0.6 2 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.38 1 0 requires factions { rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 1 0.43 2 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource rum and not hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, jerusalem, egypt, turks, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Scots Pike Militia" 1 0.97 5 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pike Militia" 1 0.8 4 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.65 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Al Haqa Infantry" 1 0.65 2 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and not hidden_resource capital recruit_pool "Al Haqa Infantry" 1 0.9 3 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and hidden_resource capital recruit_pool "Al Haqa Infantry" 0 0.3 1 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and not hidden_resource egypt and not hidden_resource capital recruit_pool "ME Heavy Spearmen" 1 0.64 2 0 requires factions { kwarezm, milan, turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { egypt, milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Tabardariyya" 1 0.8 2 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.64 3 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arab Cavalry" 1 0.37 2 0 requires factions { egypt, kwarezm, } recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ahdath Militia" 1 0.69 3 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "ME Halberd Militia" 1 0.84 3 0 requires factions { turks, rum, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Shurtah Militia" 1 0.74 3 0 requires factions { egypt, milan, } and not event_counter new_era_begins 1 ; recruit_pool "ME Peasant Archers" 1 0.87 5 0 requires factions { egypt, milan, } recruit_pool "Urban Militia" 1 0.74 3 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Moorish Auxiliaries" 1 0.65 2 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.56 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.52 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.56 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.52 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 1 0.54 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Halberd Militia" 1 0.65 3 0 requires factions { hre, hungary, papal_states, sicily, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.6 3 0 requires factions { poland, teutonic_order, russia, kievan_rus, lithuania, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.55 2 0 requires factions { scotland, england, portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.367 2 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.87 5 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { papal_states, sicily, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Italian Cavalry Militia" 1 0.65 2 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.65 2 0 requires factions { pisa, venice, } and not event_counter new_era_begins 1 recruit_pool "NE Urban Militia" 1 0.65 2 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.74 3 0 requires factions { pisa, venice, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.97 5 0 requires factions { pisa, venice, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Arquebusiers" 1 0.8 2 1 requires factions { pisa, venice, papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Genoese Crossbowmen" 1 0.75 1 0 requires factions { pisa, } and hidden_resource pisa recruit_pool "Genoese Crossbowmen" 0 0.47 1 0 requires factions { pisa, } and not hidden_resource pisa recruit_pool "Genoese Crossbow Militia" 1 0.74 3 0 requires factions { pisa, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { pisa, } and not event_counter new_era_begins 1 recruit_pool "Pavise Crossbow Militia" 1 0.84 3 0 requires factions { venice, papal_states, sicily, } and event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { venice, papal_states, } and not event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { sicily, } and not event_counter new_era_begins 1 and not hidden_resource palermo recruit_pool "Berber Archers" 1 0.74 3 0 requires factions { sicily, } and hidden_resource palermo and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Berber Archers" 1 0.65 2 0 requires factions { sicily, } and hidden_resource palermo and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Militia Serjeants" 1 0.8 4 0 requires factions { england, } and event_counter MATCHLOCK 1 recruit_pool "NE Urban Militia" 1 0.8 4 0 requires factions { england, } and event_counter MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.64 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "NE Urban Militia" 1 0.8 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.55 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.84 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.97 5 0 requires factions { england, scotland, } recruit_pool "Urban Spear Militia" 1 0.65 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.97 5 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { france, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arquebusiers" 1 0.8 2 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Urban Spear Militia" 1 0.65 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.74 3 0 requires factions { hre, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { hre, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { denmark, norway, } and event_counter first_watch 1 recruit_pool "Swordstaff Militia" 1 0.97 5 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.75 2 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 recruit_pool "Swordstaff Militia" 1 0.8 4 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.8 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.8 4 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.74 3 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.6 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Menaulatoi" 1 0.7 2 0 requires factions { byzantium, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Castrophilakae" 1 0.6 3 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.57 1 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.46 2 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.8 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Castrophilakae" 0.5 0.52 2 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.97 5 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.74 3 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.74 3 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.97 5 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.7 2 1 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { spain, aragon, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordsmen Militia" 1 0.7 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.64 3 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { spain, aragon, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { spain, aragon, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { spain, aragon, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.65 2 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.7 4 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.72 2 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Pavise Spear Militia" 1 0.65 2 0 requires factions { poland, hungary, teutonic_order, } and event_counter MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { poland, } and event_counter first_watch 1 recruit_pool "EE Crossbow Militia" 1 0.47 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.74 3 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.74 3 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.65 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.8 4 0 requires factions { poland, } and not event_counter new_era_begins 1 recruit_pool "Pavise Spear Militia" 1 0.8 4 0 requires factions { poland, hungary, teutonic_order, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Crossbow Militia" 1 0.8 4 0 requires factions { hungary, teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.94 6 0 requires factions { poland, hungary, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Urban Crossbow Militia" 1 0.7 4 0 requires factions { hungary, teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Baltic Spearmen" 1 0.55 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Baltic Spearmen" 1 0.64 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.97 5 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.97 5 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Arquebusiers" 1 0.8 2 0 requires factions { teutonic_order, } and event_counter first_watch 1 recruit_pool "Slavic Javelinmen" 1 0.65 2 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource serbia or hidden_resource hungary recruit_pool "Slavic Javelinmen" 0 0.43 1 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource serbia and not hidden_resource hungary recruit_pool "Spear Militia" 1 0.94 6 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.7 4 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter PAVISE_SHIELDS 1 recruit_pool "Toxotae" 1 0.65 3 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sibiryaki Junior Militia" 1 0.87 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.87 5 0 requires factions { mongols, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian light spearmen" 1 0.64 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian light spearmen" 1 0.87 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "aor trasc javelin" 1 0.75 2 0 requires factions { timurids, } recruit_pool "Sibiryaki Senior Militia" 1 0.7 4 0 requires factions { mongols, } recruit_pool "georgian medium spearmen" 1 0.74 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian medium spearmen" 1 0.7 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.7 4 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Gasmuli" 1 0.74 3 0 requires factions { timurids, } and event_counter gunpowder_discovered 1 recruit_pool "EE Peasants" 1 0.65 4 0 requires factions { cumans, } recruit_pool "Steppe Alans" 1 0.52 3 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.67 3 0 requires factions { cumans, } recruit_pool "EE Peasant Archers" 1 0.52 3 0 requires factions { cumans, } recruit_pool "Senior Mounted Militia" 1 0.55 2 0 requires factions { russia, kievan_rus, } recruit_pool "Novgorod Home Guard" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.64 3 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.8 4 0 requires factions { russia, kievan_rus, } recruit_pool "EE Peasant Archers" 1 0.8 4 0 requires factions { russia, kievan_rus, } law_bonus bonus 8 law_bonus bonus 2 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 4 requires event_counter is_the_ai 4 population_growth_bonus bonus -3 ; free_upkeep bonus 1 } material stone construction 8 cost 7900 settlement_min large_city upgrades { army_barracks } } army_barracks city requires factions { northern_european, moors, egypt, milan, turks, rum, kwarezm, eastern_european, southern_european, greek, } and building_present_min_level stonemason sitehut { convert_to 4 capability { recruit_pool "Thanes" 1 0.64 3 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Thanes" 0 0.47 2 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.97 3 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.97 3 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Partisan Militia" 1 0.7 4 0 requires factions { jerusalem, france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.6 3 0 requires factions { jerusalem, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.65 3 0 requires factions { england, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.6 4 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.6 2 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Billmen" 1 0.65 3 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Pike Militia" 1 0.6 3 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.69 4 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 2 0 requires factions { england, denmark, norway, poland, hungary, teutonic_order, russia, portugal, } and event_counter spanish_inquisition 1 recruit_pool "Arquebusiers" 1 0.8 2 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Urban Crossbow Militia" 0 0.97 5 0 requires factions { jerusalem, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.65 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.7 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Spear Militia" 0 0.87 5 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "ME Halberd Militia" 1 0.87 5 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.87 5 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.94 6 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "ME Heavy Spearmen" 1 0.64 2 0 requires factions { kwarezm, milan, turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Saracen Archers" 1 0.64 3 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Saracen Archers" 0 0.5 2 0 requires factions { turks, milan, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.45 2 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Saracen Archers" 0 0.51 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, rum, jerusalem, egypt, kwarezm, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Archers" 1 0.63 3 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.51 1 0 requires factions { rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 1 0.56 2 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource rum and not hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.5 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, jerusalem, egypt, turks, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Halberd Militia" 1 0.7 4 0 requires factions { hre, hungary, papal_states, sicily, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.65 4 0 requires factions { poland, teutonic_order, russia, kievan_rus, lithuania, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.6 3 0 requires factions { scotland, england, portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "Calivermen" 1 0.8 2 0 requires factions { Scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.8 4 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.94 6 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.87 5 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sudanese Gunners" 1 0.8 2 0 requires factions { moors, egypt, milan, } and hidden_resource africa and event_counter MATCHLOCK 1 recruit_pool "Janissary Arquebusiers" 1 0.8 2 0 requires factions { rum, } and event_counter MATCHLOCK 1 ; Janissary Arquebusiers recruit_pool "Janissary Archers" 1 0.8 2 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Khassaki" 1 0.8 2 0 requires factions { egypt, } and hidden_resource capital and event_counter mamluks_rise 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Khassaki" 1 0.8 2 0 requires factions { kwarezm, } and hidden_resource capital and event_counter mamluks_rise_zengid 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Al Haqa Infantry" 1 0.6 2 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and not hidden_resource capital recruit_pool "Al Haqa Infantry" 1 0.75 3 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and hidden_resource capital recruit_pool "Al Haqa Infantry" 0 0.45 1 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and not hidden_resource egypt and not hidden_resource capital recruit_pool "ME Halberd Militia" 1 0.87 5 0 requires factions { turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ahdath Militia" 1 0.62 4 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Tabardariyya" 1 0.87 3 0 requires factions { egypt, milan, } and event_counter mamluks_rise 1 recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { turks, rum, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.8 4 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and hidden_resource egypt and hidden_resource capital recruit_pool "ME Halberd Militia" 0 0.6 3 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and hidden_resource egypt and not hidden_resource capital recruit_pool "ME Halberd Militia" 0 0.55 2 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not hidden_resource egypt and not hidden_resource capital recruit_pool "Shurtah Militia" 1 0.64 3 0 requires factions { egypt, milan, } and not event_counter new_era_begins 1 ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { egypt, milan, } and event_counter MATCHLOCK 1 ; recruit_pool "ME Peasant Archers" 1 0.94 6 0 requires factions { egypt, milan, } and not event_counter pike_and_shot 1 recruit_pool "Arab Cavalry" 1 0.53 3 0 requires factions { egypt, kwarezm, } recruit_pool "Urban Militia" 1 0.7 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Moorish Auxiliaries" 1 0.55 2 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.48 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.44 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.48 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.44 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 1 0.46 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.52 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { pisa, venice, } and event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.94 6 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { papal_states, sicily, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Italian Cavalry Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.55 2 0 requires factions { pisa, venice, } and not event_counter new_era_begins 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { pisa, venice, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { pisa, venice, papal_states, sicily, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 1 requires factions { pisa, venice, papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.94 4 1 requires factions { pisa, venice, papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 1 requires factions { pisa, venice, papal_states, sicily, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.47 1 0 requires factions { pisa, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Genoese Crossbow Militia" 1 0.55 2 0 requires factions { pisa, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Genoese Crossbow Militia" 1 0.55 2 0 requires factions { pisa, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.64 3 0 requires factions { pisa, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { pisa, } and not event_counter new_era_begins 1 recruit_pool "Genoese Crossbowmen" 1 0.64 2 0 requires factions { pisa, } and hidden_resource pisa recruit_pool "Genoese Crossbowmen" 0 0.55 1 0 requires factions { pisa, } and not hidden_resource pisa recruit_pool "Pavise Crossbow Militia" 1 0.47 1 0 requires factions { venice, papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.55 2 0 requires factions { venice, papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.55 2 0 requires factions { venice, papal_states, sicily, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.64 3 0 requires factions { venice, papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter spanish_inquisition 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { venice, papal_states, } and not event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { sicily, } and not event_counter new_era_begins 1 and not hidden_resource palermo recruit_pool "Berber Archers" 1 0.72 4 0 requires factions { sicily, } and hidden_resource palermo and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Berber Archers" 1 0.64 2 0 requires factions { sicily, } and hidden_resource palermo and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Militia Serjeants" 1 0.64 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { england, } and event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.87 5 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.7 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "NE Urban Militia" 1 0.87 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.64 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.7 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.87 3 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { england, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { england, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Archer Militia" 1 0.64 3 0 requires factions { england, scotland, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Archer Militia" 1 0.7 4 0 requires factions { england, scotland, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Archer Militia" 1 0.7 4 0 requires factions { england, scotland, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 0.87 5 0 requires factions { england, scotland, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Archer Militia" 1 0.94 6 0 requires factions { england, scotland, } and not event_counter spanish_inquisition 1 recruit_pool "Urban Spear Militia" 1 0.75 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 0.87 3 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { france, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { france, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.65 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.94 4 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { hre, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { hre, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { hre, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Swordstaff Militia" 1 0.94 6 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.7 4 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.65 3 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.8 4 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 3 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.94 4 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { denmark, norway, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Urban Crossbow Militia" 1 0.64 3 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Menaulatoi" 1 0.87 3 0 requires factions { byzantium, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Castrophilakae" 1 0.52 4 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Castrophilakae" 1 0.48 3 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Contaratoi" 1 0.7 4 0 requires factions { byzantium, } and event_counter lateran_council4 1 and not event_counter first_watch 1 recruit_pool "Castrophilakae" 0.5 0.44 3 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Contaratoi" 1 0.87 5 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Gasmuli" 1 0.7 4 0 requires factions { byzantium, } and event_counter gunpowder_discovered 1 recruit_pool "Toxotae" 1 0.7 4 0 requires factions { byzantium, } and event_counter new_era_begins 1 recruit_pool "Toxotae" 1 0.94 6 0 requires factions { byzantium, } and not event_counter new_era_begins 1 recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.64 3 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.7 4 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { spain, aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.72 2 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.54 3 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordsmen Militia" 1 0.87 5 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.7 4 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.87 5 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Arquebusiers" 1 0.94 4 1 requires factions { spain, aragon, portugal, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Arquebusiers" 1 0.7 2 1 requires factions { spain, aragon, portugal, } and event_counter MATCHLOCK 1 and not event_counter spanish_inquisition 1 recruit_pool "Urban Crossbow Militia" 1 0.54 3 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { hungary, poland, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { hungary, poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.55 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Crossbow Militia" 1 0.7 4 0 requires factions { poland, } and not event_counter new_era_begins 1 recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { poland, hungary, teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.54 3 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.7 4 0 requires factions { poland, hungary, teutonic_order, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 0.94 6 0 requires factions { poland, hungary, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Pavise Crossbow Militia" 1 0.7 4 0 requires factions { hungary, teutonic_order, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.87 5 0 requires factions { hungary, teutonic_order, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { hungary, teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Slavic Javelinmen" 1 0.55 2 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource serbia or hidden_resource hungary recruit_pool "Slavic Javelinmen" 0 0.43 1 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource serbia and not hidden_resource hungary recruit_pool "Spear Militia" 1 1 7 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.7 5 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter PAVISE_SHIELDS 1 recruit_pool "Toxotae" 1 0.65 4 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Arquebusiers" 1 0.7 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.7 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.94 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.94 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Sibiryaki Junior Militia" 1 0.87 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.87 5 0 requires factions { mongols, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian light spearmen" 1 0.64 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian light spearmen" 1 0.87 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "aor trasc javelin" 1 0.55 2 0 requires factions { timurids, } recruit_pool "Sibiryaki Senior Militia" 1 0.7 4 0 requires factions { mongols, } recruit_pool "georgian medium spearmen" 1 0.64 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian medium spearmen" 1 0.7 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Gasmuli" 1 0.7 4 0 requires factions { timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { timurids, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { timurids, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.94 4 0 requires factions { timurids, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { timurids, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "EE Peasants" 1 0.6 4 0 requires factions { cumans, } recruit_pool "Steppe Alans" 1 0.53 3 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.64 3 0 requires factions { cumans, } recruit_pool "EE Peasant Archers" 1 0.59 3 0 requires factions { cumans, } recruit_pool "Senior Mounted Militia" 1 0.64 3 0 requires factions { russia, kievan_rus, } recruit_pool "Novgorod Home Guard" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.64 3 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.7 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "Cossack Musketeers" 1 0.7 2 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.7 4 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.87 5 0 requires factions { kievan_rus, } and not event_counter pike_and_shot 1 recruit_pool "EE Peasant Archers" 1 0.87 5 0 requires factions { russia, kievan_rus, } recruit_pool "Cossack Musketeers" 1 0.7 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Portuguese Arquebusiers" 1 0.7 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.7 4 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.87 5 0 requires factions { russia, } and not event_counter pike_and_shot 1 law_bonus bonus 12 law_bonus bonus 3 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 4 requires event_counter is_the_ai 4 population_growth_bonus bonus -5 ; free_upkeep bonus 1 } material stone construction 8 cost 9400 settlement_min huge_city upgrades { royal_armoury } } royal_armoury city requires factions { turks, rum, venice, pisa, portugal, spain, aragon, papal_states, sicily, england, france, hre, denmark, norway, hungary, poland, russia, timurids, scotland, } and building_present_min_level stonemason stonemason { convert_to 4 capability { recruit_pool "Thanes" 1 0.7 3 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Thanes" 0 0.64 2 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { jerusalem, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.87 3 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { jerusalem, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Partisan Militia" 1 0.7 4 0 requires factions { jerusalem, france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Partisan Militia" 1 0.7 3 0 requires factions { jerusalem, france, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Billmen" 1 0.7 4 0 requires factions { england, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.75 4 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Billmen" 1 0.65 3 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter CONCENTRIC_CASTLES 1 and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Billmen" 1 0.7 3 0 requires factions { venice, pisa, hre, sicily, papal_states, scotland, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa recruit_pool "Pike Militia" 1 0.5 3 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter pike_and_shot 1 recruit_pool "Pike Militia" 1 0.69 4 0 requires factions { jerusalem, hre, france, aragon, portugal, spain, timurids, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pikemen" 1 0.7 2 0 requires factions { england, denmark, norway, poland, hungary, teutonic_order, russia, portugal, } and event_counter spanish_inquisition 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { jerusalem, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "Urban Crossbow Militia" 0 0.87 5 0 requires factions { jerusalem, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.64 3 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pisan and Geonese sailors" 1 0.7 4 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Spear Militia" 0 0.87 5 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "ME Halberd Militia" 1 0.87 5 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.7 4 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ahdath Militia" 1 0.65 5 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.87 5 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.94 6 0 requires factions { kwarezm, } and not event_counter new_era_begins 1 recruit_pool "Saracen Archers" 1 0.67 3 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Saracen Archers" 0 0.53 2 0 requires factions { turks, milan, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.48 3 0 requires factions { turks, milan, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Saracen Archers" 0 0.54 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, rum, jerusalem, egypt, kwarezm, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Turkish Archers" 1 0.56 3 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.54 2 0 requires factions { rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 1 0.49 2 0 requires factions { rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource rum and not hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.53 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, milan, jerusalem, egypt, turks, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Halberd Militia" 1 0.75 5 0 requires factions { hre, hungary, papal_states, sicily, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.7 5 0 requires factions { poland, teutonic_order, russia, kievan_rus, lithuania, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Halberd Militia" 1 0.65 4 0 requires factions { scotland, england, portugal, spain, aragon, } and event_counter world_is_round 1 recruit_pool "Calivermen" 1 0.7 2 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.7 4 0 requires factions { scotland, } and event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.94 6 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Scots Pike Militia" 1 0.87 5 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Sudanese Gunners" 1 0.7 2 0 requires factions { moors, egypt, milan, } and hidden_resource africa and event_counter MATCHLOCK 1 recruit_pool "Khassaki" 1 0.35 2 0 requires factions { egypt, } and hidden_resource capital and event_counter mamluks_rise 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Khassaki" 1 0.35 2 0 requires factions { kwarezm, } and hidden_resource capital and event_counter mamluks_rise_zengid 1 and hidden_resource egypt or hidden_resource kwarezm recruit_pool "Al Haqa Infantry" 1 0.55 2 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and not hidden_resource capital recruit_pool "Al Haqa Infantry" 1 0.7 3 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and hidden_resource egypt and hidden_resource capital recruit_pool "Al Haqa Infantry" 0 0.5 1 0 requires factions { egypt, kwarezm, } and event_counter mamluks_established 1 and not hidden_resource egypt and not hidden_resource capital recruit_pool "Tabardariyya" 1 0.55 3 0 requires factions { egypt, milan, } and event_counter mamluks_rise 1 recruit_pool "ME Halberd Militia" 1 0.75 4 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and hidden_resource egypt and hidden_resource capital recruit_pool "ME Halberd Militia" 1 0.65 3 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and hidden_resource egypt and not hidden_resource capital recruit_pool "ME Halberd Militia" 0 0.6 2 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not hidden_resource egypt and not hidden_resource capital recruit_pool "Shurtah Militia" 1 0.64 3 0 requires factions { egypt, milan, } and not event_counter new_era_begins 1 ; recruit_pool "ME Peasant Archers" 1 0.7 4 0 requires factions { egypt, milan, } and event_counter MATCHLOCK 1 ; recruit_pool "ME Peasant Archers" 1 0.94 6 0 requires factions { egypt, milan, } and not event_counter pike_and_shot 1 recruit_pool "Arab Cavalry" 1 0.69 3 0 requires factions { egypt, kwarezm, } recruit_pool "Urban Militia" 1 0.7 4 0 requires factions { moors, } and event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "Moorish Auxiliaries" 1 0.55 2 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.51 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.36 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.51 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.36 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 1 0.49 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.34 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 1 7 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 1 requires factions { papal_states, sicily, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { papal_states, sicily, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 1 requires factions { papal_states, sicily, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { papal_states, sicily, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.87 3 1 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.64 3 0 requires factions { papal_states, sicily, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.7 4 0 requires factions { papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Crossbow Militia" 1 0.87 5 0 requires factions { papal_states, sicily, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { papal_states, } and not event_counter new_era_begins 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { sicily, } and not event_counter new_era_begins 1 and not hidden_resource palermo recruit_pool "Berber Archers" 1 0.87 5 0 requires factions { sicily, } and hidden_resource palermo and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Berber Archers" 1 0.7 3 0 requires factions { sicily, } and hidden_resource palermo and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Late Musketeers" 1 0.94 4 0 requires factions { england, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.7 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.64 3 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "NE Urban Militia" 1 0.47 1 0 requires factions { england, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.7 4 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "NE Urban Militia" 1 0.55 2 0 requires factions { england, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Militia Serjeants" 1 0.94 6 0 requires factions { england, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.87 5 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "NE Urban Militia" 1 0.94 6 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Militia Serjeants" 1 0.7 4 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "NE Urban Militia" 1 0.87 5 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.64 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Archer Militia" 1 0.94 6 0 requires factions { england, scotland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 0.87 5 0 requires factions { england, scotland, } and event_counter pike_and_shot 1 recruit_pool "Archer Militia" 1 1 7 0 requires factions { england, scotland, } and not event_counter pike_and_shot 1 recruit_pool "Late Musketeers" 1 0.94 4 0 requires factions { france, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.7 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { france, } and event_counter science_da_vinci_ornithopter 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { france, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { france, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { france, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { france, } and event_counter lateran_council3 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { hre, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { hre, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { hre, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { hre, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.55 2 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { hre, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { hre, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { denmark, norway, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { denmark, norway, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Swordstaff Militia" 1 0.7 4 1 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Swordstaff Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { denmark, norway, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordstaff Militia" 1 0.87 5 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.95 5 0 requires factions { jerusalem, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.7 4 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 0.47 1 0 requires factions { jerusalem, } and event_counter pike_and_shot 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.87 5 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { denmark, norway, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 0.94 4 0 requires factions { hungary, poland, } and event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { hungary, poland, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.87 3 0 requires factions { hungary, poland, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { poland, hungary, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { poland, hungary, teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.7 4 0 requires factions { poland, hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.87 5 0 requires factions { poland, hungary, teutonic_order, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "EE Spear Militia" 1 1 7 0 requires factions { poland, hungary, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Pavise Crossbow Militia" 1 0.7 4 0 requires factions { hungary, teutonic_order, } and event_counter MATCHLOCK 1 recruit_pool "Pavise Crossbow Militia" 1 0.94 6 0 requires factions { hungary, teutonic_order, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { hungary, teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "EE Crossbow Militia" 1 0.87 5 0 requires factions { poland, } recruit_pool "Slavic Javelinmen" 1 0.55 2 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource serbia or hidden_resource hungary recruit_pool "Slavic Javelinmen" 0 0.33 1 0 requires factions { hungary, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource serbia and not hidden_resource hungary recruit_pool "Spear Militia" 1 1 7 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Contaratoi" 1 0.75 6 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter PAVISE_SHIELDS 1 recruit_pool "Toxotae" 1 0.7 5 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Arquebusiers" 1 0.7 2 0 requires factions { lithuania, } and event_counter MATCHLOCK 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.7 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.7 4 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Baltic Spearmen" 1 0.94 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.94 6 0 requires factions { lithuania, } and not event_counter new_era_begins 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { teutonic_order, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { teutonic_order, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "Sibiryaki Junior Militia" 1 0.87 5 0 requires factions { mongols, } recruit_pool "Kashtim Thralls" 1 0.87 5 0 requires factions { mongols, } recruit_pool "georgian light spearmen" 1 0.55 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian light spearmen" 1 0.54 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian light spearmen" 1 0.87 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "aor trasc javelin" 1 0.55 2 0 requires factions { timurids, } recruit_pool "Sibiryaki Senior Militia" 1 0.7 4 0 requires factions { mongols, } recruit_pool "georgian medium spearmen" 1 0.64 3 0 requires factions { timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE 1 recruit_pool "georgian medium spearmen" 1 0.7 4 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "Gasmuli" 1 0.87 5 0 requires factions { timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 0 requires factions { timurids, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 0 requires factions { timurids, } and event_counter pike_and_shot 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Arquebusiers" 1 0.94 4 0 requires factions { timurids, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { timurids, } and event_counter spanish_inquisition 1 and not event_counter first_watch 1 recruit_pool "EE Peasants" 1 0.7 5 0 requires factions { cumans, } recruit_pool "Steppe Alans" 1 0.55 3 0 requires factions { cumans, } recruit_pool "EE Spear Militia" 1 0.7 4 0 requires factions { cumans, } recruit_pool "EE Peasant Archers" 1 0.65 3 0 requires factions { cumans, } recruit_pool "Senior Mounted Militia" 1 0.64 3 0 requires factions { russia, kievan_rus, } recruit_pool "Novgorod Home Guard" 1 0.55 2 0 requires factions { russia, } and event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { russia, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Rus Senior Militia" 1 0.7 4 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Berdiche Militia" 1 0.7 4 0 requires factions { russia, } and not event_counter new_era_begins 1 recruit_pool "Rus Senior Militia" 1 0.64 3 0 requires factions { kievan_rus, } recruit_pool "Chude Militia" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Berdiche Militia" 1 0.7 4 0 requires factions { kievan_rus, } and not event_counter new_era_begins 1 recruit_pool "Cossack Musketeers" 1 0.7 2 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.7 4 0 requires factions { kievan_rus, } and event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.87 5 0 requires factions { kievan_rus, } and not event_counter pike_and_shot 1 recruit_pool "EE Peasant Archers" 1 0.87 5 0 requires factions { russia, kievan_rus, } recruit_pool "Cossack Musketeers" 1 0.7 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Portuguese Arquebusiers" 1 0.7 2 0 requires factions { russia, } and event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.7 2 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.9 4 0 requires factions { russia, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 recruit_pool "EE Crossbow Militia" 1 0.87 5 0 requires factions { russia, } and not event_counter pike_and_shot 1 recruit_pool "Janissary Musketeers" 1 0.87 3 0 requires factions { rum, } and event_counter pike_and_shot 1 recruit_pool "Janissary Arquebusiers" 1 0.87 3 0 requires factions { rum, } and event_counter MATCHLOCK 1 and not event_counter pike_and_shot 1 ; Janissary Arquebusiers recruit_pool "Janissary Archers" 1 0.87 3 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.94 6 0 requires factions { turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Halberd Militia" 1 0.87 5 0 requires factions { turks, rum, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { pisa, venice, } and event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Spear Militia" 1 0.47 1 0 requires factions { pisa, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Italian Cavalry Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Pavise Spear Militia" 1 0.55 2 0 requires factions { pisa, venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Italian Cavalry Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Italian Cavalry Militia" 1 0.64 3 0 requires factions { pisa, venice, } and not event_counter new_era_begins 1 recruit_pool "NE Urban Militia" 1 0.7 4 0 requires factions { pisa, venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spear Militia" 1 0.64 3 0 requires factions { pisa, venice, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { pisa, venice, } and not event_counter PAVISE_SHIELDS 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { pisa, venice, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { pisa, venice, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 0.94 4 1 requires factions { pisa, venice, } and event_counter pike_and_shot 1 and not event_counter the_flintlock 1 recruit_pool "Portuguese Arquebusiers" 1 1 5 1 requires factions { pisa, venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Arquebusiers" 1 0.77 3 1 requires factions { pisa, venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.55 2 0 requires factions { pisa, } and event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.64 3 0 requires factions { pisa, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Genoese Crossbow Militia" 1 0.7 4 0 requires factions { pisa, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { pisa, } and not event_counter new_era_begins 1 recruit_pool "Genoese Crossbowmen" 1 0.62 3 0 requires factions { pisa, } and hidden_resource pisa recruit_pool "Genoese Crossbowmen" 0 0.55 2 0 requires factions { pisa, } and not hidden_resource pisa recruit_pool "Pavise Crossbow Militia" 1 0.55 2 0 requires factions { venice, } and event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.64 3 0 requires factions { venice, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Pavise Crossbow Militia" 1 0.7 4 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter pike_and_shot 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { venice, } and not event_counter new_era_begins 1 recruit_pool "Late Musketeers" 1 1 5 1 requires factions { spain, aragon, portugal, } and event_counter the_flintlock 1 recruit_pool "Musketeers" 1 0.7 2 0 requires factions { spain, aragon, portugal, } and event_counter first_watch 1 and not event_counter the_flintlock 1 recruit_pool "Arquebusiers" 1 0.77 3 1 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Arquebusiers" 1 0.77 3 1 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.64 3 0 requires factions { spain, aragon, } and event_counter MATCHLOCK 1 and not event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.77 5 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordsmen Militia" 1 0.94 6 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.77 5 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { spain, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { spain, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 1 requires factions { spain, aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.62 2 0 requires factions { aragon, } and not hidden_resource aragon recruit_pool "Late Pikemen" 1 0.7 2 0 requires factions { portugal, } and event_counter first_watch 1 recruit_pool "Swordsmen Militia" 1 0.55 2 0 requires factions { portugal, } and event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.54 3 0 requires factions { portugal, } and event_counter MATCHLOCK 1 and not event_counter malleus_maleficarum 1 recruit_pool "Swordsmen Militia" 1 0.77 5 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Swordsmen Militia" 1 0.94 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swordsmen Militia" 1 0.77 5 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Urban Spear Militia" 1 0.94 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Spear Militia" 1 1 7 0 requires factions { portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Spear Militia" 1 1 7 1 requires factions { portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.7 4 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Urban Crossbow Militia" 1 0.94 6 0 requires factions { spain, aragon, portugal, } and event_counter lateran_council3 1 and not event_counter new_era_begins 1 law_bonus bonus 15 law_bonus bonus 4 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 5 requires event_counter is_the_ai 4 population_growth_bonus bonus -4 ; free_upkeep bonus 1 } material stone construction 9 cost 12000 settlement_min huge_city upgrades { } } } plugins { } } building castle_barracks { convert_to barracks levels mustering_hall garrison_quarters drill_square barracks armoury { mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasants" 1 0.5 2 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, } recruit_pool "Peasants" 1 0.45 2 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Drengjar" 0.5 0.45 1 0 requires factions { norway, } and hidden_resource norway recruit_pool "Scots Skirmisher" 1 0.5 2 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.45 2 0 requires factions { sicily, timurids, } recruit_pool "Acontistae" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.5 2 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 0.2 0.3 1 0 requires factions { cumans, } recruit_pool "EE Peasants" 1 0.45 2 0 requires factions { poland, } recruit_pool "Shurtah Militia" 1 0.45 1 1 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 0.5 0.3 1 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Syrian Auxilliaries" 1 0.33 1 0 requires factions { jerusalem, } and hidden_resource crusader law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 3 cost 1000 settlement_min village upgrades { garrison_quarters } } garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Dismounted Tartar Lancers" 0.75 0.35 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Dismounted Tartar Lancers" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "EE Peasants" 0.2 0.35 1 0 requires factions { cumans, } recruit_pool "Kasogi" 0.5 0.47 2 0 requires factions { cumans, } recruit_pool "Afghan Javelinmen" 1 0.55 2 0 requires factions { turks, } and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { turks, } and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Lithuanian Skirmishers" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "EE Peasants" 1 0.4 1 0 requires factions { lithuania, } recruit_pool "Prussian Axemen" 0 0.285 1 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.55 3 0 requires factions { teutonic_order, } recruit_pool "Fyrd Spearmen" 1 0.64 3 0 requires factions { england, } recruit_pool "Peasants" 1 0.55 2 0 requires factions { england, } recruit_pool "Highlanders" 1 0.64 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highlanders" 0 0.47 1 0 requires factions { scotland, } and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.47 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland recruit_pool "Scots Skirmisher" 1 0.7 3 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.33 1 0 requires factions { france, hre, pisa, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.33 1 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.285 1 0 requires factions { sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily recruit_pool "Spear Militia" 1 0.55 1 1 requires factions { norway, } and not hidden_resource norway recruit_pool "Drengjar" 1 0.4 1 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 1 0.55 2 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.33 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.55 2 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.33 1 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.45 1 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.31 1 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Javelinmen" 1 0.64 2 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 1 0.64 2 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.64 2 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.64 3 0 requires factions { spain, aragon, } recruit_pool "Lusitanian Javelinmen" 1 0.5 2 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.45 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 1 0.5 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Lusitanian Javelinmen" 0 0.45 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.34 1 0 requires factions { venice, scotland, england, france, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Peasants" 1 0.64 3 0 requires factions { portugal, } recruit_pool "Kurdish Javelinmen" 1 0.55 2 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.47 1 0 requires factions { egypt, milan, turks, moors, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Smolensk Infantry" 1 0.55 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.33 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.55 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.33 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "EE Peasants" 1 0.47 1 0 requires factions { russia, } recruit_pool "Slavic Javelinmen" 1 0.55 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.33 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.64 3 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.47 2 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.285 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.47 2 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.285 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.33 1 0 requires factions { poland, } recruit_pool "Turkish Javelinmen" 1 0.64 2 0 requires factions { turks, rum, kwarezm, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.47 1 0 requires factions { turks, rum, kwarezm, } and hidden_resource kwarezm or hidden_resource milan or hidden_resource rum recruit_pool "Turkish Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Slav Levies" 1 0.64 3 0 requires factions { teutonic_order, } recruit_pool "Vlach Axemen" 1 0.65 2 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Vlach Axemen" 1 0.43 1 0 requires factions { hungary, } and not hidden_resource hungary recruit_pool "Acritae" 1 0.47 1 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.33 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.64 3 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "Peasants" 1 0.7 4 0 requires factions { france, hre, } recruit_pool "Peasants" 1 0.64 4 0 requires factions { pisa, venice, papal_states, } recruit_pool "Southern Peasants" 1 0.64 4 0 requires factions { sicily, timurids, } recruit_pool "Urban Spear Militia" 1 0.55 1 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "georgian light spearmen" 1 0.55 1 1 requires factions { timurids, } recruit_pool "Baltic Spearmen" 1 0.55 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.55 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, teutonic_order, } recruit_pool "Axe Militia" 1 0.40 1 0 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, teutonic_order, jerusalem, } and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "EE Spear Militia" 1 0.55 1 1 requires factions { poland, russia, hungary, kievan_rus, } recruit_pool "Shurtah Militia" 1 0.5 1 1 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 1 0.45 1 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "Sergeant Spearmen" 1 0.33 1 0 requires factions { jerusalem, } recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader population_growth_bonus bonus -1 law_bonus bonus 2 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 5 cost 2150 settlement_min town upgrades { drill_square } } drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Dismounted Tartar Lancers" 0.75 0.45 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Dismounted Tartar Lancers" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "EE Peasants" 0.5 0.25 3 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.5 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 0.5 0.33 2 0 requires factions { cumans, } recruit_pool "Dismounted Khagan Druzhina" 0.5 0.265 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Khagan Druzhina" 0 0.24 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Afghan Javelinmen" 1 0.64 3 0 requires factions { turks, } and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.47 1 0 requires factions { turks, } and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Ducal Spearmen" 1 0.45 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania recruit_pool "Ducal Spearmen" 0 0.3 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania recruit_pool "Ducal Axe" 1 0.47 1 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.33 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Skirmishers" 0 0.47 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lithuanian Axemen" 0 0.47 1 0 requires factions { lithuania, } and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "EE Peasants" 1 0.5 1 0 requires factions { lithuania, } recruit_pool "Lithuanian Noble Sons" 0.5 0.3 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Lithuanian Noble Sons" 0 0.28 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "Prussian Axemen" 0 0.33 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.64 4 0 requires factions { teutonic_order, } recruit_pool "Slav Levies" 1 0.7 4 0 requires factions { teutonic_order, } recruit_pool "Vlach Axemen" 1 0.74 2 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Vlach Axemen" 1 0.57 1 0 requires factions { hungary, } and not hidden_resource hungary recruit_pool "Sergeant Spearmen" 1 0.55 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource georgia or hidden_resource papal_states or hidden_resource sicily recruit_pool "Sergeant Spearmen" 0 0.33 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource georgia and not hidden_resource sicily recruit_pool "Spear Militia" 1 0.55 2 0 requires factions { norway, } and not hidden_resource norway recruit_pool "Atgeirmenn" 0 0.32 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Norse Swordsmen" 1 0.55 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.47 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Viking Raiders" 1 0.64 3 0 requires factions { denmark, } and hidden_resource denmark recruit_pool "Viking Raiders" 0 0.47 1 0 requires factions { denmark, } and hidden_resource norway or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark recruit_pool "Viking Raiders" 1 0.64 3 0 requires factions { norway, } and hidden_resource norway recruit_pool "Viking Raiders" 0 0.47 1 0 requires factions { norway, } and hidden_resource denmark or hidden_resource ireland recruit_pool "Viking Raiders" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway recruit_pool "Dismounted Arab Cavalry" 1 0.49 1 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.48 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Pikemen" 1 0.32 1 0 requires factions { moors, } and hidden_resource berber recruit_pool "Berber Pikemen" 0 0.29 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.48 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Dismounted Arab Cavalry" 1 0.52 1 0 requires factions { egypt, kwarezm, } recruit_pool "Kurdish Javelinmen" 1 0.55 2 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.47 1 0 requires factions { egypt, milan, turks, moors, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm recruit_pool "Lusitanian Javelinmen" 1 0.64 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Lusitanian Javelinmen" 0 0.47 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.64 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Peasants" 1 0.64 3 0 requires factions { spain, } recruit_pool "Javelinmen" 1 0.7 3 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.55 1 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.7 4 0 requires factions { aragon, } recruit_pool "Highlanders" 1 0.64 2 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.47 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.47 1 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.7 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.55 1 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.55 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Nobles" 1 0.284 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highland Nobles" 0 0.267 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Scots Skirmisher" 1 0.64 2 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.7 3 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.55 1 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.55 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Scots Skirmisher" 1 0.87 4 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Druzhina" 1 0.55 1 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.47 1 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.55 1 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.47 1 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Berdiche Axemen" 1 0.64 1 0 requires factions { russia, } recruit_pool "Smolensk Infantry" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "EE Peasants" 1 0.47 1 0 requires factions { russia, } recruit_pool "Scandinavian Guard" 0.5 0.28 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scandinavian Guard" 0.25 0.25 1 0 requires factions { kievan_rus, } and not hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.64 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.47 1 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.55 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.33 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.33 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.33 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.33 1 0 requires factions { poland, } recruit_pool "Javelinmen" 1 0.7 3 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Javelinmen" 0 0.55 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 1 0.6 3 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.53 1 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.5 2 0 requires factions { venice, scotland, england, france, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Turkish Javelinmen" 1 0.7 3 0 requires factions { turks, rum, kwarezm, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.55 1 0 requires factions { turks, rum, kwarezm, } and hidden_resource kwarezm or hidden_resource milan or hidden_resource rum recruit_pool "Turkish Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Scoutatoi" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.55 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.47 1 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "Peasants" 1 0.7 4 0 requires factions { france, hre, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.87 5 0 requires factions { france, hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.64 4 0 requires factions { pisa, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.7 5 0 requires factions { pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.87 5 0 requires factions { portugal, } recruit_pool "Southern Peasants" 1 0.64 4 0 requires factions { sicily, timurids, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.7 5 0 requires factions { sicily, timurids, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian mandaturi" 0.5 0.45 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian mandaturi" 0 0.31 1 0 requires factions { timurids, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia ; recruit_pool "Light Swordsmen" 1 0.33 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal ; recruit_pool "Light Swordsmen" 0 0.285 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal ; recruit_pool "Light Swordsmen" 1 0.285 1 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal ; recruit_pool "Light Swordsmen" 0 0.265 1 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal ; recruit_pool "Light Men at Arms" 1 0.33 1 0 requires factions { england, france, aragon, } and not event_counter first_watch 1 and hidden_resource england or hidden_resource france or hidden_resource aragon ; recruit_pool "Light Men at Arms" 0 0.285 1 0 requires factions { england, france, aragon, } and not event_counter first_watch 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Norman Serjeants" 1 0.5 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.33 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.5 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.5 1 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.33 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.285 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Skjoldborgsmenn" 0 0.47 1 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.33 1 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Pavise Spearmen" 1 0.5 1 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.33 1 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.33 1 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.285 1 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scots Spearmen" 0 0.45 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.5 1 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.33 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.33 1 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.285 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.55 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.64 3 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { england, } and event_counter new_era_begins 1 recruit_pool "Fyrd Spearmen" 1 0.7 4 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Almughavars" 1 0.55 1 0 requires factions { aragon, spain, portugal, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.47 1 0 requires factions { aragon, spain, portugal, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Urban Spear Militia" 1 0.55 1 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.55 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.55 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, teutonic_order, } recruit_pool "Axe Militia" 1 0.50 1 1 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, teutonic_order, jerusalem, } and hidden_resource england or hidden_resource norway or hidden_resource scotland or hidden_resource hre or hidden_resource denmark or hidden_resource serbia recruit_pool "EE Spear Militia" 1 0.55 1 1 requires factions { poland, russia, hungary, kievan_rus, } recruit_pool "Shurtah Militia" 1 0.55 2 1 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 1 0.5 1 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "georgian light spearmen" 1 0.55 1 1 requires factions { timurids, } recruit_pool "Light Men at Arms" 1 0.285 1 0 requires factions { jerusalem, } recruit_pool "Sergeant Spearmen" 1 0.5 2 0 requires factions { jerusalem, } recruit_pool "Abna Heavy Spearmen" 1 0.48 1 0 requires factions { milan, } and hidden_resource kwarezm or hidden_resource milan recruit_pool "Abna Heavy Spearmen" 1 0.34 1 0 requires factions { milan, } and not hidden_resource kwarezm and not hidden_resource milan population_growth_bonus bonus -2 law_bonus bonus 5 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 6 cost 3500 settlement_min large_town upgrades { barracks } } barracks castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Dismounted Tartar Lancers" 0.75 0.45 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Dismounted Tartar Lancers" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "EE Peasants" 0.5 0.5 3 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.55 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.47 2 0 requires factions { cumans, } recruit_pool "Dismounted Khagan Druzhina" 0.5 0.29 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Khagan Druzhina" 0 0.26 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.64 2 0 requires factions { turks, } recruit_pool "Armored Spearmen" 1 0.33 1 0 requires factions { turks, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Armored Spearmen" 1 0.285 1 0 requires factions { turks, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Dismounted Imperial Guard" 1 0.48 2 0 requires factions { turks, } and event_counter CANNONS 1 and hidden_resource persia recruit_pool "Dismounted Imperial Guard" 1 0.29 1 0 requires factions { turks, } and event_counter CANNONS 1 and not hidden_resource persia recruit_pool "Afghan Javelinmen" 1 0.55 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 1 0.64 3 0 requires factions { turks, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.47 1 0 requires factions { turks, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Norse Swordsmen" 1 0.64 2 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.55 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.55 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.47 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Ducal Spearmen" 1 0.5 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.325 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 1 0.45 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.3 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Axe" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.47 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Noble Sons" 0.5 0.32 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Lithuanian Noble Sons" 0 0.29 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "Late Lithuanian Spearman" 1 0.87 3 0 requires factions { lithuania, } and event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 recruit_pool "Late Lithuanian Spearman" 1 0.7 2 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.47 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.47 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.47 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Prussian Axemen" 0 0.47 2 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.55 3 0 requires factions { teutonic_order, } recruit_pool "Sword and Buckler Men" 1 0.7 2 0 requires factions { spain, aragon, sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.7 5 0 requires factions { sicily, timurids, } and event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.64 4 0 requires factions { sicily, timurids, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.55 3 0 requires factions { sicily, timurids, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian mandaturi" 0.5 0.48 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian mandaturi" 0 0.34 1 0 requires factions { timurids, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "Javelinmen" 1 0.87 4 0 requires factions { aragon, } and hidden_resource aragon recruit_pool "Javelinmen" 0 0.64 2 0 requires factions { aragon, } and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon recruit_pool "Peasants" 1 0.47 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { aragon, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 1 0.7 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Lusitanian Javelinmen" 0 0.55 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Javelinmen" 1 0.7 3 0 requires factions { spain, } and hidden_resource spain recruit_pool "Javelinmen" 0 0.55 1 0 requires factions { spain, } and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain recruit_pool "Peasants" 1 0.55 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.33 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource pisa or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.285 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Voulgier" 1 0.6 3 0 requires factions { pisa, france, jerusalem, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.5 2 0 requires factions { pisa, france, jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.7 4 0 requires factions { france, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.64 4 0 requires factions { pisa, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.55 3 0 requires factions { pisa, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { france, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { france, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.33 1 0 requires factions { pisa, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 2 0 requires factions { pisa, } and not event_counter new_era_begins 1 recruit_pool "Venetian Heavy Infantry" 1 0.87 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.64 4 0 requires factions { venice, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.55 3 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Venetian Heavy Infantry" 1 0.7 2 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.33 1 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 2 0 requires factions { venice, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Christian Guard" 1 0.085 1 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.43 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.46 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Pikemen" 1 0.45 1 0 requires factions { moors, } and hidden_resource berber recruit_pool "Berber Pikemen" 0 0.31 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.43 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.29 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Dismounted Arab Cavalry" 1 0.55 1 0 requires factions { moors, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.5 1 0 requires factions { moors, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { egypt, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.65 2 0 requires factions { egypt, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 1 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.64 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.56 1 0 requires factions { egypt, kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.5 1 0 requires factions { egypt, } and not event_counter mamluks_established 1 recruit_pool "Dismounted Ghulams" 1 0.5 1 0 requires factions { kwarezm, } and not event_counter mamluks_established_zengid 1 recruit_pool "Dismounted Ghulams" 1 0.5 1 0 requires factions { milan, } and not event_counter mamluks_established_abbasid 1 recruit_pool "Kurdish Javelinmen" 1 0.55 2 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.47 1 0 requires factions { egypt, milan, turks, moors, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 1 0.47 1 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { egypt, milan, turks, moors, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource moors recruit_pool "Kurdish Javelinmen" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.55 2 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.47 1 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.47 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.33 1 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scots Spearmen" 0 0.5 2 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.55 2 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.47 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.47 2 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.33 1 0 requires factions { teutonic_order, } and not hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.55 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Billmen" 1 0.6 2 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Billmen" 1 0.7 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.55 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.97 5 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Norman Serjeants" 1 0.55 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.47 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.55 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.47 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.55 2 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.47 1 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.47 2 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.47 1 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.33 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.285 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Skjoldborgsmenn" 0 0.47 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.55 2 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.47 1 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Halberd MAA" 1 0.33 1 0 requires factions { france, england, hungary, poland, hre, aragon, pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states or hidden_resource georgia ;Halberd MAA recruit_pool "Halberd MAA" 0 0.29 1 0 requires factions { france, england, hungary, poland, hre, aragon, pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource georgia and not hidden_resource sicily and not hidden_resource papal_states ; Halberd MAA recruit_pool "Halberd MAA" 1 0.32 1 0 requires factions { denmark, norway, scotland, sicily, spain, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 0 0.27 1 0 requires factions { denmark, norway, scotland, sicily, spain, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource sicily and not hidden_resource papal_states ;Halberd MAA recruit_pool "Atgeirmenn" 0 0.45 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scoutatoi Swordsmen" 1 0.5 2 0 requires factions { byzantium, } recruit_pool "Scoutatoi" 1 0.6 3 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.64 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.55 2 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Acontistae" 1 0.47 1 0 requires factions { byzantium, } recruit_pool "Contaratoi" 1 0.47 1 0 requires factions { byzantium, } recruit_pool "Almughavars" 1 0.64 2 0 requires factions { aragon, spain, portugal, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.55 1 0 requires factions { aragon, spain, portugal, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Druzhina" 1 0.64 2 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.55 1 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.64 2 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.55 1 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Berdiche Axemen" 1 0.87 2 0 requires factions { russia, } recruit_pool "Smolensk Infantry" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Scandinavian Guard" 0.5 0.3 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scandinavian Guard" 0.25 0.27 1 0 requires factions { kievan_rus, } and not hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.7 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.55 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.64 3 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.47 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.45 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.64 4 0 requires factions { poland, } and hidden_resource poland recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "Woodsmen" 1 0.64 4 0 requires factions { poland, } and hidden_resource poland recruit_pool "Woodsmen" 0 0.37 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.37 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland recruit_pool "EE Peasants" 1 0.33 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.7 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.54 3 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Vlach Axemen" 1 0.7 4 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Vlach Axemen" 1 0.55 2 0 requires factions { hungary, } and not hidden_resource hungary recruit_pool "Scots Pikemen" 1 0.7 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.7 3 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.55 1 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.55 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.87 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.64 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.64 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Skirmisher" 1 0.64 2 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.87 4 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.64 2 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.64 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Scots Skirmisher" 1 0.94 5 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Sergeant Spearmen" 1 0.64 3 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.55 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.55 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.33 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Javelinmen" 1 0.87 4 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Javelinmen" 0 0.64 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 1 0.65 4 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.6 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.58 2 0 requires factions { venice, scotland, england, france, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Slav Levies" 1 0.7 4 0 requires factions { hungary, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.64 3 0 requires factions { hungary, teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Javelinmen" 1 0.97 4 0 requires factions { turks, rum, kwarezm, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.64 2 0 requires factions { turks, rum, kwarezm, } and hidden_resource kwarezm or hidden_resource milan or hidden_resource rum recruit_pool "Turkish Javelinmen" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Peasants" 1 0.94 6 0 requires factions { papal_states, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.87 5 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { papal_states, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.94 6 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.87 5 0 requires factions { portugal, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Light Swordsmen" 1 0.47 2 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.33 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.33 2 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.285 1 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.47 2 0 requires factions { england, france, aragon, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.33 1 0 requires factions { england, france, aragon, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.33 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.285 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.285 1 0 requires factions { poland, pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.265 1 0 requires factions { poland, pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.33 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.285 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Highland Nobles" 1 0.33 1 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highland Nobles" 0 0.285 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Zweihander" 1 0.87 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.7 4 0 requires factions { hre, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Zweihander" 1 0.7 2 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { hre, } and not event_counter new_era_begins 1 ;************************************************** do from here down for mongols recruit_pool "Disamounted Turhagut" 1 0.33 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Disamounted Turhagut" 0 0.285 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.55 1 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.55 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.55 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } recruit_pool "EE Spear Militia" 1 0.55 1 1 requires factions { poland, russia, hungary, kievan_rus, } recruit_pool "Shurtah Militia" 1 0.5 2 1 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 1 0.55 2 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "georgian light spearmen" 1 0.55 1 1 requires factions { timurids, } recruit_pool "Light Men at Arms" 1 0.285 1 0 requires factions { jerusalem, } recruit_pool "Sergeant Spearmen" 1 0.33 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sergeant Spearmen" 1 0.47 2 0 requires factions { jerusalem, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Dismounted Fari Lancers" 0.5 0.28 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Dismounted Fari Lancers" 0 0.25 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors recruit_pool "Abna Heavy Spearmen" 1 0.51 1 0 requires factions { milan, } and hidden_resource kwarezm or hidden_resource milan recruit_pool "Abna Heavy Spearmen" 1 0.46 1 0 requires factions { milan, } and not hidden_resource kwarezm and not hidden_resource milan recruit_pool "Abna Heavy Axemen" 1 0.48 1 0 requires factions { milan, } and hidden_resource kwarezm or hidden_resource milan recruit_pool "Abna Heavy Axemen" 1 0.34 1 0 requires factions { milan, } and not hidden_resource kwarezm and not hidden_resource milan recruit_pool "Armored Swordsmen" 0.5 0.3 1 0 requires factions { england, venice, pisa, aragon, france, hre, poland, hungary, denmark, } and event_counter new_era_begins 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa or hidden_resource aragon or hidden_resource france or hidden_resource hre or hidden_resource poland or hidden_resource hungary or hidden_resource denmark population_growth_bonus bonus -3 law_bonus bonus 10 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 8 cost 6500 settlement_min city upgrades { armoury } } armoury castle requires factions { northern_european, poland, middle_eastern, hungary, greek, southern_european, kievan_rus, lithuania, russia, } { convert_to 3 capability { recruit_pool "Dismounted Tartar Lancers" 0.75 0.45 2 0 requires factions { cumans, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "Dismounted Tartar Lancers" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource tartars and event_counter mongols_invasion_warn 1 recruit_pool "EE Peasants" 0.5 0.64 4 0 requires factions { cumans, } recruit_pool "Kasogi" 1 0.58 3 0 requires factions { cumans, } recruit_pool "Kasogi Senior Militia" 1 0.49 3 0 requires factions { cumans, } recruit_pool "Dismounted Khagan Druzhina" 0.5 0.32 1 0 requires factions { cumans, } and hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Khagan Druzhina" 0 0.29 1 0 requires factions { cumans, } and not hidden_resource cumans and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Imperial Guard" 1 0.54 2 0 requires factions { turks, } and event_counter CANNONS 1 and hidden_resource persia recruit_pool "Dismounted Imperial Guard" 1 0.32 1 0 requires factions { turks, } and event_counter CANNONS 1 and not hidden_resource persia recruit_pool "Dismounted Ghulams" 1 0.7 3 0 requires factions { turks, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.64 2 0 requires factions { turks, } and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Armored Spearmen" 1 0.47 2 0 requires factions { turks, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Armored Spearmen" 1 0.33 1 0 requires factions { turks, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource turks and not hidden_resource milan recruit_pool "Afghan Javelinmen" 1 0.55 2 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { turks, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 1 0.64 3 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Afghan Javelinmen" 0 0.47 1 0 requires factions { turks, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource cumans recruit_pool "Afghan Javelinmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, slave, timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Ducal Spearmen" 1 0.55 3 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.45 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 1 0.5 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Spearmen" 0 0.425 1 0 requires factions { lithuania, } and not hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 recruit_pool "Ducal Axe" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ducal Axe" 0 0.55 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Noble Sons" 0.7 0.34 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and hidden_resource lithuania recruit_pool "Lithuanian Noble Sons" 0 0.3 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 and not hidden_resource lithuania recruit_pool "L Regular Infantry" 1 0.87 3 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Lithuanian Spearman" 1 0.94 4 0 requires factions { lithuania, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "L Regular Infantry" 1 0.7 2 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Late Lithuanian Spearman" 1 0.87 3 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 1 0.47 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.285 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Skirmishers" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Skirmishers" 0 0.47 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Skirmishers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.47 1 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.285 1 0 requires factions { lithuania, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { lithuania, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Lithuanian Axemen" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Lithuanian Axemen" 0 0.47 1 0 requires factions { lithuania, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Axemen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Scoutatoi Swordsmen" 1 0.7 3 0 requires factions { byzantium, } recruit_pool "Scoutatoi" 1 0.7 4 0 requires factions { byzantium, } recruit_pool "Acritae" 1 0.7 4 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Acritae" 1 0.64 3 0 requires factions { byzantium, } and not hidden_resource byzantium recruit_pool "Contaratoi" 1 0.47 1 0 requires factions { byzantium, } recruit_pool "Halberd MAA" 1 0.45 1 0 requires factions { france, england, hungary, poland, hre, aragon, pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states or hidden_resource georgia ;Halberd MAA recruit_pool "Halberd MAA" 0 0.30 1 0 requires factions { france, england, hungary, poland, hre, aragon, pisa, venice, papal_states, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource georgia and not hidden_resource sicily and not hidden_resource papal_states ; Halberd MAA recruit_pool "Halberd MAA" 1 0.33 1 0 requires factions { denmark, norway, scotland, sicily, spain, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and hidden_resource aragon or hidden_resource france or hidden_resource denmark or hidden_resource spain or hidden_resource norway or hidden_resource england or hidden_resource hungary or hidden_resource poland or hidden_resource portugal or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource sicily or hidden_resource papal_states ;Halberd MAA recruit_pool "Halberd MAA" 0 0.28 1 0 requires factions { denmark, norway, scotland, sicily, spain, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter ADV_MATCHLOCK 1 and not hidden_resource aragon and not hidden_resource france and not hidden_resource denmark and not hidden_resource spain and not hidden_resource norway and not hidden_resource england and not hidden_resource hungary and not hidden_resource poland and not hidden_resource portugal and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource sicily and not hidden_resource papal_states ;Halberd MAA recruit_pool "Atgeirmenn" 0 0.55 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Halberdiers" 1 0.7 2 0 requires factions { aragon, spain, pisa, venice, sicily, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Halberdiers" 1 0.7 2 0 requires factions { england, hungary, poland, portugal, hre, teutonic_order, scotland, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Halberdiers" 1 0.64 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Halberdiers" 1 0.87 2 0 requires factions { denmark, norway, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Prussian Axemen" 0 0.55 3 0 requires factions { venice, teutonic_order, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, mongols, slave, timurids, } and hidden_resource prussia recruit_pool "Peasants" 1 0.33 1 0 requires factions { teutonic_order, } and not event_counter ADV_MATCHLOCK 1 recruit_pool "georgian dismounted heavy lancers" 1 0.33 1 0 requires factions { timurids, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 0 0.285 0 0 requires factions { timurids, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 1 0.47 2 0 requires factions { timurids, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 0 0.33 1 0 requires factions { timurids, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 1 0.47 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 0 0.47 1 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 1 0.33 1 0 requires factions { timurids, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy lancers" 0 0.285 1 0 requires factions { timurids, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource georgia recruit_pool "Dismounted Italian MAA" 1 0.47 2 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource pisa or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.33 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Dismounted Italian MAA" 1 0.47 2 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource pisa or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.47 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Dismounted Italian MAA" 1 0.33 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource pisa or hidden_resource papal_states or hidden_resource venice or hidden_resource sicily recruit_pool "Dismounted Italian MAA" 0 0.285 1 0 requires factions { pisa, papal_states, venice, sicily, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource venice and not hidden_resource sicily recruit_pool "Venetian Heavy Infantry" 1 1 5 0 requires factions { venice, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 2 0 requires factions { venice, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.55 3 0 requires factions { venice, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Venetian Heavy Infantry" 1 0.87 3 0 requires factions { venice, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.7 3 0 requires factions { pisa, france, jerusalem, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Voulgier" 1 0.65 2 0 requires factions { pisa, france, jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.64 4 0 requires factions { papal_states, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.7 5 0 requires factions { papal_states, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.47 2 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.33 1 0 requires factions { pisa, } and event_counter pike_and_shot 1 recruit_pool "Peasants" 1 0.55 3 0 requires factions { pisa, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Dismounted Armats" 1 0.33 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.285 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.33 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.285 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.33 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.285 1 0 requires factions { spain, aragon, england, poland, france, hungary, portugal, teutonic_order, scotland, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.47 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.47 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Dismounted Armats" 1 0.47 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and hidden_resource spain or hidden_resource aragon or hidden_resource england or hidden_resource poland or hidden_resource france or hidden_resource hungary or hidden_resource portugal or hidden_resource denmark or hidden_resource norway or hidden_resource portugal recruit_pool "Dismounted Armats" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not event_counter the_flintlock 1 and not hidden_resource spain and not hidden_resource aragon and not hidden_resource england and not hidden_resource poland and not hidden_resource france and not hidden_resource hungary and not hidden_resource portugal and not hidden_resource denmark and not hidden_resource norway and not hidden_resource portugal recruit_pool "Sword and Buckler Men" 1 0.7 2 0 requires factions { spain, aragon, } and event_counter pike_and_shot 1 recruit_pool "Sword and Buckler Men" 1 0.94 4 0 requires factions { spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter pike_and_shot 1 recruit_pool "Almughavars" 1 0.7 3 0 requires factions { aragon, spain, portugal, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Almughavars" 0 0.64 2 0 requires factions { aragon, spain, portugal, } and not hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { aragon, } and hidden_resource aragon and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 0 0.72 2 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.72 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.62 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.62 3 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.7 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.55 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { aragon, } and event_counter first_watch 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { aragon, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.55 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.7 4 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian mandaturi" 1 0.47 2 0 requires factions { timurids, } and event_counter pike_and_shot 1 and hidden_resource georgia recruit_pool "georgian mandaturi" 1 0.41 3 0 requires factions { timurids, } and not event_counter pike_and_shot 1 and event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian mandaturi" 0 0.47 2 0 requires factions { timurids, } and not event_counter pike_and_shot 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "Lusitanian Javelinmen" 1 0.87 4 0 requires factions { spain, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 0 0.64 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 1 0.8 3 0 requires factions { spain, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Lusitanian Javelinmen" 0 0.55 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.87 4 0 requires factions { spain, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 0 0.64 2 0 requires factions { spain, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Javelinmen" 1 0.64 2 0 requires factions { spain, } and hidden_resource spain and event_counter first_watch 1 recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { spain, } and event_counter first_watch 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter first_watch 1 recruit_pool "Javelinmen" 1 0.55 1 0 requires factions { spain, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Javelinmen" 0 0.33 1 0 requires factions { spain, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource portugal or hidden_resource aragon recruit_pool "Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource spain and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { spain, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { spain, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Sword and Buckler Men" 1 0.94 4 0 requires factions { sicily, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.55 3 0 requires factions { sicily, timurids, } and event_counter pike_and_shot 1 recruit_pool "Southern Peasants" 1 0.7 5 0 requires factions { sicily, timurids, } and event_counter first_watch 1 and not event_counter pike_and_shot 1 recruit_pool "Southern Peasants" 1 0.47 2 0 requires factions { sicily, timurids, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Southern Peasants" 1 0.33 1 0 requires factions { sicily, timurids, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Southern Peasants" 1 0.33 1 0 requires factions { sicily, timurids, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Southern Peasants" 1 0.47 2 0 requires factions { sicily, timurids, } and not event_counter HALF_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.33 1 0 requires factions { hre, } and hidden_resource hre and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 0 0.3 1 0 requires factions { hre, } and not hidden_resource hre and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Italian MAA" 1 0.33 1 0 requires factions { hre, } and hidden_resource hre and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 0 0.3 1 0 requires factions { hre, } and not hidden_resource hre and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 1 0.33 1 0 requires factions { hre, } and hidden_resource hre and event_counter first_watch 1 recruit_pool "Dismounted Italian MAA" 0 0.3 1 0 requires factions { hre, } and not hidden_resource hre and event_counter first_watch 1 recruit_pool "Zweihander" 1 1 5 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { hre, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { hre, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { hre, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Zweihander" 1 0.87 3 0 requires factions { hre, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Christian Guard" 1 0.33 2 0 requires factions { moors, } recruit_pool "Lamtuna Spearmen" 1 0.58 2 0 requires factions { moors, } and hidden_resource berber recruit_pool "Lamtuna Spearmen" 0 0.49 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Pikemen" 1 0.48 1 0 requires factions { moors, } and hidden_resource berber recruit_pool "Berber Pikemen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Andalusian Infantry" 1 0.58 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Infantry" 0 0.49 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Dismounted Arab Cavalry" 1 0.58 2 0 requires factions { moors, } recruit_pool "Dismounted Arab Cavalry" 1 0.5 2 0 requires factions { moors, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.55 2 0 requires factions { moors, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.55 2 0 requires factions { egypt, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "ME Heavy Spearmen" 1 0.6 2 0 requires factions { egypt, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.64 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Arab Cavalry" 1 0.68 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Ghulams" 1 0.87 3 0 requires factions { egypt, } and not event_counter mamluks_established 1 recruit_pool "Dismounted Ghulams" 1 0.87 3 0 requires factions { kwarezm, } and not event_counter mamluks_established_zengid 1 recruit_pool "Dismounted Ghulams" 1 0.87 3 0 requires factions { milan, } and not event_counter mamluks_established_abbasid 1 recruit_pool "Dismounted Arab Cavalry" 1 0.5 3 0 requires factions { egypt, kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Kurdish Javelinmen" 1 0.55 2 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.47 1 0 requires factions { egypt, milan, turks, moors, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 1 0.47 1 0 requires factions { rum, kwarezm, } and hidden_resource rum or hidden_resource kwarezm and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Kurdish Javelinmen" 0 0.33 1 0 requires factions { egypt, milan, turks, moors, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Kurdish Javelinmen" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource rum or hidden_resource kwarezm and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Druzhina" 1 0.7 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.64 2 0 requires factions { russia, } and not hidden_resource russia recruit_pool "Dismounted Druzhina" 1 0.7 3 0 requires factions { kievan_rus, } and hidden_resource russia recruit_pool "Dismounted Druzhina" 0 0.64 2 0 requires factions { kievan_rus, } and not hidden_resource russia recruit_pool "Berdiche Axemen" 1 0.94 3 0 requires factions { russia, } recruit_pool "Smolensk Infantry" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Smolensk Infantry" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Smolensk Infantry" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Woodsmen" 1 0.64 3 0 requires factions { russia, } and hidden_resource russia recruit_pool "Woodsmen" 0 0.47 1 0 requires factions { russia, } and hidden_resource kievan_rus or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource russia recruit_pool "Scandinavian Guard" 1 0.55 1 0 requires factions { kievan_rus, } and hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scandinavian Guard" 1 0.47 1 0 requires factions { kievan_rus, } and not hidden_resource kievan_rus and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.87 5 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Slavic Javelinmen" 0 0.64 2 0 requires factions { kievan_rus, } and hidden_resource russia or hidden_resource cumans recruit_pool "Slavic Javelinmen" 0 0.64 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.7 4 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 1 0.55 2 0 requires factions { kievan_rus, } and hidden_resource kievan_rus recruit_pool "Smolensk Infantry" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, teutonic_order, mongols, slave, timurids, } and hidden_resource kievan_rus recruit_pool "EE Peasants" 1 0.55 2 0 requires factions { kievan_rus, } recruit_pool "Smolensk Infantry" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.33 1 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.33 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 1 0.7 5 0 requires factions { poland, } and hidden_resource poland and not event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.55 2 0 requires factions { poland, } and hidden_resource hungary or hidden_resource lithuania and not event_counter ADV_MATCHLOCK 1 recruit_pool "Smolensk Infantry" 0 0.55 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter ADV_MATCHLOCK 1 recruit_pool "Woodsmen" 1 0.97 6 0 requires factions { poland, } and hidden_resource poland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 0 0.64 3 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.64 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 1 0.64 4 0 requires factions { poland, } and hidden_resource poland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 0 0.47 2 0 requires factions { poland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Woodsmen" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland and not event_counter new_era_begins 1 recruit_pool "Woodsmen" 0 0.33 1 0 requires factions { poland, } and not event_counter new_era_begins 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Woodsmen" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter new_era_begins 1 recruit_pool "EE Peasants" 1 0.33 1 0 requires factions { poland, } and event_counter first_watch 1 recruit_pool "EE Peasants" 1 0.33 1 0 requires factions { poland, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Turkish Javelinmen" 1 0.87 4 0 requires factions { turks, rum, kwarezm, } and hidden_resource turks recruit_pool "Turkish Javelinmen" 0 0.64 2 0 requires factions { turks, rum, kwarezm, } and hidden_resource kwarezm or hidden_resource milan or hidden_resource rum recruit_pool "Turkish Javelinmen" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and hidden_resource turks recruit_pool "Peasants" 1 0.47 1 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.64 3 0 requires factions { france, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Heavy Billmen" 1 0.7 2 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Heavy Billmen" 1 0.5 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.47 1 0 requires factions { england, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Fyrd Spearmen" 1 0.47 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Fyrd Spearmen" 1 0.94 6 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Peasants" 1 0.47 1 0 requires factions { england, } and not event_counter new_era_begins 1 recruit_pool "Scots Spearmen" 0 0.55 3 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Swordsmen" 1 0.7 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.64 2 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Swordsmen" 1 0.64 2 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Norse Swordsmen" 0 0.55 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Obudshaer" 1 0.87 2 0 requires factions { denmark, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highland Nobles" 1 0.47 2 0 requires factions { scotland, } and hidden_resource scotland recruit_pool "Highland Nobles" 0 0.33 1 0 requires factions { scotland, } and not hidden_resource scotland recruit_pool "Highlanders" 1 0.87 4 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.64 2 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.64 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Pikemen" 1 0.87 3 0 requires factions { scotland, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 1 0.94 5 0 requires factions { scotland, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Highlanders" 0 0.72 2 0 requires factions { scotland, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.72 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Skirmisher" 1 0.55 1 0 requires factions { scotland, } and event_counter new_era_begins 1 recruit_pool "Highlanders" 1 0.94 5 0 requires factions { scotland, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Highlanders" 0 0.62 2 0 requires factions { scotland, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource ireland recruit_pool "Highlanders" 0 0.62 3 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource scotland and not event_counter new_era_begins 1 recruit_pool "Scots Skirmisher" 1 0.94 5 0 requires factions { scotland, } and not event_counter new_era_begins 1 recruit_pool "Aventuros" 1 0.47 1 0 requires factions { portugal, } and hidden_resource portugal and event_counter spanish_inquisition 1 recruit_pool "Aventuros" 0 0.33 1 0 requires factions { portugal, } and not hidden_resource portugal and event_counter spanish_inquisition 1 recruit_pool "Javelinmen" 1 0.94 5 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Javelinmen" 0 0.72 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 1 0.7 5 0 requires factions { portugal, } and hidden_resource portugal recruit_pool "Lusitanian Javelinmen" 0 0.65 2 0 requires factions { portugal, } and hidden_resource spain or hidden_resource aragon recruit_pool "Lusitanian Javelinmen" 0 0.62 3 0 requires factions { venice, scotland, england, france, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource portugal recruit_pool "Peasants" 1 0.87 5 0 requires factions { portugal, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 1 7 0 requires factions { portugal, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Peasants" 1 1 7 0 requires factions { portugal, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Peasants" 1 0.94 6 0 requires factions { portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasants" 1 0.87 5 0 requires factions { portugal, } and not event_counter new_era_begins 1 recruit_pool "Pavise Spearmen" 1 0.64 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.55 2 0 requires factions { hungary, } and not hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 1 0.55 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Spearmen" 0 0.47 2 0 requires factions { hungary, } and not hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.64 3 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.55 2 0 requires factions { teutonic_order, } and not hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 1 0.55 3 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Infantry" 0 0.47 2 0 requires factions { teutonic_order, } and not hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Axemen" 1 0.67 4 0 requires factions { hungary, } and hidden_resource hungary recruit_pool "Vlach Axemen" 1 0.64 2 0 requires factions { hungary, } and not hidden_resource hungary recruit_pool "Slav Levies" 1 0.55 2 0 requires factions { teutonic_order, } and event_counter ADV_MATCHLOCK 1 recruit_pool "Slav Levies" 1 0.8 4 0 requires factions { teutonic_order, } and event_counter first_watch 1 and not event_counter ADV_MATCHLOCK 1 recruit_pool "Slav Levies" 1 0.8 4 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 recruit_pool "Slav Levies" 1 0.64 3 0 requires factions { teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Slav Levies" 1 0.55 2 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1 recruit_pool "Norman Serjeants" 1 0.64 3 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Norman Serjeants" 0 0.55 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.64 3 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.55 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.64 3 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.45 2 0 requires factions { hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.55 2 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.47 1 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.47 1 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { hre, pisa, venice, papal_states, sicily, england, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.55 3 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.47 2 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.47 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.33 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Armored Sergeants" 1 0.33 1 0 requires factions { france, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource england recruit_pool "Armored Sergeants" 0 0.285 1 0 requires factions { france, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource england recruit_pool "Skjoldborgsmenn" 0 0.47 2 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.64 3 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.55 2 0 requires factions { denmark, norway, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.33 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Skjoldborgsmenn" 0 0.285 1 0 requires factions { denmark, norway, } and event_counter first_watch 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Sergeant Spearmen" 1 0.8 4 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.64 3 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.64 3 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.55 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter FULL_PLATE_ARMOR 1 and not event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Sergeant Spearmen" 1 0.55 2 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 and hidden_resource france or hidden_resource hre or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource sicily or hidden_resource georgia recruit_pool "Sergeant Spearmen" 0 0.47 1 0 requires factions { france, hre, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 and not hidden_resource france and not hidden_resource hre and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource georgia recruit_pool "Light Swordsmen" 1 0.55 3 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.47 2 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and not event_counter new_era_begins 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.47 3 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter new_era_begins 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.33 2 0 requires factions { poland, pisa, venice, papal_states, } and not event_counter new_era_begins 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.55 3 0 requires factions { england, france, aragon, } and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.47 2 0 requires factions { england, france, aragon, } and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.47 2 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.33 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.33 2 0 requires factions { poland, pisa, venice, papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.285 1 0 requires factions { poland, pisa, venice, papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.47 2 0 requires factions { england, france, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.33 1 0 requires factions { england, france, aragon, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Light Swordsmen" 1 0.33 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.285 1 0 requires factions { hre, spain, hungary, teutonic_order, portugal, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Swordsmen" 1 0.285 1 0 requires factions { poland, pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource poland or hidden_resource hre or hidden_resource spain or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource hungary or hidden_resource portugal recruit_pool "Light Swordsmen" 0 0.265 1 0 requires factions { poland, pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource poland and not hidden_resource hre and not hidden_resource spain and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource hungary and not hidden_resource portugal recruit_pool "Light Men at Arms" 1 0.33 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england or hidden_resource france or hidden_resource aragon recruit_pool "Light Men at Arms" 0 0.285 1 0 requires factions { england, france, aragon, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource england and not hidden_resource france and not hidden_resource aragon recruit_pool "Disamounted Turhagut" 1 0.33 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Disamounted Turhagut" 0 0.285 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Urban Spear Militia" 1 0.55 1 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Baltic Spearmen" 1 0.55 1 0 requires factions { lithuania, } recruit_pool "Spear Militia" 1 0.55 1 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, norway, teutonic_order, } recruit_pool "EE Spear Militia" 1 0.55 1 1 requires factions { poland, russia, hungary, kievan_rus, } recruit_pool "Shurtah Militia" 1 0.65 3 1 requires factions { egypt, milan, } recruit_pool "Ahdath Militia" 1 0.5 3 0 requires factions { turks, rum, egypt, milan, kwarezm, moors, } recruit_pool "georgian light spearmen" 1 0.55 1 1 requires factions { timurids, } recruit_pool "Light Men at Arms" 1 0.285 1 0 requires factions { jerusalem, } recruit_pool "Sergeant Spearmen" 1 0.33 1 0 requires factions { jerusalem, } and event_counter new_era_begins 1 recruit_pool "Sergeant Spearmen" 1 0.47 2 0 requires factions { jerusalem, } and not event_counter new_era_begins 1 recruit_pool "Syrian Auxilliaries" 1 0.47 2 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Dismounted Fari Lancers" 1 0.3 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Dismounted Fari Lancers" 1 0.27 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors recruit_pool "Abna Heavy Spearmen" 1 0.44 1 0 requires factions { milan, } and hidden_resource kwarezm or hidden_resource milan recruit_pool "Abna Heavy Spearmen" 1 0.48 1 0 requires factions { milan, } and not hidden_resource kwarezm and not hidden_resource milan recruit_pool "Abna Heavy Axemen" 1 0.51 1 0 requires factions { milan, } and hidden_resource kwarezm or hidden_resource milan recruit_pool "Abna Heavy Axemen" 1 0.46 1 0 requires factions { milan, } and not hidden_resource kwarezm and not hidden_resource milan recruit_pool "Armored Swordsmen" 0.75 0.45 2 0 requires factions { england, venice, pisa, aragon, france, hre, poland, hungary, denmark, } and event_counter new_era_begins 1 and hidden_resource england or hidden_resource venice or hidden_resource pisa or hidden_resource aragon or hidden_resource france or hidden_resource hre or hidden_resource poland or hidden_resource hungary or hidden_resource denmark law_bonus bonus 14 population_growth_bonus bonus -3 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 10 cost 9000 settlement_min large_city upgrades { } } } plugins { } } building professional_city { levels p_large_town p_city { p_large_town city requires factions { northern_european, southern_european, poland, russia, hungary, teutonic_order, kievan_rus, middle_eastern, timurids, } and building_present_min_level barracks town_guard and building_present_min_level smith leather_tanner and building_present_min_level stonemason sitehut and building_present_min_level logging_camp logging_camp { capability { recruit_pool "Caballeros Hidalgos" 0.5 0.28 1 0 requires factions { spain, portugal, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Caballeros Villanos" 0.6 0.33 1 0 requires factions { spain, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.5 0.27 1 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.6 0.3 1 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.5 0.24 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.6 0.3 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 0.5 0.24 1 0 requires factions { spain, portugal, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.28 2 0 requires factions { spain, aragon, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.31 2 0 requires factions { spain, aragon, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Portuguese Knights" 0.5 0.28 2 0 requires factions { portugal, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Portuguese Knights" 0.5 0.31 2 0 requires factions { portugal, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mailed Knights" 0.2 0.26 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.3 0.29 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.32 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.3 0.38 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Imperial Knights" 0.2 0.27 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.3 0.3 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "French Chivalric Knights" 0.2 0.27 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.3 0.3 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Knights of Jerusalem" 0.2 0.27 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 0.25 0.3 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.32 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Edessan Guard" 0 0.32 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader and hidden_resource kwarezm recruit_pool "Dismounted Feudal Knights" 0.25 0.38 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Noble Knights" 0.2 0.27 1 0 requires factions { jerusalem, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Noble Knights" 0.3 0.3 1 0 requires factions { jerusalem, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norman Cavalry" 0.25 0.27 1 0 requires factions { england, sicily, } and not event_counter battle_hattin 1 recruit_pool "Dismounted Norman Cavalry" 0.4 0.3 1 0 requires factions { england, sicily, } and not event_counter battle_hattin 1 recruit_pool "Norman Knights" 0.25 0.27 1 0 requires factions { england, sicily, } and event_counter battle_hattin 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 0.4 0.3 1 0 requires factions { sicily, } and event_counter battle_hattin 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.3 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.27 2 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.3 2 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "English Knights" 0.25 0.27 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted English Knights" 0.4 0.3 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norse Axemen" 0.25 0.28 1 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Viking Raiders" 0.4 0.31 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Drengjar" 0.4 0.31 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.5 0.26 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Mailed Knights" 0.6 0.29 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Norse Axemen" 0.25 0.28 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Viking Raiders" 0.4 0.31 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 0.25 0.22 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.28 1 0 requires factions { denmark, norway, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.24 1 0 requires factions { denmark, norway, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.3 1 0 requires factions { denmark, norway, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mailed Knights" 0.2 0.15 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Nobles" 0.3 0.28 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.31 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Thanes" 0.3 0.28 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.28 2 0 requires factions { scotland, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.31 2 0 requires factions { scotland, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mounted Sergeants" 0.25 0.31 1 0 requires factions { pisa, venice, papal_states, } recruit_pool "Armored Sergeants" 0.4 0.35 1 0 requires factions { pisa, venice, papal_states, } recruit_pool "Broken Lances" 0.25 0.28 1 0 requires factions { pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Broken Lances" 0.4 0.31 1 0 requires factions { pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Polish Nobles" 0.25 0.27 1 0 requires factions { poland, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Polish Nobles" 0.4 0.3 1 0 requires factions { poland, } and not event_counter lateran_council3 1 recruit_pool "Polish Knights" 0.5 0.26 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Polish Knights" 0.5 0.29 1 0 requires factions { poland, } and event_counter lateran_council3 1 and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Feudal Knights" 0.5 0.32 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.48 1 0 requires factions { poland, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Hungarian Nobles" 0.25 0.34 1 0 requires factions { hungary, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Magyar Cavalry" 0.4 0.29 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.32 1 0 requires factions { hungary, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.38 1 0 requires factions { hungary, } and event_counter MOUNTED_CROSSBOWS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 0.25 0.26 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 0.4 0.29 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ducal Cavalry" 0.25 0.27 1 0 requires factions { lithuania, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ducal Spearmen" 0.4 0.3 1 0 requires factions { lithuania, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Noble Cavalry" 0.25 0.26 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Lithuanian Noble Infantry" 0.4 0.29 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Druzhina" 0.25 0.28 1 0 requires factions { kievan_rus, russia, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Druzhina" 0.4 0.31 1 0 requires factions { kievan_rus, russia, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Boyars" 0.25 0.27 1 0 requires factions { kievan_rus, russia, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Boyars" 0.4 0.3 1 0 requires factions { kievan_rus, russia, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Heavy Boyars" 0.25 0.27 1 0 requires factions { kievan_rus, russia, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Fari Horse Archers" 0.25 0.27 1 0 requires factions { turks, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Horse Archers" 0.5 0.32 1 0 requires factions { rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0.4 0.29 1 0 requires factions { turks, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Fari Archers" 0.4 0.3 1 0 requires factions { turks, rum, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Ghulams" 0.25 0.27 1 0 requires factions { turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Janissary Archers" 0.4 0.32 1 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Janissary Heavy Inf" 0.4 0.34 1 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Quapukulu" 0.25 0.27 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian mandaturi" 0.4 0.3 1 0 requires factions { timurids, } recruit_pool "aor trans nobles" 0.5 0.26 1 0 requires factions { timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.26 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Fari Horse Archers" 0.25 0.27 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 recruit_pool "Turkomans" 0.5 0.31 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 recruit_pool "Dismounted Fari Archers" 0.7 0.1 1 0 requires factions { kwarezm, } and not event_counter first_mamluks_zengid 1 recruit_pool "Dismounted Ghulams" 0.5 0.29 1 0 requires factions { kwarezm, } and event_counter zengids_rise 1 recruit_pool "Amirs Guard" 0.25 0.27 1 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 recruit_pool "Ghulams" 0.25 0.29 1 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "Dismounted Ghulams" 0.5 0.32 1 0 requires factions { milan, } and not event_counter abbasids_rise 1 recruit_pool "Mamluks" 0 0.27 1 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Caliphs Guard" 0 0.3 1 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Tabardariyya" 1 0.29 1 0 requires factions { milan, } and event_counter mamluks_rise 1 recruit_pool "Ghulams" 0.25 0.28 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Dismounted Ghulams" 0.5 0.31 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Ghulams" 0.25 0.3 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Dismounted Ghulams" 0.4 0.33 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Amirs Guard" 0 0.28 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Tabardariyya" 1 0.32 2 0 requires factions { egypt, } and event_counter mamluks_rise 1 recruit_pool "Mamluks" 0.25 0.28 1 0 requires factions { egypt, } and event_counter mamluks_rise 1 recruit_pool "Dismounted Mamluk Archers" 0 0.33 1 0 requires factions { egypt, } and event_counter mamluks_rise 1 recruit_pool "Vlastelcici" 0.25 0.27 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Vlastelcici" 0.4 0.31 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlastela" 0.25 0.27 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Vlastela" 0.4 0.3 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 0.25 0.26 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 0.4 0.29 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Black Guard" 0.4 0.28 1 0 requires factions { moors, } and hidden_resource africa recruit_pool "Black Guard" 0.25 0.15 1 0 requires factions { moors, } and not hidden_resource africa recruit_pool "Hoschuchi Lancers" 0.25 0.28 1 0 requires factions { mongols, } recruit_pool "Nukeri Horse Archers" 0.25 0.3 1 0 requires factions { mongols, } happiness_bonus bonus -1 ;population_health_bonus bonus -1 } material stone construction 6 cost 5000 settlement_min large_town upgrades { p_city } } p_city city requires factions { northern_european, southern_european, poland, russia, hungary, kievan_rus, teutonic_order, middle_eastern, timurids, } and building_present_min_level barracks city_watch and building_present_min_level smith blacksmith and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { recruit_pool "Caballeros Hidalgos" 0.5 0.29 1 0 requires factions { spain, portugal, } and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Caballeros Villanos" 0.6 0.35 1 0 requires factions { spain, portugal, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.5 0.28 1 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.6 0.31 1 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.5 0.24 1 0 requires factions { spain, portugal, aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.6 0.28 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.29 1 0 requires factions { spain, aragon, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.32 1 0 requires factions { spain, aragon, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Portuguese Knights" 0.5 0.29 1 0 requires factions { portugal, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Portuguese Knights" 0.5 0.32 1 0 requires factions { portugal, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mailed Knights" 0.2 0.27 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.3 0.3 1 0 requires factions { france, hre, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.24 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.3 0.3 1 0 requires factions { france, hre, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Imperial Knights" 0.2 0.28 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Imperial Knights" 0.3 0.31 1 0 requires factions { hre, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Noble Knights" 0.2 0.28 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Noble Knights" 0.3 0.31 1 0 requires factions { france, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Knights of Jerusalem" 0.2 0.28 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Knights Of Jerusalem" 0.25 0.31 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.22 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource jerusalem recruit_pool "Constable of Jerusalem" 1 0.21 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource jerusalem recruit_pool "Edessan Guard" 0 0.32 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader and hidden_resource kwarezm recruit_pool "Dismounted Feudal Knights" 0.25 0.3 1 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Noble Knights" 0.2 0.28 1 0 requires factions { jerusalem, } and event_counter TRANSITIONAL_ARMOR 1 and not hidden_resource jerusalem recruit_pool "Dismounted Noble Knights" 0.3 0.31 1 0 requires factions { jerusalem, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Norman Cavalry" 0.25 0.28 1 0 requires factions { england, sicily, } and not event_counter lateran_council3 1 recruit_pool "Dismounted Norman Cavalry" 0.4 0.31 1 0 requires factions { england, sicily, } and not event_counter lateran_council3 1 recruit_pool "Norman Knights" 0.25 0.28 1 0 requires factions { england, sicily, } and event_counter lateran_council3 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Norman Knights" 0.4 0.21 1 0 requires factions { sicily, } and event_counter lateran_council3 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.24 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.28 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.31 1 0 requires factions { sicily, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "English Knights" 0.25 0.28 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted English Knights" 0.4 0.31 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mailed Knights" 0.5 0.28 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Mailed Knights" 0.5 0.31 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Axemen" 0.5 0.3 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Viking Raiders" 0.5 0.33 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.75 0.26 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.75 0.31 1 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.28 1 0 requires factions { denmark, norway, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.31 1 0 requires factions { denmark, norway, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mailed Knights" 0.2 0.26 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Highland Nobles" 0.3 0.29 1 0 requires factions { scotland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.2 0.22 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Thanes" 0.3 0.29 1 0 requires factions { scotland, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Chivalric Knights" 0.5 0.29 2 0 requires factions { scotland, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Chivalric Knights" 0.5 0.32 2 0 requires factions { scotland, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Mounted Sergeants" 0.25 0.32 1 0 requires factions { pisa, venice, papal_states, } recruit_pool "Armored Sergeants" 0.4 0.47 1 0 requires factions { pisa, venice, papal_states, } recruit_pool "Dismounted Sword Mailed Knights" 0.25 0.26 1 0 requires factions { pisa, venice, papal_states, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.25 0.24 1 0 requires factions { pisa, venice, papal_states, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Broken Lances" 0.25 0.29 1 0 requires factions { pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Broken Lances" 0.4 0.32 1 0 requires factions { pisa, venice, papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Polish Knights" 0.25 0.28 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Polish Knights" 0.4 0.31 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.5 0.34 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.5 0.4 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mailed Knights" 0.25 0.26 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Sword Mailed Knights" 0.4 0.29 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Feudal Knights" 0.25 0.34 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted Feudal Knights" 0.4 0.3 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 0.25 0.27 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 0.4 0.3 1 0 requires factions { hungary, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ducal Cavalry" 0.25 0.28 1 0 requires factions { lithuania, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Ducal Spearmen" 0.4 0.31 1 0 requires factions { lithuania, } and not event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Noble Cavalry" 0.25 0.28 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Lithuanian Noble Infantry" 0.4 0.31 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 recruit_pool "Druzhina" 0.25 0.29 1 0 requires factions { kievan_rus, russia, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Druzhina" 0.4 0.32 1 0 requires factions { kievan_rus, russia, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Boyars" 0.25 0.28 1 0 requires factions { kievan_rus, russia, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Dismounted Boyars" 0.4 0.31 1 0 requires factions { kievan_rus, russia, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Heavy Boyars" 0.25 0.28 1 0 requires factions { kievan_rus, russia, } and event_counter TRANSITIONAL_ARMOR 1 recruit_pool "Fari Horse Archers" 0.25 0.28 1 0 requires factions { turks, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkomans" 0.4 0.3 1 0 requires factions { turks, rum, } and not event_counter new_era_begins 1 recruit_pool "Dismounted Fari Archers" 0.4 0.31 1 0 requires factions { turks, rum, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Ghulams" 0.25 0.28 1 0 requires factions { turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Janissary Archers" 0.4 0.44 1 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Janissary Heavy Inf" 0.4 0.46 1 0 requires factions { rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Quapukulu" 0.25 0.28 2 0 requires factions { turks, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "georgian mandaturi" 0.4 0.31 1 0 requires factions { timurids, } recruit_pool "aor trans nobles" 0.5 0.27 1 0 requires factions { timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian medium swordsmen cavalry" 0.5 0.27 1 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Fari Horse Archers" 0.25 0.28 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 recruit_pool "Turkomans" 0.5 0.32 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 recruit_pool "Dismounted Fari Archers" 0.5 0.31 1 0 requires factions { kwarezm, } and not event_counter zengids_rise 1 recruit_pool "Dismounted Ghulams" 0.5 0.3 1 0 requires factions { kwarezm, } and event_counter zengids_rise 1 and not event_counter mamluks_established_zengid 1 recruit_pool "Amirs Guard" 0.25 0.28 1 0 requires factions { kwarezm, } and event_counter first_mamluks_zengid 1 and not event_counter mamluks_rise_zengid 1 recruit_pool "Dismounted Mamluk Archers" 0 0.45 1 0 requires factions { kwarezm, } and event_counter mamluks_established_zengid 1 recruit_pool "Khassaki" 1 0.3 1 0 requires factions { kwarezm, } and event_counter mamluks_rise_zengid 1 recruit_pool "Ghulams" 0.25 0.3 1 0 requires factions { milan, } and not event_counter first_mamluks_abbasid 1 recruit_pool "Dismounted Ghulams" 0.5 0.33 1 0 requires factions { milan, } and not event_counter abbasids_rise 1 recruit_pool "Mamluks" 0 0.28 1 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Caliphs Guard" 0 0.31 1 0 requires factions { milan, } and event_counter abbasids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Tabardariyya" 1 0.3 1 0 requires factions { milan, } and event_counter mamluks_rise 1 recruit_pool "Ghulams" 0.5 0.3 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Dismounted Ghulams" 0.5 0.33 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Ghulams" 0.25 0.31 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Dismounted Ghulams" 0.4 0.34 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_established 1 recruit_pool "Amirs Guard" 0 0.39 1 0 requires factions { egypt, } and event_counter ayyubids_rise 1 and not event_counter mamluks_rise 1 recruit_pool "Khassaki" 1 0.38 1 0 requires factions { egypt, } and event_counter mamluks_rise 1 recruit_pool "Tabardariyya" 1 0.45 2 0 requires factions { egypt, } and event_counter mamluks_rise 1 recruit_pool "Mamluks" 0.25 0.38 1 0 requires factions { egypt, } and event_counter mamluks_established 1 recruit_pool "Mamluk Archers" 0.25 0.27 1 0 requires factions { egypt, } and event_counter mamluks_established 1 recruit_pool "Dismounted Mamluk Archers" 0 0.47 1 0 requires factions { egypt, } and event_counter mamluks_established 1 recruit_pool "Vlastela" 0.25 0.28 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Vlastela" 0.4 0.32 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pronoiarii" 0.25 0.28 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Castrophilakae" 0.4 0.31 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "E Chivalric Knights" 0.25 0.27 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Dismounted E Chivalric Knights" 0.4 0.3 1 0 requires factions { teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Black Guard" 0.4 0.39 1 0 requires factions { moors, } and hidden_resource africa recruit_pool "Black Guard" 0.25 0.26 1 0 requires factions { moors, } and not hidden_resource africa recruit_pool "Khorchi Horse Archers" 0.25 0.31 1 0 requires factions { mongols, } recruit_pool "Dismounted Khorchi Archers" 0.3 0.44 1 0 requires factions { mongols, } happiness_bonus bonus 2 population_health_bonus bonus -1 } material stone construction 9 cost 8500 settlement_min large_city upgrades { } } } plugins { } } building hinterland_byzantine_imperial_barracks { levels imperial_barracks { imperial_barracks city requires factions { byzantium, } { capability { recruit_pool "Late Musketeers" 1 0.8 2 0 requires factions { byzantium, } and event_counter the_flintlock 1 recruit_pool "Scholarii" 0 0.28 1 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Scholarii" 0 0.26 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 ;recruit_pool "Spartharii tou Vasileos" 0 0.25 0.4 0 requires factions { byzantium, } and not event_counter lateran_council4 1 recruit_pool "Spartharii tou Vasileos" 0 0.45 1 0 requires factions { byzantium, } and event_counter lateran_council4 1 and hidden_resource Constantinople law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building byzantine_mercenary_barracks { levels mercenary_barracks mercenary_barracks2 mercenary_barracks3 { mercenary_barracks requires factions { byzantium, } or factions { northern_european, middle_eastern, eastern_european, southern_european, } and hidden_resource africa or hidden_resource andalusia or hidden_resource armenia or hidden_resource persia or hidden_resource flanders or not event_counter ayyubids_rise 1 and hidden_resource egypt and hidden_resource capital { capability { recruit_pool "Skythikoi" 0.5 0.45 1 0 requires factions { byzantium, } recruit_pool "English Huscarls" 0 0.29 1 1 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Alamanoi" 0 0.26 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Latinikon" 0 0.29 1 0 requires factions { byzantium, } recruit_pool "African Javelinmen" 1 0.64 2 0 requires factions { moors, egypt, kwarezm, milan, } and hidden_resource africa recruit_pool "African Javelinmen" 0 0.62 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource africa recruit_pool "African Archers" 1 0.62 2 0 requires factions { moors, egypt, kwarezm, milan, } and hidden_resource africa recruit_pool "African Archers" 0 0.6 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource africa recruit_pool "African Spearmen" 0.5 0.6 1 0 requires factions { egypt, moors, } and hidden_resource africa recruit_pool "African Spearmen" 0 0.68 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource africa recruit_pool "Mercenary Spearmen" 1 0.6 1 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not event_counter TRANSITIONAL_ARMOR 1 and hidden_resource flanders recruit_pool "Flemish Pikemen" 1 0.6 1 0 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource flanders recruit_pool "Christian Guard" 0.25 0.3 1 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Dismounted Christian Guard" 0.6 0.13 1 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Lusitanian Javelinmen" 0.5 0.44 2 0 requires factions { moors, egypt, kwarezm, milan, } and not event_counter new_era_begins 1 and hidden_resource andalusia recruit_pool "Lusitanian Javelinmen" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource andalusia recruit_pool "Lusitanian Javelinmen" 0.5 0.31 1 0 requires factions { moors, egypt, kwarezm, milan, } and event_counter new_era_begins 1 and hidden_resource andalusia recruit_pool "Lusitanian Javelinmen" 0 0.3 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource andalusia recruit_pool "Armenians of Celicia" 0.5 0.46 1 0 requires factions { jerusalem, byzantium, } and hidden_resource armenia recruit_pool "Armenians of Celicia" 0 0.45 1 0 requires factions { egypt, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Armenian Infantry" 0.5 0.44 1 0 requires factions { jerusalem, byzantium, } and hidden_resource armenia recruit_pool "Armenian Infantry" 0 0.43 1 0 requires factions { egypt, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Armenian Archers" 0.5 0.52 1 0 requires factions { jerusalem, byzantium, } and hidden_resource armenia recruit_pool "Armenian Archers" 0 0.51 1 0 requires factions { egypt, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Armenian Cavalry" 0.5 0.29 1 0 requires factions { jerusalem, byzantium, } and hidden_resource armenia recruit_pool "Armenian Cavalry" 0 0.28 1 0 requires factions { egypt, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Armenian Aspet Cavalry" 0.8 0.11 1 0 requires factions { jerusalem, byzantium, } and hidden_resource armenia recruit_pool "Armenian Aspet Cavalry" 0 0.3 1 0 requires factions { egypt, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, turks, rum, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource armenia recruit_pool "Daylami Light Infantry" 1 0.47 2 0 requires factions { turks, milan, } and hidden_resource persia recruit_pool "Persian Spearmen" 0.5 0.31 1 0 requires factions { turks, milan, } and hidden_resource persia recruit_pool "Kwarezmian Cavalry" 0.5 0.29 1 0 requires factions { turks, } and hidden_resource persia and event_counter mongols_invasion_warn 1 recruit_pool "Kwarizmian Cavalry" 0.5 0.29 1 0 requires factions { mongols, } and hidden_resource persia recruit_pool "African Javelinmen" 1 0.6 2 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and hidden_resource egypt and hidden_resource capital recruit_pool "African Spearmen" 1 0.45 1 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and hidden_resource egypt and hidden_resource capital recruit_pool "Berber Light Cavalry" 0.25 0.33 2 0 requires factions { egypt, } and not event_counter ayyubids_rise 1 and hidden_resource egypt and hidden_resource capital law_bonus bonus -2 law_bonus bonus 1 requires event_counter is_the_ai 4 } material wooden construction 8 cost 4500 settlement_min city upgrades { mercenary_barracks2 } } mercenary_barracks2 requires factions { byzantium, } or factions { egypt, } and hidden_resource scotland or not event_counter ayyubids_rise 1 and hidden_resource egypt and hidden_resource capital { capability { recruit_pool "Skythikoi" 0.5 0.5 1 0 requires factions { byzantium, } recruit_pool "English Huscarls" 0.8 0.12 1 1 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Alamanoi" 0.5 0.28 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Latinikon" 0.5 0.32 1 0 requires factions { byzantium, } recruit_pool "African Javelinmen" 1 0.7 2 0 requires factions { egypt, } recruit_pool "African Archers" 1 0.66 2 0 requires factions { egypt, } recruit_pool "African Spearmen" 1 0.55 1 0 requires factions { egypt, } recruit_pool "African Tribal Warriors" 0.5 0.47 2 0 requires factions { egypt, } recruit_pool "Berber Light Cavalry" 0.25 0.33 2 0 requires factions { egypt, } recruit_pool "Berber Javelinmen" 0.5 0.46 2 0 requires factions { egypt, } recruit_pool "Armenian Aspet Cavalry" 0.75 0.58 1 0 requires factions { egypt, } recruit_pool "Armenians of Celicia" 1 0.64 1 0 requires factions { egypt, } recruit_pool "Armenian Cavalry" 0.5 0.44 1 0 requires factions { egypt, } law_bonus bonus -3 requires factions { byzantium, } law_bonus bonus -4 requires factions { egypt, } law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material wooden construction 10 cost 5200 settlement_min city upgrades { mercenary_barracks3 } } mercenary_barracks3 requires factions { byzantium, } { capability { recruit_pool "Skythikoi" 1 0.55 2 0 requires factions { byzantium, } recruit_pool "English Huscarls" 1 0.46 2 1 requires factions { byzantium, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Alamanoi" 1 0.32 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Latinikon" 1 0.46 1 0 requires factions { byzantium, } law_bonus bonus -4 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 12 cost 6000 settlement_min large_city upgrades { } } } plugins { } } building professional_military { levels military_academy officers_academy { military_academy city requires factions { northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania, turks, rum, timurids, } and building_present_min_level education_university university and event_counter HALF_PLATE_ARMOR 1 { capability { recruit_pool "Tercio Pikemen" 1 0.8 2 0 requires factions { spain, aragon, } and event_counter malleus_maleficarum 1 recruit_pool "Mounted Arquebusiers" 1 0.8 2 0 requires factions { spain, aragon, portugal, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 law_bonus bonus 1 recruits_exp_bonus bonus 1 } material stone construction 6 cost 7500 settlement_min huge_city upgrades { officers_academy } } officers_academy city requires factions { northern_european, southern_european, hungary, poland, russia, kievan_rus, lithuania, turks, rum, } and building_present_min_level education_university university and event_counter HALF_PLATE_ARMOR 1 { capability { recruit_pool "Gendarmes" 1 0.8 2 0 requires factions { france, spain, aragon, } and event_counter GOTHIC_ARMOR 1 recruit_pool "Gendarmes" 1 0.64 1 0 requires factions { hre, } and event_counter first_watch 1 and hidden_resource france ; Burgundian Gendarmes recruit_pool "Gendarmes" 1 0.55 1 0 requires factions { pisa, venice, papal_states, } and event_counter pike_and_shot 1 recruit_pool "Tercio Pikemen" 1 0.8 2 0 requires factions { spain, aragon, } and event_counter first_watch 1 recruit_pool "Tercio Pikemen" 1 0.97 3 0 requires factions { spain, aragon, } and event_counter malleus_maleficarum 1 and not event_counter first_watch 1 recruit_pool "Mounted Arquebusiers" 1 0.97 3 0 requires factions { spain, aragon, portugal, pisa, venice, papal_states, sicily, } and event_counter first_watch 1 recruit_pool "Mounted Arquebusiers" 1 0.8 2 0 requires factions { hungary, poland, teutonic_order, norway, denmark, hre, england, } and event_counter pike_and_shot 1 recruit_pool "Mounted Arquebusiers" 1 0.8 2 0 requires factions { france, } and event_counter ADV_MATCHLOCK 1 law_bonus bonus 1 recruits_exp_bonus bonus 1 recruits_morale_bonus bonus 1 } material stone construction 7 cost 8900 settlement_min huge_city upgrades { } } } plugins { } } building missiles { levels bowyer practice_range archery_range marksmans_range { bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { hre, france, spain, aragon, portugal, pisa, venice, papal_states, } recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { jerusalem, } recruit_pool "Peasant Archers" 1 0.8 3 0 requires factions { england, } recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { denmark, norway, scotland, teutonic_order, } recruit_pool "S Peasant Archers" 1 0.64 3 0 requires factions { hungary, } recruit_pool "S Peasant Archers" 1 0.55 3 0 requires factions { sicily, timurids, } recruit_pool "EE Peasant Archers" 1 0.64 3 0 requires factions { lithuania, } recruit_pool "EE Peasant Archers" 1 0.55 3 0 requires factions { poland, } recruit_pool "EE Peasant Archers" 1 0.8 3 0 requires factions { russia, kievan_rus, } ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { egypt, milan, kwarezm, } ; recruit_pool "ME Peasant Archers" 1 0.8 3 0 requires factions { turks, rum, } ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { mongols, } recruit_pool "Saracen Archers" 1 0.45 1 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 0 0.31 1 0 requires factions { turks, milan, rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Saracen Archers" 1 0.26 1 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan and not hidden_resource kwarezm and not hidden_resource rum recruit_pool "Saracen Archers" 0 0.32 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan recruit_pool "Berber Javelinmen" 1 0.46 1 0 requires factions { egypt, milan, moors, } and hidden_resource berber recruit_pool "Berber Javelinmen" 0 0.32 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Toxotae" 1 0.47 2 0 requires factions { byzantium, } } material wooden construction 3 cost 1500 settlement_min village upgrades { practice_range } } practice_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Crossbow Militia" 1 0.45 1 0 requires factions { pisa, venice, papal_states, sicily, hungary, france, hre, spain, aragon, portugal, } recruit_pool "Crossbow Militia" 1 0.3 1 0 requires factions { norway, denmark, jerusalem, timurids, teutonic_order, } recruit_pool "Dismounted Bekh Druzhina" 0.5 0.3 1 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Bekh Druzhina" 0 0.28 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Saracen Archers" 1 0.58 2 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 0 0.44 1 0 requires factions { turks, milan, rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 1 0.29 2 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan and not hidden_resource kwarezm and not hidden_resource rum recruit_pool "Saracen Archers" 0 0.45 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.55 2 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "African Archers" 1 0.47 1 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "African Archers" 0 0.33 1 0 requires factions { egypt, } and not hidden_resource egypt ; recruit_pool "ME Peasant Archers" 1 0.8 4 0 requires factions { egypt, milan, } recruit_pool "Longbowmen" 1 0.7 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.5 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 1 0.7 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.5 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.7 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Longbowmen" 0 0.5 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource england and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Prussian Archers" 1 0.55 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.55 1 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.64 2 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.8 3 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.97 4 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.55 3 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.33 1 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.47 2 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.285 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.55 3 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.33 1 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.47 2 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.285 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { hre, france, spain, aragon, portugal, } recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { pisa, venice, papal_states, } recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { scotland, denmark, norway, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { scotland, denmark, norway, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian light archer" 1 0.45 3 0 requires factions { timurids, } recruit_pool "Berber Javelinmen" 1 0.69 2 0 requires factions { egypt, milan, moors, } and hidden_resource berber recruit_pool "Berber Javelinmen" 0 0.44 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Archers" 1 0.55 2 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.33 1 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 1 0.47 1 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.285 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.47 2 0 requires factions { sicily, timurids, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.55 3 0 requires factions { sicily, timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.33 1 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.33 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.47 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.47 2 0 requires factions { poland, lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.47 2 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.285 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.65 2 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.43 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.64 3 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.55 3 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.8 4 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.64 3 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.55 2 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Slavic Javelinmen" 0 0.43 1 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Vlach Archers" 1 0.74 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.67 1 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.47 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 1 0.55 2 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.43 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.43 1 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mourtatoi" 1 0.47 2 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.285 1 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.47 2 0 requires factions { byzantium, } recruit_pool "Berber Archers" 1 0.61 1 0 requires factions { egypt, milan, moors, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 1 0.48 1 0 requires factions { egypt, milan, moors, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.31 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Andalusian Archers" 1 0.39 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.34 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Turkish Archers" 1 0.64 3 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.47 1 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.64 2 0 requires factions { turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Turkish Archers" 1 0.55 2 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.43 1 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource rum or hidden_resource kwarezm recruit_pool "Turkish Archers" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.5 3 0 requires factions { turks, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.43 1 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.285 1 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.64 4 0 requires factions { jerusalem, } recruit_pool "EE Peasant Archers" 1 0.87 4 0 requires factions { russia, kievan_rus, } ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { mongols, } recruit_pool "Khabutu Archers" 1 0.55 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.43 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Prussian Archers" 1 0.55 1 0 requires factions { russia, kievan_rus, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { russia, kievan_rus, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.43 1 0 requires factions { pisa, venice, papal_states, hre, france, spain, aragon, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.285 1 0 requires factions { pisa, venice, papal_states, hre, france, spain, aragon, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus law_bonus bonus 1 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 4 cost 2500 settlement_min town upgrades { archery_range } } archery_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Crossbow Militia" 1 0.5 2 0 requires factions { pisa, venice, papal_states, sicily, hungary, france, hre, spain, aragon, portugal, } recruit_pool "Crossbow Militia" 1 0.45 1 0 requires factions { norway, denmark, jerusalem, timurids, teutonic_order, } recruit_pool "Dismounted Bekh Druzhina" 0.95 0.14 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Bekh Druzhina" 0.55 0.09 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Arbalest Militia" 1 0.5 1 0 requires factions { france, hre, denmark, jerusalem, norway, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.45 1 0 requires factions { spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Aventurier" 1 0.5 1 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Aventurier" 0 0.45 1 0 requires factions { venice, pisa, spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.8 2 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Persian Archers" 1 0.47 1 0 requires factions { turks, } and hidden_resource persia recruit_pool "Persian Archers" 0 0.43 1 0 requires factions { turks, } and not hidden_resource persia recruit_pool "Saracen Archers" 1 0.51 2 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 0 0.47 1 0 requires factions { turks, milan, rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 1 0.42 2 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan and not hidden_resource kwarezm and not hidden_resource rum recruit_pool "Saracen Archers" 0 0.48 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.47 1 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.74 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.8 4 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.8 2 0 requires factions { egypt, milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "African Archers" 1 0.55 2 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "African Archers" 0 0.57 1 0 requires factions { egypt, } and not hidden_resource egypt ; recruit_pool "ME Peasant Archers" 1 0.45 2 0 requires factions { egypt, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { egypt, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 1 0.54 1 0 requires factions { egypt, milan, moors, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.35 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 1 0.4 1 0 requires factions { egypt, milan, moors, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.52 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Andalusian Archers" 1 0.52 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.46 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia recruit_pool "Dismounted Mamluk Archers" 0 0.5 2 0 requires factions { egypt, } and event_counter mamluks_established 1 recruit_pool "Dismounted Mamluk Archers" 0 0.45 2 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Dismounted Mamluk Archers" 0 0.45 2 0 requires factions { kwarezm, } and event_counter mamluks_established_zengid 1 recruit_pool "Prussian Archers" 1 0.64 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.55 1 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.55 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.37 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Longbowmen" 1 0.7 2 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.5 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 1 0.7 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.4 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.7 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.6 1 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.6 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.5 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Peasant Archers" 1 0.55 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.97 4 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.94 5 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Scots Longbow" 1 0.43 1 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Longbow" 0 0.285 1 0 requires factions { scotland, } and not hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { scotland, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.64 4 0 requires factions { scotland, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Venetian Archers" 1 0.8 3 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.64 2 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.47 2 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.43 1 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.43 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.285 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.43 1 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy archer" 1 0.8 3 0 requires factions { timurids, } and event_counter new_era_begins 1 recruit_pool "georgian heavy archer" 1 0.64 2 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.55 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.43 1 0 requires factions { aragon, } and event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.47 2 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.285 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.43 1 0 requires factions { aragon, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian light archer" 1 0.5 4 0 requires factions { timurids, } recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { pisa, papal_states, } recruit_pool "Peasant Archers" 1 0.47 2 0 requires factions { hre, france, spain, portugal, } recruit_pool "Prussian Archers" 1 0.45 2 0 requires factions { aragon, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { aragon, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.47 2 0 requires factions { pisa, papal_states, hre, france, spain, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.43 1 0 requires factions { pisa, papal_states, hre, france, spain, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Geitir" 0 0.47 1 0 requires factions { norway, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource denmark or hidden_resource norway recruit_pool "Geitir" 0 0.43 1 0 requires factions { norway, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource denmark and not hidden_resource norway recruit_pool "Norse Archers" 1 0.64 4 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.57 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.55 3 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.43 1 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.54 4 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.55 3 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.43 1 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.54 4 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Crossbowmen" 0.5 0.56 1 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "ME Crossbowmen" 0.5 0.42 1 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan recruit_pool "Berber Javelinmen" 1 0.72 3 0 requires factions { egypt, milan, moors, } and hidden_resource berber recruit_pool "Berber Javelinmen" 0 0.46 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Archers" 1 0.64 3 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.47 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.65 3 0 requires factions { sicily, timurids, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 1 0.55 3 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.43 1 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.54 4 0 requires factions { sicily, timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lettish Crossbowmen" 1 0.65 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lettish Crossbowmen" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 1 0.6 2 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 0 0.45 1 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.64 3 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.57 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.57 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.57 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.55 2 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.43 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.45 2 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.44 4 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.37 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.37 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.55 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.55 3 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.43 1 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.54 4 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.87 5 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.8 4 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.54 3 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Slavic Javelinmen" 0 0.37 1 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Vlach Archers" 1 0.8 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.55 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.55 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 1 0.74 3 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.47 1 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.47 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 1 0.64 3 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 0 0.47 1 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Bashtinik Archers" 1 0.55 2 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 0 0.43 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Mourtatoi" 1 0.55 3 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.43 1 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.43 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, hungary, scotland, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.55 3 0 requires factions { byzantium, } recruit_pool "Granadine CB Cav" 1 0.55 2 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 0 0.43 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine CB Cav" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "ME Heavy Archers" 1 0.97 2 0 requires factions { turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Ottoman Infantry" 1 0.97 2 0 requires factions { turks, rum, milan, kwarezm, } and event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.64 3 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.57 1 0 requires factions { turks, rum, kwarezm, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 0 0.65 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.74 2 0 requires factions { turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 1 0.74 3 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.57 1 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 0 0.65 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.43 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.97 4 0 requires factions { turks, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Pavise Crossbowmen" 1 0.57 1 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.43 1 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.43 1 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.285 1 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.43 1 0 requires factions { hre, spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.285 1 0 requires factions { hre, spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Templar Crossbowmen" 1 0.43 1 0 requires factions { jerusalem, } recruit_pool "Prussian Archers" 1 0.55 2 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.8 5 0 requires factions { jerusalem, } recruit_pool "Luchniki" 1 0.94 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Luchniki" 1 0.87 2 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Dismounted Junior Druzhina" 1 0.47 1 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Dismounted Junior Druzhina" 0 0.43 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.74 2 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.65 1 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.65 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "EE Peasant Archers" 1 0.8 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.97 4 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.94 5 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.8 4 0 requires factions { mongols, } recruit_pool "Khabutu Archers" 1 0.74 3 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.57 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Merguen Archers" 1 0.57 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Merguen Archers" 0 0.43 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Heavy Turkopole archer" 1 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Dismounted Fari Archers" 0.5 0.28 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Dismounted Fari Archers" 0 0.15 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors population_growth_bonus bonus -1 law_bonus bonus 2 law_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 6 cost 4850 settlement_min large_town upgrades { marksmans_range } } marksmans_range castle requires factions { denmark, teutonic_order, jerusalem, norway, hre, france, england, turks, rum, moors, mongols, kwarezm, southern_european, timurids, } and building_present_min_level stonemason sitehut and building_present_min_level logging_camp logging_camp { capability { recruit_pool "Crossbow Militia" 1 0.75 3 0 requires factions { pisa, venice, papal_states, sicily, hungary, france, hre, spain, aragon, portugal, } recruit_pool "Crossbow Militia" 1 0.6 2 0 requires factions { norway, denmark, jerusalem, timurids, teutonic_order, } recruit_pool "Dismounted Bekh Druzhina" 1 0.47 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Bekh Druzhina" 0.5 0.3 2 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Arbalest Militia" 1 0.55 2 0 requires factions { france, hre, denmark, jerusalem, norway, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Arbalest Militia" 1 0.6 2 0 requires factions { spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Aventurier" 1 0.55 2 0 requires factions { france, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Aventurier" 0 0.6 2 0 requires factions { venice, pisa, spain, aragon, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.97 3 0 requires factions { kwarezm, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.8 2 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Persian Archers" 1 0.55 2 0 requires factions { turks, } and hidden_resource persia recruit_pool "Persian Archers" 0 0.47 1 0 requires factions { turks, } and not hidden_resource persia recruit_pool "Saracen Archers" 1 0.74 3 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 0 0.6 2 0 requires factions { turks, milan, rum, kwarezm, } and event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum recruit_pool "Saracen Archers" 1 0.45 3 0 requires factions { turks, milan, rum, kwarezm, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource turks and not hidden_resource milan and not hidden_resource kwarezm and not hidden_resource rum recruit_pool "Saracen Archers" 0 0.61 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource turks or hidden_resource milan or hidden_resource kwarezm or hidden_resource rum ; recruit_pool "ME Peasant Archers" 1 0.47 1 0 requires factions { kwarezm, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 ; recruit_pool "ME Peasant Archers" 1 0.74 3 0 requires factions { kwarezm, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 ; recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { kwarezm, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.97 3 0 requires factions { egypt, milan, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.8 2 0 requires factions { egypt, milan, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "African Archers" 1 0.74 3 0 requires factions { egypt, } and hidden_resource egypt recruit_pool "African Archers" 0 0.55 2 0 requires factions { egypt, } and not hidden_resource egypt ; recruit_pool "ME Peasant Archers" 1 0.55 2 0 requires factions { egypt, milan, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Dismounted Mamluk Archers" 0 0.64 2 0 requires factions { egypt, } and event_counter mamluks_established 1 recruit_pool "Dismounted Mamluk Archers" 0 0.6 2 0 requires factions { milan, } and event_counter mamluks_established_abbasid 1 recruit_pool "Dismounted Mamluk Archers" 0 0.6 2 0 requires factions { kwarezm, } and event_counter mamluks_established_zengid 1 recruit_pool "ME Crossbowmen" 1 0.51 2 0 requires factions { egypt, milan, moors, kwarezm, } and hidden_resource moors or hidden_resource kwarezm or hidden_resource egypt or hidden_resource milan recruit_pool "ME Crossbowmen" 1 0.47 1 0 requires factions { egypt, milan, moors, kwarezm, } and not hidden_resource moors and not hidden_resource kwarezm and not hidden_resource egypt and not hidden_resource milan recruit_pool "Berber Archers" 1 0.66 2 0 requires factions { egypt, milan, moors, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.36 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and not event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 1 0.61 2 0 requires factions { egypt, milan, moors, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Berber Archers" 0 0.43 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter new_era_begins 1 and hidden_resource berber recruit_pool "Andalusian Archers" 1 0.64 2 0 requires factions { moors, } and hidden_resource andalusia recruit_pool "Andalusian Archers" 0 0.48 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource andalusia ; recruit_pool "ME Peasant Archers" 1 0.64 3 0 requires factions { egypt, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Longbowmen" 1 0.75 2 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Dismounted Longbowmen" 1 0.55 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Dismounted Longbowmen" 1 0.55 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Dismounted Longbowmen" 1 0.45 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.9 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.8 2 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Longbowmen" 0 0.8 4 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource england recruit_pool "Longbowmen" 0 0.7 3 0 requires factions { venice, scotland, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and event_counter TRANSITIONAL_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource scotland or hidden_resource ireland or hidden_resource france recruit_pool "Prussian Archers" 1 0.8 3 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.74 2 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.74 2 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.55 1 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.55 1 0 requires factions { england, } and event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 1 0 requires factions { england, } and event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.55 1 0 requires factions { england, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.97 4 0 requires factions { england, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 1 6 0 requires factions { england, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian dismounted heavy horse archers" 1 0.97 1 0 requires factions { timurids, } and not event_counter HALF_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy horse archers" 0 0.64 1 0 requires factions { timurids, } and not event_counter HALF_PLATE_ARMOR 1 and not hidden_resource georgia recruit_pool "georgian dismounted heavy horse archers" 1 0.94 3 0 requires factions { timurids, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy horse archers" 0 0.72 2 0 requires factions { timurids, } and event_counter HALF_PLATE_ARMOR 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource georgia recruit_pool "georgian dismounted heavy horse archers" 1 0.97 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian dismounted heavy horse archers" 0 0.64 2 0 requires factions { timurids, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource georgia recruit_pool "Scots Longbow" 1 0.47 2 0 requires factions { scotland, } and hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Scots Longbow" 0 0.43 2 0 requires factions { scotland, } and not hidden_resource scotland and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { scotland, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.64 4 0 requires factions { scotland, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.64 2 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.97 4 0 requires factions { venice, } and event_counter new_era_begins 1 recruit_pool "Venetian Archers" 1 0.8 3 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.43 1 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Prussian Archers" 1 0.55 3 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { venice, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.64 4 0 requires factions { venice, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian heavy archer" 1 0.97 4 0 requires factions { timurids, } and event_counter new_era_begins 1 recruit_pool "georgian heavy archer" 1 0.8 3 0 requires factions { timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Scots Guard" 1 0.43 1 0 requires factions { france, scotland, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource france recruit_pool "Scots Guard" 0 0.385 1 0 requires factions { france, scotland, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource france recruit_pool "Dismounted French Archers" 1 0.64 2 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Peasant Archers" 1 0.43 1 0 requires factions { france, } and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.64 2 0 requires factions { pisa, papal_states, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.43 1 0 requires factions { pisa, papal_states, } and not event_counter new_era_begins 1 recruit_pool "Mounted Crossbowmen" 1 0.74 2 0 requires factions { hre, spain, portugal, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.43 1 0 requires factions { hre, spain, portugal, } and not event_counter new_era_begins 1 recruit_pool "Mounted Crossbowmen" 1 0.64 2 0 requires factions { aragon, } and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.64 4 0 requires factions { aragon, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.57 2 0 requires factions { aragon, } and event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.57 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter new_era_begins 1 recruit_pool "Basque Archers" 1 0.65 3 0 requires factions { aragon, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Basque Archers" 0 0.53 1 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource portugal or hidden_resource spain recruit_pool "Basque Archers" 0 0.53 2 0 requires factions { venice, scotland, england, france, portugal, spain, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource aragon and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Prussian Archers" 1 0.53 1 0 requires factions { aragon, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.285 1 0 requires factions { aragon, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.65 3 0 requires factions { aragon, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.8 5 0 requires factions { aragon, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mounted Crossbowmen" 1 0.84 2 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 recruit_pool "Norse Archers" 1 0.8 5 0 requires factions { denmark, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.55 2 0 requires factions { denmark, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.55 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.64 4 0 requires factions { denmark, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { denmark, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource norway or hidden_resource ireland recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource denmark and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.8 5 0 requires factions { norway, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.55 2 0 requires factions { norway, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.55 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 1 0.64 4 0 requires factions { norway, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { norway, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource denmark or hidden_resource ireland recruit_pool "Norse Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource norway and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Peasant Archers" 1 0.53 1 0 requires factions { denmark, norway, } and event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.55 3 0 requires factions { denmark, norway, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Peasant Archers" 1 0.64 4 0 requires factions { denmark, norway, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "georgian light archer" 1 0.8 5 0 requires factions { timurids, } and not event_counter new_era_begins 1 recruit_pool "georgian light archer" 1 0.6 4 0 requires factions { timurids, } and event_counter new_era_begins 1 recruit_pool "Pavise Crossbowmen" 1 0.65 2 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.47 1 0 requires factions { papal_states, sicily, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.47 2 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.43 1 0 requires factions { poland, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Pavise Crossbowmen" 1 0.47 2 0 requires factions { hre, spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and hidden_resource hre or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource papal_states or hidden_resource sicily or hidden_resource poland recruit_pool "Pavise Crossbowmen" 0 0.43 1 0 requires factions { hre, spain, aragon, portugal, } and event_counter PAVISE_SHIELDS 1 and not hidden_resource hre and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource papal_states and not hidden_resource sicily and not hidden_resource poland recruit_pool "Prussian Archers" 1 0.65 3 0 requires factions { pisa, papal_states, hre, france, spain, aragon, portugal, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.47 2 0 requires factions { pisa, papal_states, hre, france, spain, aragon, portugal, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Templar Crossbowmen" 1 0.57 2 0 requires factions { jerusalem, } recruit_pool "Prussian Archers" 1 0.74 3 0 requires factions { jerusalem, } and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.55 2 0 requires factions { jerusalem, } and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Peasant Archers" 1 0.8 5 0 requires factions { jerusalem, } recruit_pool "Mounted Crossbowmen" 1 0.74 2 0 requires factions { sicily, } and event_counter new_era_begins 1 recruit_pool "Berber Javelinmen" 1 0.55 4 0 requires factions { egypt, milan, moors, } and hidden_resource berber recruit_pool "Berber Javelinmen" 0 0.58 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource berber recruit_pool "Berber Archers" 1 0.8 3 0 requires factions { sicily, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.55 2 0 requires factions { sicily, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 0 0.55 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 1 0.64 3 0 requires factions { sicily, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Berber Archers" 0 0.57 2 0 requires factions { sicily, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource venice or hidden_resource pisa or hidden_resource papal_states recruit_pool "Berber Archers" 0 0.57 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource sicily and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.57 2 0 requires factions { sicily, timurids, } and event_counter new_era_begins 1 recruit_pool "S Peasant Archers" 1 0.45 3 0 requires factions { sicily, timurids, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "S Peasant Archers" 1 0.74 4 0 requires factions { sicily, timurids, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lettish Crossbowmen" 1 0.74 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Lettish Crossbowmen" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 1 0.9 3 0 requires factions { lithuania, } and hidden_resource lithuania recruit_pool "Ruthenian Archers" 0 0.6 2 0 requires factions { lithuania, } and not hidden_resource lithuania recruit_pool "Lithuanian Archers" 1 0.8 4 0 requires factions { lithuania, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.65 2 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.65 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.47 1 0 requires factions { lithuania, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.74 3 0 requires factions { lithuania, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.47 1 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland or hidden_resource hungary or hidden_resource russia recruit_pool "Lithuanian Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource lithuania and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.55 2 0 requires factions { lithuania, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.8 5 0 requires factions { poland, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.55 2 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.55 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.55 3 0 requires factions { poland, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 1 0.64 4 0 requires factions { poland, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Lithuanian Archers" 0 0.47 2 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource hungary or hidden_resource lithuania recruit_pool "Lithuanian Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource poland and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "EE Peasant Archers" 1 0.64 4 0 requires factions { poland, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.87 5 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "S Peasant Archers" 1 0.8 4 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Slavic Javelinmen" 1 0.8 4 0 requires factions { teutonic_order, } and hidden_resource serbia recruit_pool "Slavic Javelinmen" 0 0.65 2 0 requires factions { teutonic_order, } and not hidden_resource serbia recruit_pool "Vlach Archers" 1 0.87 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.74 2 0 requires factions { hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.74 3 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 1 0.8 4 0 requires factions { hungary, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Vlach Archers" 0 0.65 2 0 requires factions { hungary, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource poland recruit_pool "Vlach Archers" 0 0.65 2 0 requires factions { teutonic_order, venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, mongols, slave, timurids, } and hidden_resource hungary and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 1 0.8 4 0 requires factions { teutonic_order, } and hidden_resource serbia and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 0 0.65 2 0 requires factions { teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Bashtinik Archers" 1 0.64 3 0 requires factions { teutonic_order, } and hidden_resource serbia and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Bashtinik Archers" 0 0.47 1 0 requires factions { teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource serbia recruit_pool "Mourtatoi" 1 0.64 4 0 requires factions { byzantium, } and hidden_resource byzantium recruit_pool "Mourtatoi" 0 0.47 2 0 requires factions { byzantium, } and hidden_resource turks recruit_pool "Mourtatoi" 0 0.37 2 0 requires factions { venice, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, hungary, scotland, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource byzantium recruit_pool "Toxotae" 1 0.74 4 0 requires factions { byzantium, } recruit_pool "ME Heavy Archers" 1 0.8 2 0 requires factions { moors, } and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 1 0.74 3 0 requires factions { moors, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "Granadine CB Cav" 0 0.47 1 0 requires factions { moors, } and event_counter new_era_begins 1 and hidden_resource egypt or hidden_resource spain recruit_pool "Granadine CB Cav" 0 0.6 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource moors and event_counter new_era_begins 1 recruit_pool "ME Heavy Archers" 1 0.94 3 0 requires factions { turks, rum, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "ME Heavy Archers" 1 0.87 2 0 requires factions { turks, rum, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Crossbowmen" 1 0.87 2 0 requires factions { turks, rum, kwarezm, milan, } and event_counter new_era_begins 1 recruit_pool "Ottoman Infantry" 1 0.94 3 0 requires factions { turks, rum, milan, kwarezm, } and event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.47 1 0 requires factions { turks, rum, kwarezm, milan, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.3 1 0 requires factions { turks, rum, kwarezm, milan, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 0 0.33 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.365 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 1 0.65 2 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource turks and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 0 0.43 1 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource kwarezm or hidden_resource rum and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Turkish Archers" 0 0.47 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.285 1 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 1 0.8 4 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource turks and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 0 0.65 2 0 requires factions { turks, rum, kwarezm, milan, } and hidden_resource kwarezm or hidden_resource rum and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 0 0.64 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "ME Peasant Archers" 1 0.74 2 0 requires factions { turks, rum, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Turkish Archers" 1 0.8 4 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.65 2 0 requires factions { turks, rum, kwarezm, milan, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "Turkish Archers" 0 0.74 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource turks recruit_pool "Turkish Archers" 0 0.47 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, jerusalem, egypt, byzantium, hungary, kievan_rus, teutonic_order, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource kwarezm or hidden_resource rum recruit_pool "ME Peasant Archers" 1 0.94 5 0 requires factions { turks, rum, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Luchniki" 1 1 4 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "Luchniki" 1 0.94 3 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "Dismounted Junior Druzhina" 1 0.65 2 0 requires factions { russia, kievan_rus, } and hidden_resource kievan_rus recruit_pool "Dismounted Junior Druzhina" 0 0.47 1 0 requires factions { russia, kievan_rus, } and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.8 3 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.74 2 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "Prussian Archers" 1 0.55 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and hidden_resource england or hidden_resource hre or hidden_resource france or hidden_resource spain or hidden_resource aragon or hidden_resource portugal or hidden_resource pisa or hidden_resource venice or hidden_resource papal_states or hidden_resource crusader or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Prussian Archers" 0 0.37 1 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 and not hidden_resource england and not hidden_resource hre and not hidden_resource france and not hidden_resource spain and not hidden_resource aragon and not hidden_resource portugal and not hidden_resource pisa and not hidden_resource venice and not hidden_resource papal_states and not hidden_resource crusader and not hidden_resource russia and not hidden_resource kievan_rus recruit_pool "EE Peasant Archers" 1 0.8 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.87 4 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1 recruit_pool "EE Peasant Archers" 1 0.94 5 0 requires factions { russia, kievan_rus, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "ME Peasant Archers" 1 0.8 4 0 requires factions { mongols, } recruit_pool "Khabutu Archers" 1 0.8 4 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Khabutu Archers" 0 0.65 2 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Merguen Archers" 1 0.65 2 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Merguen Archers" 0 0.47 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Dismounted Khorchi Archers" 1 0.57 1 0 requires factions { mongols, } and hidden_resource cumans or hidden_resource milan or hidden_resource turks recruit_pool "Dismounted Khorchi Archers" 0 0.43 1 0 requires factions { mongols, } and not hidden_resource cumans and not hidden_resource milan and not hidden_resource turks recruit_pool "Heavy Turkopole archer" 1 0.6 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, jerusalem, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource crusader recruit_pool "Dismounted Fari Archers" 1 0.4 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and hidden_resource rum or hidden_resource turks or hidden_resource egypt or hidden_resource kwarezm or hidden_resource milan or hidden_resource moors recruit_pool "Dismounted Fari Archers" 1 0.27 1 0 requires factions { turks, rum, kwarezm, egypt, moors, milan, } and not hidden_resource rum and not hidden_resource turks and not hidden_resource egypt and not hidden_resource kwarezm and not hidden_resource milan and not hidden_resource moors population_growth_bonus bonus -2 law_bonus bonus 3 law_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 8 cost 6750 settlement_min city upgrades { } } } plugins { } } building siege { convert_to castle_siege levels siege_works { siege_works city requires factions { middle_eastern, byzantium, jerusalem, } or factions { northern_european, eastern_european, teutonic_order, timurids, southern_european, } and event_counter first_rudder 1 and building_present_min_level logging_camp carpenter { convert_to 0 capability { recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, timurids, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { byzantium, } recruit_pool "ME Trebuchet" 1 0.45 2 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } recruit_pool "ME Trebuchet" 1 0.45 2 0 requires factions { mongols, } recruit_pool "Mangonel" 1 0.3 1 0 requires factions { egypt, milan, turks, rum, moors, kwarezm, cumans, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { poland, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { byzantium, timurids, } and event_counter first_rudder 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, teutonic_order, jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Great Cross" 1 0.3 1 0 requires factions { jerusalem, } } material wooden construction 7 cost 4750 settlement_min city upgrades { } } } plugins { } } building castle_siege { convert_to siege levels c_siege_works { c_siege_works castle requires factions { middle_eastern, byzantium, jerusalem, } or factions { northern_european, eastern_european, teutonic_order, timurids, southern_european, } and event_counter first_rudder 1 { convert_to 0 capability { recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_rudder 1 recruit_pool "NE Trebuchet" 1 0.45 2 0 requires factions { byzantium, timurids, } recruit_pool "ME Trebuchet" 1 0.45 2 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } recruit_pool "ME Trebuchet" 1 0.45 2 0 requires factions { mongols, } recruit_pool "Mangonel" 1 0.3 1 0 requires factions { egypt, milan, turks, rum, moors, kwarezm, cumans, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { poland, hungary, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { byzantium, timurids, } and event_counter first_rudder 1 recruit_pool "Mangonel" 1 0.3 1 0 requires factions { england, norway, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, teutonic_order, jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Great Cross" 1 0.3 1 0 requires factions { jerusalem, } } material wooden construction 7 cost 4750 settlement_min city upgrades { } } } plugins { } } building cannon { convert_to castle_cannon levels gunsmith cannon_maker cannon_foundry royal_arsenal { gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.45 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.45 2 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.45 2 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.45 2 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.3 1 0 requires factions { mongols, } recruit_pool "ME Hand Gunners" 0 0.6 2 0 requires factions { kwarezm, rum, milan, turks, moors, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0 0.6 2 0 requires factions { pisa, venice, sicily, portugal, spain, aragon, timurids, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0 0.6 2 0 requires factions { papal_states, hre, teutonic_order, poland, } and event_counter first_blast_furnace 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0 0.6 2 0 requires factions { denmark, norway, } and event_counter HANDGUN 1 and not event_counter first_watch 1 } material wooden construction 4 cost 3000 settlement_min city upgrades { cannon_maker } } cannon_maker city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.45 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.45 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.45 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.45 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.55 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.4 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.4 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.4 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.4 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.55 1 0 requires factions { mongols, } recruit_pool "ME Hand Gunners" 0.25 0.7 2 0 requires factions { kwarezm, rum, milan, turks, moors, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.25 0.7 2 0 requires factions { pisa, venice, sicily, portugal, spain, aragon, timurids, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.25 0.7 2 0 requires factions { papal_states, hre, teutonic_order, poland, } and event_counter first_blast_furnace 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.25 0.7 2 0 requires factions { denmark, norway, } and event_counter HANDGUN 1 and not event_counter first_watch 1 weapon_naval_gunpowder 1 } material wooden construction 6 cost 4500 settlement_min large_city upgrades { cannon_foundry } } cannon_foundry city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter first_blast_furnace 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.6 2 0 requires factions { england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { russia, kievan_rus, byzantium, timurids, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.6 2 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.3 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.3 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.3 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.3 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.3 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.45 2 0 requires factions { mongols, } recruit_pool "ME Hand Gunners" 0.5 0.7 3 0 requires factions { kwarezm, rum, milan, turks, moors, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.5 0.7 3 0 requires factions { pisa, venice, sicily, portugal, spain, aragon, timurids, } and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.5 0.7 3 0 requires factions { papal_states, hre, teutonic_order, poland, } and event_counter first_blast_furnace 1 and not event_counter first_watch 1 recruit_pool "Hand Gunners" 0.5 0.7 3 0 requires factions { denmark, norway, } and event_counter HANDGUN 1 and not event_counter first_watch 1 weapon_naval_gunpowder 1 } material stone construction 7 cost 6000 settlement_min large_city upgrades { royal_arsenal } } royal_arsenal city requires factions { hre, teutonic_order, france, turks, rum, kwarezm, hungary, russia, venice, pisa, portugal, spain, aragon, } and event_counter first_blast_furnace 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.45 1 0 requires factions { france, hre, spain, aragon, portugal, teutonic_order, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "NE Monster Ribault" 1 0.3 1 0 requires factions { pisa, venice, } and event_counter CANNONS 1 recruit_pool "NE Basilisk" 1 0.6 2 0 requires factions { russia, kievan_rus, hungary, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "ME Monster Bombard" 1 0.3 1 0 requires factions { rum, kwarezm, milan, } and event_counter MATCHLOCK 1 and hidden_resource byzantium recruit_pool "NE Culverin" 1 0.6 2 0 requires factions { england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.45 2 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.6 2 1 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.45 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.6 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.3 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.3 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.3 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.3 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.45 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.3 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.3 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.65 2 0 requires factions { mongols, } ; recruit_pool "ME Hand Gunners" 1 0.9 4 0 requires factions { kwarezm, rum, milan, turks, moors, } and building_present_min_level barracks militia_drill_square and not event_counter first_watch 1 ; recruit_pool "Hand Gunners" 1 0.9 4 0 requires factions { pisa, venice, sicily, portugal, spain, aragon, timurids, } and building_present_min_level barracks militia_drill_square and not event_counter first_watch 1 ; recruit_pool "Hand Gunners" 1 0.9 4 0 requires factions { papal_states, hre, teutonic_order, poland, } and building_present_min_level barracks militia_drill_square and event_counter first_blast_furnace 1 and not event_counter first_watch 1 ; recruit_pool "Hand Gunners" 1 0.9 4 0 requires factions { denmark, norway, } and building_present_min_level barracks militia_drill_square and event_counter HANDGUN 1 and not event_counter first_watch 1 weapon_naval_gunpowder 1 } material stone construction 9 cost 7500 settlement_min huge_city upgrades { } } } plugins { } } building castle_cannon { convert_to cannon levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal { c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter CANNONS 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.43 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.43 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.43 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.43 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.4 1 0 requires factions { mongols, } } material wooden construction 4 cost 3000 settlement_min city upgrades { c_cannon_maker } } c_cannon_maker castle requires factions { northern_european, greek, middle_eastern, eastern_european, southern_european, } and event_counter CANNONS 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.43 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.43 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.43 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.43 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.285 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.45 1 0 requires factions { mongols, } weapon_naval_gunpowder 1 } material wooden construction 6 cost 4500 settlement_min large_city upgrades { c_cannon_foundry } } c_cannon_foundry castle requires factions { northern_european, greek, middle_eastern, eastern_european, southern_european, } and event_counter first_blast_furnace 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.57 2 0 requires factions { england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { russia, kievan_rus, byzantium, timurids, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.57 2 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.285 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.285 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.285 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.285 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.285 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, cumans, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.65 2 0 requires factions { mongols, } weapon_naval_gunpowder 1 } material stone construction 7 cost 6000 settlement_min large_city upgrades { c_royal_arsenal } } c_royal_arsenal castle requires factions { hre, teutonic_order, france, turks, rum, kwarezm, hungary, russia, venice, pisa, portugal, spain, aragon, } and event_counter first_blast_furnace 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.43 1 0 requires factions { france, hre, spain, aragon, portugal, teutonic_order, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "NE Monster Ribault" 1 0.285 1 0 requires factions { pisa, venice, } and event_counter CANNONS 1 recruit_pool "NE Basilisk" 1 0.57 2 0 requires factions { russia, kievan_rus, hungary, } and event_counter science_da_vinci_ornithopter 1 recruit_pool "ME Monster Bombard" 1 0.285 1 0 requires factions { rum, kwarezm, milan, } and event_counter MATCHLOCK 1 and hidden_resource byzantium recruit_pool "NE Culverin" 1 0.57 2 0 requires factions { england, scotland, france, spain, aragon, portugal, pisa, venice, papal_states, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { hre, sicily, teutonic_order, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { poland, lithuania, hungary, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter GOTHIC_ARMOR 1 recruit_pool "ME Cannon" 1 0.57 2 1 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Serpentine" 1 0.43 1 0 requires factions { france, hre, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { denmark, norway, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Cannon" 1 0.57 2 0 requires factions { poland, } and event_counter GOTHIC_ARMOR 1 recruit_pool "NE Mortar" 1 0.285 1 0 requires factions { england, scotland, venice, papal_states, sicily, jerusalem, } and event_counter hundred_years_war 1 recruit_pool "NE Grand Bombard" 1 0.285 1 0 requires factions { france, hre, spain, aragon, portugal, pisa, teutonic_order, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { denmark, norway, } recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { poland, hungary, } recruit_pool "NE Grand Bombard" 1 0.285 1 0 requires factions { russia, lithuania, kievan_rus, byzantium, timurids, } and event_counter SHATIR 1 recruit_pool "ME Grand Bombard" 1 0.285 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter SHATIR 1 recruit_pool "NE Ribault" 1 0.43 1 0 requires factions { england, scotland, spain, aragon, portugal, pisa, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, sicily, norway, jerusalem, teutonic_order, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { poland, lithuania, russia, kievan_rus, hungary, } and event_counter first_blast_furnace 1 recruit_pool "NE Bombard" 1 0.285 1 0 requires factions { byzantium, timurids, } and event_counter first_blast_furnace 1 recruit_pool "ME Bombard" 1 0.285 1 0 requires factions { moors, egypt, milan, turks, rum, kwarezm, } and event_counter CANNONS 1 recruit_pool "AS Rocket Launcher" 1 0.43 2 0 requires factions { mongols, } weapon_naval_gunpowder 1 } material stone construction 9 cost 7500 settlement_min large_city upgrades { } } } plugins { } } building smith { convert_to castle_smith levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer { leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 armour 2 requires not factions { mongols, timurids, } armour 3 requires factions { mongols, timurids, } } material wooden construction 1 cost 800 settlement_min town upgrades { blacksmith } } blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 4 requires factions { northern_european, southern_european, eastern_european, } armour 5 armour 6 requires not factions { mongols, timurids, } armour 7 requires not factions { mongols, timurids, } } material wooden construction 3 cost 1250 settlement_min large_town upgrades { armourer } } armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1 armour 9 armour 10 requires not factions { mongols, timurids, } armour 11 requires not factions { mongols, timurids, } armour 12 requires factions { northern_european, southern_european, eastern_european, } and event_counter HEAVY_MAIL_ARMOR 1 armour 12 requires factions { middle_eastern, } and event_counter HEAVY_MAIL_ARMOR 1 } material wooden construction 5 cost 2500 settlement_min city upgrades { heavy_armourer } } heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 ; and building_present_min_level market fairground { convert_to 3 capability { armour 13 requires factions { middle_eastern, } and event_counter HALF_PLATE_ARMOR 1 armour 13 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 14 armour 15 requires factions { northern_european, southern_european, eastern_european, middle_eastern, } armour 16 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 17 requires factions { northern_european, southern_european, eastern_european, } and event_counter FULL_PLATE_ARMOR 1 } material stone construction 6 cost 4600 settlement_min city upgrades { plate_armourer } } plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter FULL_PLATE_ARMOR 1 ; and building_present_min_level market great_market { convert_to 4 capability { armour 18 requires factions { middle_eastern, } armour 18 requires factions { northern_european, southern_european, eastern_european, } armour 19 requires factions { eastern_european, greek, } armour 20 requires factions { middle_eastern, } armour 21 requires factions { northern_european, southern_european, eastern_european, } armour 22 requires factions { northern_european, southern_european, eastern_european, } and event_counter spanish_inquisition 1 armour 23 requires factions { venice, sicily, pisa, papal_states, } and event_counter IMPROVED_METALLURGY 1 armour 23 requires factions { hre, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states armour 23 requires factions { hre, } and event_counter MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states } material stone construction 6 cost 7600 settlement_min large_city upgrades { gothic_armourer } } gothic_armourer city requires factions { northern_european, eastern_european, southern_european, } and event_counter GOTHIC_ARMOR 1 ; and building_present_min_level market great_market { convert_to 5 capability { armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states armour 24 requires factions { northern_european, southern_european, eastern_european, } armour 25 requires factions { northern_european, southern_european, eastern_european, } and event_counter pike_and_shot 1 armour 26 requires factions { venice, sicily, pisa, papal_states, hre, england, } and event_counter ADVANCED_METALLURGY 1 armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADVANCED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states or hidden_resource hre or hidden_resource england armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource hre and not hidden_resource england armour 27 requires event_counter the_flintlock 1 } material stone construction 7 cost 8750 settlement_min large_city upgrades { } } } plugins { } } building castle_smith { convert_to smith levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer { c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 armour 2 requires not factions { mongols, timurids, } armour 3 requires factions { mongols, timurids, } } material wooden construction 1 cost 800 settlement_min town upgrades { c_blacksmith } } c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 4 requires factions { northern_european, southern_european, eastern_european, } armour 5 armour 6 requires not factions { mongols, timurids, } armour 7 requires not factions { mongols, timurids, } } material wooden construction 3 cost 1250 settlement_min large_town upgrades { c_armourer } } c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, slave, } { convert_to 2 capability { armour 8 requires factions { northern_european, southern_european, eastern_european, } and event_counter TRANSITIONAL_ARMOR 1 armour 9 armour 10 requires not factions { mongols, timurids, } armour 11 requires not factions { mongols, timurids, } ;armour 12 requires factions { northern_european, southern_european, eastern_european, } happiness_bonus bonus 1 } material wooden construction 5 cost 2500 settlement_min city upgrades { c_heavy_armourer } } c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter TRANSITIONAL_ARMOR 1 { convert_to 3 capability { armour 13 requires factions { middle_eastern, } and event_counter HALF_PLATE_ARMOR 1 armour 13 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 14 armour 15 requires factions { northern_european, southern_european, eastern_european, middle_eastern, } armour 16 requires factions { northern_european, southern_european, eastern_european, } and event_counter HALF_PLATE_ARMOR 1 armour 17 requires factions { northern_european, southern_european, eastern_european, } and event_counter FULL_PLATE_ARMOR 1 happiness_bonus bonus 2 } material stone construction 6 cost 4600 settlement_min large_city upgrades { c_plate_armourer } } c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter FULL_PLATE_ARMOR 1 { convert_to 4 capability { armour 18 requires factions { middle_eastern, } armour 18 requires factions { northern_european, southern_european, eastern_european, } armour 19 requires factions { eastern_european, greek, } armour 20 requires factions { middle_eastern, } armour 21 requires factions { northern_european, southern_european, eastern_european, } armour 22 requires factions { northern_european, southern_european, eastern_european, } and event_counter spanish_inquisition 1 armour 23 requires factions { venice, sicily, pisa, papal_states, } and event_counter IMPROVED_METALLURGY 1 armour 23 requires factions { hre, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states armour 23 requires factions { hre, } and event_counter MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter IMPROVED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states armour 23 requires factions { denmark, scotland, france, england, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, middle_eastern, greek, } and event_counter GOTHIC_ARMOR 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states happiness_bonus bonus 3 } material stone construction 9 cost 7600 settlement_min large_city upgrades { c_gothic_armourer } } c_gothic_armourer castle requires factions { northern_european, eastern_european, southern_european, } and event_counter GOTHIC_ARMOR 1 { convert_to 5 capability { armour 24 requires factions { northern_european, southern_european, eastern_european, } armour 25 requires factions { northern_european, southern_european, eastern_european, } and event_counter pike_and_shot 1 armour 26 requires factions { venice, sicily, pisa, papal_states, hre, england, } and event_counter ADVANCED_METALLURGY 1 armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADVANCED_METALLURGY 1 and hidden_resource venice or hidden_resource sicily or hidden_resource pisa or hidden_resource papal_states or hidden_resource hre or hidden_resource england armour 26 requires factions { denmark, scotland, france, portugal, poland, russia, spain, hungary, aragon, kievan_rus, teutonic_order, norway, } and event_counter ADV_MATCHLOCK 1 and not hidden_resource venice and not hidden_resource sicily and not hidden_resource pisa and not hidden_resource papal_states and not hidden_resource hre and not hidden_resource england armour 27 requires event_counter the_flintlock 1 happiness_bonus bonus 5 } material stone construction 7 cost 8750 settlement_min large_city upgrades { } } } plugins { } } building port { convert_to castle_port levels port shipwright dockyard naval_drydock { port city requires factions { northern_european, moors, turks, rum, egypt, milan, kwarezm, mongols, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { convert_to 0 capability { recruit_pool "cog" 1 0.9 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.9 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.9 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.74 1 0 requires factions { mongols, } recruit_pool "cog" 1 0.9 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.9 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "dromon" 1 0.9 1 0 requires factions { greek, } recruit_pool "galley" 1 0.9 1 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.9 1 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 1 ; law_bonus bonus -1 } material wooden construction 4 cost 2550 settlement_min large_town upgrades { shipwright } } shipwright city requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, mongols, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { convert_to 1 capability { recruit_pool "cog" 1 0.9 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.9 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.9 1 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.9 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.9 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.9 1 0 requires factions { mongols, } recruit_pool "war galley" 1 0.9 1 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.9 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.9 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.9 1 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.9 1 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "dromon" 1 0.9 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.9 1 0 requires factions { greek, } recruit_pool "galley" 1 0.9 1 0 requires factions { sicily, pisa, jerusalem, } recruit_pool "galley" 1 0.9 1 0 requires factions { venice, } recruit_pool "cog" 1 0.9 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.9 1 0 requires factions { southern_european, } trade_base_income_bonus bonus 2 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 1 ; law_bonus bonus -2 } material wooden construction 7 cost 5500 settlement_min city upgrades { dockyard } } dockyard city requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, mongols, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level logging_camp carpenter { convert_to 2 capability { recruit_pool "cog" 1 0.65 2 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.65 2 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.9 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.9 2 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.65 2 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.9 4 0 requires factions { mongols, } recruit_pool "war galley" 1 0.9 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.65 2 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.65 2 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.9 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.9 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 1 2 0 requires factions { hungary, } recruit_pool "dromon" 1 0.65 2 0 requires factions { greek, } recruit_pool "fire ship" 1 0.9 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { greek, } recruit_pool "galley" 1 0.65 2 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.95 2 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.9 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { portugal, spain, aragon, pisa, sicily, } recruit_pool "caravel" 1 0.9 2 0 requires factions { portugal, spain, aragon, } and event_counter world_is_round 1 trade_base_income_bonus bonus 3 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 2 navy_bonus 2 ; law_bonus bonus -3 } material wooden construction 9 cost 9600 settlement_min large_city upgrades { naval_drydock } } naval_drydock city requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level logging_camp carpenter { convert_to 3 capability { recruit_pool "cog" 1 0.65 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.65 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.9 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.9 2 0 requires factions { denmark, norway, } recruit_pool "carrack" 1 0.9 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.65 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.9 2 0 requires factions { mongols, } recruit_pool "war galley" 1 0.9 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "baghlah" 1 0.9 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.65 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.65 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.9 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.9 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { hungary, } recruit_pool "carrack" 1 0.9 2 0 requires factions { eastern_european, } recruit_pool "dromon" 1 0.65 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.9 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { greek, } recruit_pool "carrack" 1 0.9 2 0 requires factions { greek, } recruit_pool "galley" 1 0.65 1 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.65 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.9 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.9 2 0 requires factions { portugal, spain, aragon, pisa, sicily, } recruit_pool "caravel" 1 0.9 2 0 requires factions { portugal, spain, aragon, } recruit_pool "carrack" 1 0.9 2 0 requires factions { sicily, pisa, venice, } trade_base_income_bonus bonus 4 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 2 navy_bonus 2 ; law_bonus bonus -3 } material wooden construction 12 cost 10850 settlement_min huge_city upgrades { } } } plugins { } } building castle_port { convert_to port levels c_port c_shipwright c_dockyard c_naval_drydock { c_port castle requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, mongols, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { convert_to 0 capability { recruit_pool "cog" 1 0.74 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.74 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.74 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.65 1 0 requires factions { mongols, } recruit_pool "cog" 1 0.74 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.74 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "dromon" 1 0.74 1 0 requires factions { greek, } recruit_pool "galley" 1 0.74 1 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.74 1 0 requires factions { portugal, spain, aragon, } trade_base_income_bonus bonus 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 1 ; law_bonus bonus -1 } material wooden construction 4 cost 2550 settlement_min large_town upgrades { c_shipwright } } c_shipwright castle requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, mongols, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { convert_to 1 capability { recruit_pool "cog" 1 0.65 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.65 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.74 1 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.74 1 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.65 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.74 1 0 requires factions { mongols, } recruit_pool "war galley" 1 0.74 1 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.65 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.65 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.74 1 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.74 1 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "dromon" 1 0.65 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.74 1 0 requires factions { greek, } recruit_pool "galley" 1 0.65 1 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.65 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.74 1 0 requires factions { southern_european, } trade_base_income_bonus bonus 1 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 1 ; law_bonus bonus -2 } material wooden construction 7 cost 5500 settlement_min city upgrades { c_dockyard } } c_dockyard castle requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, mongols, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level logging_camp carpenter { convert_to 2 capability { recruit_pool "cog" 1 0.65 2 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.65 2 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.74 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.74 2 0 requires factions { denmark, norway, } recruit_pool "dhow" 1 0.65 2 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "dhow" 1 0.74 3 0 requires factions { mongols, } recruit_pool "war galley" 1 0.74 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.65 2 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.65 2 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.74 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.74 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { hungary, } recruit_pool "dromon" 1 0.65 2 0 requires factions { greek, } recruit_pool "fire ship" 1 0.74 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { greek, } recruit_pool "galley" 1 0.65 2 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.65 2 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.74 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { portugal, spain, aragon, pisa, sicily, } recruit_pool "caravel" 1 0.74 2 0 requires factions { portugal, spain, aragon, } and event_counter world_is_round 1 trade_base_income_bonus bonus 2 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 2 navy_bonus 2 ; law_bonus bonus -3 } material wooden construction 9 cost 9600 settlement_min large_city upgrades { c_naval_drydock } } c_naval_drydock castle requires factions { northern_european, moors, turks, rum, kwarezm, egypt, milan, eastern_european, greek, southern_european, } and event_counter CANNONS 1 and building_present_min_level logging_camp carpenter { convert_to 3 capability { recruit_pool "cog" 1 0.65 1 0 requires factions { hre, teutonic_order, france, scotland, england, } recruit_pool "longboat" 1 0.65 1 0 requires factions { denmark, norway, } recruit_pool "holk" 1 0.74 2 0 requires factions { hre, scotland, france, england, teutonic_order, } recruit_pool "dragon boat" 1 0.74 2 0 requires factions { denmark, norway, } recruit_pool "carrack" 1 0.74 2 0 requires factions { northern_european, } recruit_pool "dhow" 1 0.65 1 0 requires factions { moors, turks, rum, egypt, milan, kwarezm, } recruit_pool "war galley" 1 0.74 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "baghlah" 1 0.74 2 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } recruit_pool "cog" 1 0.65 1 0 requires factions { hungary, lithuania, poland, } recruit_pool "ladya" 1 0.65 1 0 requires factions { russia, cumans, kievan_rus, } recruit_pool "war galley" 1 0.74 2 0 requires factions { hungary, jerusalem, } recruit_pool "holk" 1 0.74 2 0 requires factions { russia, cumans, lithuania, kievan_rus, poland, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { hungary, } recruit_pool "carrack" 1 0.74 2 0 requires factions { eastern_european, } recruit_pool "dromon" 1 0.65 1 0 requires factions { greek, } recruit_pool "fire ship" 1 0.74 2 0 requires factions { greek, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { greek, } recruit_pool "carrack" 1 0.74 2 0 requires factions { greek, } recruit_pool "galley" 1 0.65 1 0 requires factions { sicily, pisa, venice, jerusalem, } recruit_pool "cog" 1 0.65 1 0 requires factions { portugal, spain, aragon, } recruit_pool "war galley" 1 0.74 2 0 requires factions { southern_european, } recruit_pool "lanternas" 1 0.74 2 0 requires factions { portugal, spain, aragon, pisa, sicily, } recruit_pool "caravel" 1 0.74 2 0 requires factions { portugal, spain, aragon, } recruit_pool "carrack" 1 0.74 2 0 requires factions { sicily, pisa, venice, } trade_base_income_bonus bonus 3 trade_base_income_bonus bonus 2 requires event_counter is_the_ai 4 trade_fleet 2 navy_bonus 2 ; law_bonus bonus -3 } material wooden construction 12 cost 10850 settlement_min large_city upgrades { } } } plugins { } } building sea_trade { convert_to castle_sea_trade levels merchants_wharf warehouse docklands { merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port and building_present_min_level logging_camp carpenter { capability { trade_fleet 1 ; income_bonus bonus 80 requires building_present port ; income_bonus bonus 80 requires building_present hinterland_river_access trade_base_income_bonus bonus 1 population_growth_bonus bonus 2 } material wooden construction 5 cost 4000 settlement_min city upgrades { warehouse } } warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port shipwright and building_present_min_level logging_camp carpenter { capability { trade_fleet 2 law_bonus bonus -2 ; income_bonus bonus 125 requires building_present port ; income_bonus bonus 125 requires building_present hinterland_river_access trade_base_income_bonus bonus 2 population_growth_bonus bonus 5 } material wooden construction 6 cost 6700 settlement_min large_city upgrades { docklands } } docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port shipwright and building_present_min_level logging_camp carpenter { capability { trade_fleet 3 law_bonus bonus -4 ; income_bonus bonus 200 requires building_present port ; income_bonus bonus 200 requires building_present hinterland_river_access trade_base_income_bonus bonus 3 population_growth_bonus bonus 7 } material wooden construction 12 cost 10950 settlement_min huge_city upgrades { } } } plugins { } } building castle_sea_trade { convert_to sea_trade levels merchants_wharf { merchants_wharf castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level castle_port c_shipwright and building_present_min_level logging_camp carpenter { convert_to 0 capability { trade_fleet 1 trade_base_income_bonus bonus 1 population_growth_bonus bonus 2 } material wooden construction 5 cost 4000 settlement_min city upgrades { } } } plugins { } } building river_access { convert_to river_access levels river_port { river_port requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource river and building_present_min_level logging_camp carpenter { convert_to 0 capability { population_health_bonus bonus 1 } material wooden construction 5 cost 3100 settlement_min city upgrades { } } } plugins { } } building admiralty { levels naval_academy admiralty { naval_academy city requires factions { northern_european, southern_european, } and building_present_min_level port port and building_present_min_level education_university university { capability { recruitment_cost_bonus_naval bonus 1 navy_bonus 2 } material stone construction 6 cost 6500 settlement_min large_city upgrades { admiralty } } admiralty city requires factions { northern_european, southern_european, } and building_present_min_level port port and building_present_min_level education_university university { capability { recruitment_cost_bonus_naval bonus 2 navy_bonus 3 } material stone construction 7 cost 9500 settlement_min huge_city upgrades { } } } plugins { } } building temple_dievas { convert_to temple_dievas_castle religion pagan levels dievas_altar dievas_sanctuary dievas_temple { dievas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { religion_level bonus 1 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 3 cost 1350 settlement_min town upgrades { dievas_sanctuary } } dievas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } religion_level bonus 1 law_bonus bonus 2 happiness_bonus bonus 2 agent_limit priest 1 } material wooden construction 5 cost 2500 settlement_min large_town upgrades { dievas_temple } } dievas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Dievas Guard" 1 0.47 1 0 requires factions { lithuania, } and event_counter MOUNTED_CROSSBOWS 1 religion_level bonus 2 law_bonus bonus 3 happiness_bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 4 } material wooden construction 8 cost 5000 settlement_min large_city upgrades { } } } plugins { } } building temple_dievas_castle { convert_to temple_dievas religion pagan levels c_dievas_altar { c_dievas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_perkunas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } religion_level bonus 1 happiness_bonus bonus 2 law_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1700 settlement_min town upgrades { } } } plugins { } } building temple_perkunas { convert_to temple_perkunas_castle religion pagan levels perkunas_altar perkunas_sanctuary perkunas_temple { perkunas_altar city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { population_health_bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 6 cost 500 settlement_min town upgrades { perkunas_sanctuary } } perkunas_sanctuary city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.47 1 0 requires factions { lithuania, } population_health_bonus 2 religion_level bonus 1 agent_limit priest 1 } material wooden construction 9 cost 1200 settlement_min large_town upgrades { perkunas_temple } } perkunas_temple city requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Followers of Perkunas" 1 0.65 2 0 requires factions { lithuania, } population_health_bonus 3 religion_level bonus 1 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 } material wooden construction 12 cost 2500 settlement_min large_city upgrades { } } } plugins { } } building temple_perkunas_castle { convert_to temple_perkunas religion pagan levels c_perkunas_altar { c_perkunas_altar castle requires factions { lithuania, } and not building_present temple_giltine and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.47 1 0 requires factions { lithuania, } population_health_bonus 1 population_growth_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min town upgrades { } } } plugins { } } building temple_giltine { convert_to temple_giltine_castle religion pagan levels giltine_altar giltine_sanctuary giltine_temple { giltine_altar city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1500 settlement_min village upgrades { giltine_sanctuary } } giltine_sanctuary city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } law_bonus bonus 2 religion_level bonus 1 agent_limit priest 1 } material wooden construction 4 cost 3000 settlement_min large_town upgrades { giltine_temple } } giltine_temple city requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { capability { agent priest 0 requires factions { lithuania, } recruit_pool "Giltines Chosen" 1 0.47 1 0 requires factions { lithuania, } law_bonus bonus 3 religion_level bonus 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 4 agent_limit priest 2 } material wooden construction 6 cost 7500 settlement_min large_city upgrades { } } } plugins { } } building temple_giltine_castle { convert_to temple_giltine religion pagan levels c_giltine_altar { c_giltine_altar castle requires factions { lithuania, } and not building_present temple_perkunas and not building_present temple_dievas { convert_to 0 capability { agent priest 0 requires factions { lithuania, } recruit_pool "Lettish Crossbowmen" 1 0.47 1 0 requires factions { lithuania, } law_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min village upgrades { } } } plugins { } } building temple_tengir { convert_to temple_tengir_castle religion pagan levels tengir_altar tengir_sanctuary tengir_temple { tengir_altar city requires factions { cumans, mongols, } { convert_to 0 capability { population_growth_bonus bonus -1 requires factions { mongols, } religion_level bonus 1 law_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1500 settlement_min village upgrades { tengir_sanctuary } } tengir_sanctuary city requires factions { cumans, mongols, } { capability { agent priest 0 requires factions { cumans, mongols, } population_growth_bonus bonus 1 requires factions { cumans, } population_growth_bonus bonus -3 requires factions { mongols, } religion_level bonus 1 law_bonus bonus 2 happiness_bonus bonus 2 agent_limit priest 1 } material wooden construction 4 cost 3000 settlement_min large_town upgrades { tengir_temple } } tengir_temple city requires factions { cumans, mongols, } { capability { agent priest 0 requires factions { cumans, mongols, } population_growth_bonus bonus 3 requires factions { cumans, } population_growth_bonus bonus -5 requires factions { mongols, } religion_level bonus 2 law_bonus bonus 5 happiness_bonus 3 agent_limit priest 2 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 4 } material wooden construction 8 cost 6000 settlement_min large_city upgrades { } } } plugins { } } building temple_tengir_castle { convert_to temple_tengir religion pagan levels c_tengir_altar { c_tengir_altar castle requires factions { cumans, mongols, } { convert_to 0 capability { agent priest 0 requires factions { cumans, mongols, } population_growth_bonus bonus 1 requires factions { cumans, } population_growth_bonus bonus -2 requires factions { mongols, } religion_level bonus 1 law_bonus bonus 1 happiness_bonus bonus 1 agent_limit priest 1 } material wooden construction 2 cost 1000 settlement_min village upgrades { } } } plugins { } } building temple_catholic { convert_to temple_catholic_castle religion catholic levels small_church church abbey cathedral huge_cathedral { small_church city requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires factions { papal_states, } or event_counter strictly_religious 1 } material wooden construction 3 cost 1350 settlement_min town upgrades { church } } church city requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } and building_present_min_level stonemason sitehut { convert_to 1 capability { agent priest 0 requires factions { denmark, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, pisa, venice, } happiness_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires factions { papal_states, } or event_counter strictly_religious 1 pope_disapproval 1 } material stone construction 6 cost 2500 settlement_min large_town upgrades { abbey } } abbey city requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } and building_present_min_level stonemason stonemason { capability { agent priest 0 requires factions { denmark, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, pisa, venice, } happiness_bonus bonus 2 religion_level bonus 2 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires factions { papal_states, } or event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 7 cost 4200 settlement_min city upgrades { cathedral } } cathedral city requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, venice, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { agent priest 0 requires factions { denmark, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, pisa, venice, } happiness_bonus bonus 5 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires factions { papal_states, } or event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1 population_growth_bonus bonus 5 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 4 } material stone construction 15 cost 10500 settlement_min large_city upgrades { huge_cathedral } } huge_cathedral city requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { agent priest 0 requires factions { denmark, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, pisa, venice, } happiness_bonus bonus 8 religion_level bonus 10 agent_limit priest 3 requires not event_counter strictly_religious 1 agent_limit priest 6 requires factions { papal_states, } or event_counter strictly_religious 1 pope_disapproval 1 pope_approval 1 recruits_morale_bonus bonus 4 requires event_counter is_the_ai 4 population_health_bonus bonus 2 population_growth_bonus bonus 6 } material stone construction 25 cost 20000 settlement_min huge_city upgrades { } } } plugins { } } building temple_catholic_castle { convert_to temple_catholic religion catholic levels small_chapel chapel { small_chapel castle requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 pope_disapproval 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires factions { papal_states, } or event_counter strictly_religious 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { chapel } } chapel castle requires factions { denmark, jerusalem, norway, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, aragon, sicily, pisa, } { convert_to 1 capability { agent priest 0 requires factions { denmark, jerusalem, norway, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, aragon, sicily, pisa, venice, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires factions { papal_states, } or event_counter strictly_religious 1 pope_disapproval 1 population_health_bonus bonus 1 } material stone construction 6 cost 2500 settlement_min large_town upgrades { } } } plugins { } } building temple_orthodox { convert_to temple_orthodox_castle religion orthodox levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1350 settlement_min town upgrades { church_o } } church_o city requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } { convert_to 1 capability { agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, timurids, teutonic_order, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 6 cost 2500 settlement_min large_town upgrades { abbey_o } } abbey_o city requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } { capability { recruit_pool "georgian medium swordsmen" 0.5 0.41 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.38 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and not hidden_resource georgia recruit_pool "georgian medium swordsmen" 0.5 0.38 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, timurids, teutonic_order, } happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 1 requires event_counter is_the_ai 4 } material stone construction 7 cost 4200 settlement_min city upgrades { cathedral_o } } cathedral_o city requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { recruit_pool "georgian medium swordsmen" 0.5 0.42 2 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.49 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and not hidden_resource georgia recruit_pool "georgian medium swordsmen" 0.5 0.49 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.36 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource georgia agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, timurids, teutonic_order, } happiness_bonus bonus 5 religion_level bonus 5 population_growth_bonus bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 15 cost 10500 settlement_min large_city upgrades { huge_cathedral_o } } huge_cathedral_o city requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { recruit_pool "georgian medium swordsmen" 0.5 0.43 2 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.3 2 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and not hidden_resource georgia recruit_pool "georgian medium swordsmen" 0.5 0.3 2 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.37 2 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and not hidden_resource georgia agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, timurids, teutonic_order, } happiness_bonus bonus 8 religion_level bonus 10 population_growth_bonus bonus 6 agent_limit priest 3 requires not event_counter strictly_religious 1 agent_limit priest 6 requires event_counter strictly_religious 1 population_health_bonus bonus 2 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 4 } material stone construction 25 cost 20000 settlement_min huge_city upgrades { } } } plugins { } } building temple_orthodox_castle { convert_to temple_orthodox religion orthodox levels small_chapel_o chapel_o { small_chapel_o castle requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { chapel_o } } chapel_o castle requires factions { russia, kievan_rus, byzantium, timurids, teutonic_order, } { convert_to 1 capability { recruit_pool "georgian medium swordsmen" 0.5 0.3 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and hidden_resource georgia recruit_pool "georgian medium swordsmen" 0 0.27 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and not event_counter new_era_begins 1 and not hidden_resource georgia recruit_pool "georgian medium swordsmen" 0.5 0.27 1 0 requires factions { timurids, } and event_counter order_recruitment_enabled 1 and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 and hidden_resource georgia agent priest 0 requires factions { russia, kievan_rus, } agent priest 0 requires factions { byzantium, timurids, teutonic_order, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 population_health_bonus bonus 1 } material stone construction 6 cost 2500 settlement_min large_town upgrades { } } } plugins { } } building temple_muslim { convert_to temple_muslim_castle religion islam levels small_masjid masjid minareted_masjid jama great_jama { small_masjid city requires factions { egypt, milan, moors, turks, rum, kwarezm, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1350 settlement_min town upgrades { masjid } } masjid city requires factions { egypt, milan, moors, turks, rum, kwarezm, } { convert_to 1 capability { recruit_pool "Mutatawwi Warriors" 0.5 0.6 1 0 requires factions { turks, rum, milan, moors, kwarezm, egypt, } and event_counter jihad_ongoing 1 agent priest 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } happiness_bonus bonus 1 religion_level bonus 1 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 6 cost 2500 settlement_min large_town upgrades { minareted_masjid } } minareted_masjid city requires factions { egypt, milan, moors, turks, rum, kwarezm, } { capability { recruit_pool "Mutatawwi Warriors" 1 0.65 2 0 requires factions { turks, rum, milan, moors, kwarezm, egypt, } and event_counter jihad_ongoing 1 agent priest 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } happiness_bonus bonus 2 religion_level bonus 2 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires event_counter strictly_religious 1 population_health_bonus bonus 1 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 4 } material stone construction 7 cost 4200 settlement_min city upgrades { jama } } jama city requires factions { egypt, milan, moors, turks, rum, kwarezm, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { recruit_pool "Mutatawwi Warriors" 1 0.6 3 0 requires factions { turks, rum, milan, moors, kwarezm, egypt, } and event_counter jihad_ongoing 1 agent priest 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } happiness_bonus bonus 5 religion_level bonus 5 agent_limit priest 2 requires not event_counter strictly_religious 1 agent_limit priest 4 requires event_counter strictly_religious 1 population_health_bonus bonus 1 population_growth_bonus bonus 5 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 4 } material stone construction 15 cost 10500 settlement_min large_city upgrades { great_jama } } great_jama city requires factions { egypt, milan, moors, turks, rum, kwarezm, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { recruit_pool "Mutatawwi Warriors" 1 0.5 4 0 requires factions { turks, rum, milan, moors, kwarezm, egypt, } and event_counter jihad_ongoing 1 agent priest 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } happiness_bonus bonus 8 religion_level bonus 10 agent_limit priest 3 requires not event_counter strictly_religious 1 agent_limit priest 6 requires event_counter strictly_religious 1 population_health_bonus bonus 2 population_growth_bonus bonus 6 recruits_morale_bonus bonus 4 requires event_counter is_the_ai 4 } material stone construction 25 cost 20000 settlement_min huge_city upgrades { } } } plugins { } } building temple_muslim_castle { convert_to temple_muslim religion islam levels c_small_masjid c_masjid { c_small_masjid castle requires factions { egypt, milan, moors, turks, rum, kwarezm, } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus .5 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 } material wooden construction 3 cost 1500 settlement_min town upgrades { c_masjid } } c_masjid castle requires factions { egypt, milan, moors, turks, rum, kwarezm, } { convert_to 1 capability { agent priest 0 requires factions { egypt, milan, moors, turks, rum, kwarezm, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 requires not event_counter strictly_religious 1 agent_limit priest 2 requires event_counter strictly_religious 1 population_health_bonus bonus 1 } material stone construction 6 cost 2500 settlement_min large_town upgrades { } } } plugins { } } building friar { convert_to monastery_castle levels monastery medical_care hospital { monastery city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level temple_catholic church and building_present_min_level stonemason sitehut { convert_to 0 capability { religion_level bonus 1 population_health_bonus bonus 1 } material stone construction 3 cost 2000 settlement_min city upgrades { medical_care } } medical_care city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level stonemason sitehut { capability { happiness_bonus bonus 1 religion_level bonus 1 population_health_bonus bonus 2 } material stone construction 4 cost 4500 settlement_min large_city upgrades { hospital } } hospital city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level logging_camp logging_camp and building_present_min_level stonemason sitehut { capability { happiness_bonus bonus 2 population_health_bonus bonus 4 } material stone construction 7 cost 8950 settlement_min huge_city upgrades { } } } plugins { } } building monastery_castle { convert_to friar levels castle_monastery { castle_monastery castle requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level temple_catholic_castle small_chapel { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus 1 } material wooden construction 4 cost 3600 settlement_min city upgrades { } } } plugins { } } building wonders1 { levels wonder_aqueduct { wonder_aqueduct city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource Constantinople { capability { population_health_bonus bonus 5 } material stone construction 12 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building wonders2 { levels wonder_hagia_sophia { wonder_hagia_sophia city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource Constantinople { capability { happiness_bonus bonus 9 law_bonus bonus 5 } material stone construction 12 cost 12000 settlement_min large_city upgrades { } } } plugins { } } ;People happy to have wonder, but too many pilgrims, who bring trade building wonders3 { levels wonder_holy_sepulchre { wonder_holy_sepulchre city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource jerusalem { capability { recruit_pool "Canons of the Holy Sepulcher" 0.25 0.27 1 0 requires factions { jerusalem, } and not event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Canons of the Holy Sepulcher" 1 0.31 2 0 requires factions { jerusalem, } and event_counter HEAVY_MAIL_ARMOR 1 happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min city upgrades { } } } plugins { } } building wonders4 { levels wonder_dome_rock { wonder_dome_rock city requires factions { northern_european, middle_eastern, greek, southern_european, } and hidden_resource jerusalem { capability { happiness_bonus bonus 1 law_bonus bonus 1 trade_base_income_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min city upgrades { } } } plugins { } } building wonders5 { levels wonder_kaaba { wonder_kaaba city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder5 { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min city upgrades { } } } plugins { } } ;Dodges kept spending all their money on it building wonders6 { levels wonder_st_marks_basilica { wonder_st_marks_basilica city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource venice and hidden_resource capital { capability { happiness_bonus bonus 4 law_bonus bonus 2 } material stone construction 12 cost 12000 settlement_min city upgrades { } } } plugins { } } building wonders7 { levels wonder_notre_dame { wonder_notre_dame city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter notre_dame 1 and hidden_resource france and hidden_resource capital { capability { happiness_bonus bonus 5 law_bonus bonus 3 } material stone construction 12 cost 12000 settlement_min large_town upgrades { } } } plugins { } } building wonders8 { levels wonder_cordoba_mosque { wonder_cordoba_mosque city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource wonder8 { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material stone construction 12 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building wonders9 { levels wonder_palermo_cathedral { wonder_palermo_cathedral city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource palermo { capability { happiness_bonus bonus 7 population_health_bonus bonus 3 law_bonus bonus 5 law_bonus bonus 3 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 law_bonus bonus 5 requires event_counter is_the_ai 4 } material stone construction 12 cost 24000 settlement_min large_city upgrades { } } } plugins { } } building wonders10 { levels wonder_house_of_wisdom { wonder_house_of_wisdom city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource milan and hidden_resource capital { capability { happiness_bonus bonus 10 law_bonus bonus 5 } material stone construction 12 cost 24000 settlement_min large_city upgrades { } } } plugins { } } building wonders11 { levels church_of_santiago cathedral_of_santiago { church_of_santiago city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource santiago { capability { happiness_bonus bonus 3 population_growth_bonus bonus 2 trade_base_income_bonus bonus 2 income_bonus bonus 1000 } material stone construction 7 cost 4000 settlement_min town upgrades { cathedral_of_santiago } } cathedral_of_santiago city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource santiago { capability { happiness_bonus bonus 6 population_growth_bonus bonus 4 trade_base_income_bonus bonus 5 income_bonus bonus 2000 } material stone construction 10 cost 12000 settlement_min city upgrades { } } } plugins { } } building wonders12 { levels castel_sant_angelo { castel_sant_angelo city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource papal_states and hidden_resource capital { capability { law_bonus bonus 3 recruit_pool "Swiss Guard" 1 0.35 2 0 requires factions { papal_states, } and event_counter FULL_PLATE_ARMOR 1 recruit_pool "Swiss Guard" 1 0.3 1 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.3 2 0 requires factions { papal_states, } and event_counter new_era_begins 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Papal Guard" 1 0.35 2 0 requires factions { papal_states, } and not event_counter new_era_begins 1 } material stone construction 15 cost 12000 settlement_min city upgrades { } } } plugins { } } building wonders13 { levels al_azhar_mosque { al_azhar_mosque city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource egypt and hidden_resource capital and hidden_resource river { capability { happiness_bonus bonus 2 law_bonus bonus -2 trade_base_income_bonus bonus 2 } material stone construction 14 cost 16000 settlement_min large_city upgrades { } } } plugins { } } building wonders14 { levels umayyad_mosque { umayyad_mosque city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource egypt and hidden_resource capital and hidden_resource horde_target { capability { happiness_bonus bonus 3 religion_level bonus 2 } material stone construction 16 cost 14000 settlement_min large_city upgrades { } } } plugins { } } building city_hall { levels town_hall council_chambers city_hall mayors_palace { town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } law_bonus bonus 1 happiness_bonus bonus 1 agent_limit diplomat 1 } material wooden construction 5 cost 2050 settlement_min large_town upgrades { council_chambers } } council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } law_bonus bonus 2 happiness_bonus bonus 1 agent_limit diplomat 2 } material wooden construction 6 cost 4500 settlement_min city upgrades { city_hall } } city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Carroccio Standard V" 1 0.43 1 0 requires factions { venice, pisa, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Varangian Guard" 0 0.28 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource capital law_bonus bonus 4 happiness_bonus bonus 5 agent_limit diplomat 2 } material wooden construction 8 cost 8100 settlement_min large_city upgrades { mayors_palace } } mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Forlorn Hope" 1 0.65 2 0 requires factions { hre, } and event_counter new_era_begins 1 recruit_pool "Famiglia Ducale" 1 0.285 1 0 requires factions { pisa, } and event_counter first_piano 1 recruit_pool "Kievan Palace Guard" 1 0.47 1 0 requires factions { kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Carroccio Standard V" 1 0.6 2 0 requires factions { venice, pisa, } and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Varangian Guard" 0.5 0.3 1 0 requires factions { byzantium, } and event_counter HEAVY_MAIL_ARMOR 1 and hidden_resource capital law_bonus bonus 6 happiness_bonus bonus 7 agent_limit diplomat 3 } material stone construction 10 cost 12500 settlement_min huge_city upgrades { } } } plugins { } } building taverns { convert_to castle_taverns levels brothel inn tavern coaching_house pleasure_palace { brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 1 population_health_bonus bonus -1 population_growth_bonus bonus 1 agent_limit spy 1 } material wooden construction 2 cost 1250 settlement_min town upgrades { inn } } inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 2 population_health_bonus bonus -1 population_growth_bonus bonus 1 agent_limit spy 2 } material wooden construction 3 cost 1550 settlement_min large_town upgrades { tavern } } tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.54 3 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.4 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 2 law_bonus bonus -1 population_growth_bonus bonus 2 agent_limit assassin 1 agent_limit spy 2 } material wooden construction 4 cost 2600 settlement_min city upgrades { coaching_house } } coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.7 4 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.45 2 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 5 law_bonus bonus -2 population_growth_bonus bonus 2 agent_limit assassin 2 agent_limit spy 3 } material stone construction 6 cost 6650 settlement_min large_city upgrades { pleasure_palace } } pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.87 5 0 requires factions { hungary, } and hidden_resource hungary and event_counter new_era_begins 1 recruit_pool "Transilvanian Peasants" 0 0.5 3 0 requires factions { venice, scotland, england, france, portugal, spain, aragon, moors, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, egypt, milan, byzantium, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource hungary and event_counter new_era_begins 1 happiness_bonus bonus 7 law_bonus bonus -4 population_growth_bonus bonus 3 agent_limit assassin 3 agent_limit spy 4 } material stone construction 8 cost 9100 settlement_min huge_city upgrades { } } } plugins { } } building castle_taverns { convert_to taverns levels c_brothel { c_brothel castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 2 population_health_bonus bonus -1 population_growth_bonus bonus 1 agent_limit spy 1 } material wooden construction 2 cost 1250 settlement_min large_town upgrades { } } } plugins { } } building music { levels theatre conservatorium { theatre city requires factions { northern_european, greek, southern_european, } and building_present_min_level stonemason sitehut and building_present_min_level education_university school { capability { happiness_bonus bonus 2 population_growth_bonus bonus 1 } material stone construction 6 cost 5650 settlement_min large_city upgrades { conservatorium } } conservatorium city requires factions { france, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter and building_present_min_level education_university university { capability { happiness_bonus bonus 3 population_growth_bonus bonus 2 } material stone construction 9 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building health { convert_to health levels bath_house public_baths { bath_house requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter { convert_to 0 capability { population_health_bonus bonus 1 } material stone construction 4 cost 3750 settlement_min city upgrades { public_baths } } public_baths requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { convert_to 1 capability { population_health_bonus bonus 3 } material stone construction 8 cost 9200 settlement_min large_city upgrades { } } } plugins { } } building art { levels artist_studio artist_gallery { artist_studio city requires factions { pisa, venice, sicily, } { capability { happiness_bonus bonus 1 } material wooden construction 3 cost 2500 settlement_min large_city upgrades { artist_gallery } } artist_gallery city requires factions { pisa, venice, sicily, } { capability { happiness_bonus bonus 2 } material wooden construction 5 cost 4800 settlement_min huge_city upgrades { } } } plugins { } } building icon_art { levels ikoner_studio master_ikoner_studio { ikoner_studio city requires factions { russia, kievan_rus, greek, } { capability { religion_level bonus 1 happiness_bonus bonus 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { master_ikoner_studio } } master_ikoner_studio city requires factions { russia, kievan_rus, greek, } { capability { religion_level bonus 2 happiness_bonus bonus 2 } material wooden construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building urban_equestrian { levels racing_track sultans_racing_track { racing_track city requires factions { middle_eastern, } { capability { happiness_bonus bonus 2 law_bonus bonus -1 stage_races 1 } material wooden construction 7 cost 4500 settlement_min city upgrades { sultans_racing_track } } sultans_racing_track city requires factions { middle_eastern, } { capability { happiness_bonus bonus 4 law_bonus bonus -2 stage_races 2 } material wooden construction 10 cost 9500 settlement_min large_city upgrades { } } } plugins { } } building tourney { levels jousting_lists tourney_fields { jousting_lists requires factions { hre, teutonic_order, france, england, portugal, spain, aragon, jerusalem, poland, hungary, } { capability { happiness_bonus bonus 1 heavy_cavalry_bonus bonus 1 } material wooden construction 4 cost 3500 settlement_min city upgrades { tourney_fields } } tourney_fields requires factions { hre, teutonic_order, france, england, portugal, spain, aragon, jerusalem, poland, hungary, } { capability { recruit_pool "NE Bodyguard" 0.25 0.27 1 0 requires factions { hre, france, england, jerusalem, poland, hungary, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "NE Late Bodyguard" 0.25 0.27 1 0 requires factions { hre, france, england, jerusalem, poland, hungary, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "SE Bodyguard" 0.25 0.27 1 0 requires factions { portugal, spain, aragon, } and not event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "SE Late Bodyguard" 0.25 0.27 1 0 requires factions { portugal, spain, aragon, } and event_counter GOTHIC_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Bodyguard" 0.25 0.27 1 0 requires factions { teutonic_order, } and not event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 recruit_pool "EE Late Bodyguard" 0.25 0.27 1 0 requires factions { teutonic_order, } and event_counter TRANSITIONAL_ARMOR 1 and event_counter is_the_player 1 happiness_bonus bonus 1 heavy_cavalry_bonus bonus 1 stage_games 1 } material wooden construction 6 cost 9500 settlement_min city upgrades { } } } plugins { } } building castle_gallows { levels c_gallows { c_gallows requires factions { mongols, } or factions { northern_european, eastern_european, greek, southern_european, } and event_counter is_the_player 1 or hidden_resource capital { capability { law_bonus bonus 8 happiness_bonus bonus -2 population_growth_bonus bonus -5 requires event_counter is_the_player 1 population_growth_bonus bonus -3 requires not event_counter is_the_player 1 religion_level bonus -1 } material wooden construction 1 cost 750 settlement_min large_town upgrades { } } } plugins { } } building bullring { levels plaza_del_toro { plaza_del_toro city requires factions { portugal, spain, aragon, } and building_present_min_level stonemason stonemason { capability { happiness_bonus bonus 2 } material stone construction 7 cost 4500 settlement_min city upgrades { } } } plugins { } } building orphan { levels foundling_hospital orphanage { foundling_hospital city requires factions { northern_european, southern_european, eastern_european, greek, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 recruit_pool "Archontopoulai" 0.5 0.39 1 0 requires factions { byzantium, } } material wooden construction 4 cost 3500 settlement_min city upgrades { orphanage } } orphanage city requires factions { northern_european, southern_european, eastern_european, greek, } and event_counter Francis_of_Assisi 1 { capability { happiness_bonus bonus 2 law_bonus bonus 2 recruit_pool "Archontopoulai" 1 0.33 1 0 requires factions { byzantium, } } material wooden construction 6 cost 8000 settlement_min large_city upgrades { } } } plugins { } } building education_university { levels school university great_university { school city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, poland, hungary, russia, kievan_rus, greek, southern_european, } { capability { happiness_bonus bonus 1 } material stone construction 4 cost 2100 settlement_min city upgrades { university } } university city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, poland, hungary, russia, kievan_rus, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level education_libraries library { capability { happiness_bonus bonus 2 population_growth_bonus bonus 2 law_bonus bonus -2 } material stone construction 10 cost 8000 settlement_min large_city upgrades { great_university } } great_university city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, poland, hungary, russia, kievan_rus, greek, southern_european, } and building_present_min_level education_libraries great_library and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { happiness_bonus bonus 4 population_growth_bonus bonus 3 trade_base_income_bonus bonus 1 law_bonus bonus -4 } material stone construction 15 cost 12050 settlement_min huge_city upgrades { } } } plugins { } } building education_libraries { levels library great_library { library city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level logging_camp carpenter and building_present_min_level education_university school { capability { happiness_bonus bonus 1 } material wooden construction 6 cost 4550 settlement_min city upgrades { great_library } } great_library city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter and building_present_min_level education_university school { capability { happiness_bonus bonus 5 law_bonus bonus 4 } material stone construction 10 cost 11200 settlement_min huge_city upgrades { } } } plugins { } } building hospital { levels bimaristan great_bimaristan { bimaristan city requires factions { middle_eastern, } and building_present_min_level education_university university { capability { retrain_cost_bonus bonus 1 population_health_bonus bonus 2 } material wooden construction 6 cost 7600 settlement_min large_city upgrades { great_bimaristan } } great_bimaristan city requires factions { middle_eastern, } and building_present_min_level education_university university { capability { retrain_cost_bonus bonus 2 population_health_bonus bonus 4 } material stone construction 8 cost 9700 settlement_min huge_city upgrades { } } } plugins { } } building academic { levels alchemists_lab alchemy_school { alchemists_lab city requires factions { byzantium, } or factions { northern_european, middle_eastern, eastern_european, timurids, southern_european, } and event_counter CANNONS 1 and building_present_min_level education_university school { capability { happiness_bonus bonus -1 weapon_missile_gunpowder 1 recruit_pool "Naffatun" 1 0.48 1 0 requires factions { egypt, kwarezm, rum, } recruit_pool "Siphonatores" 0 0.25 0.4 0 requires factions { byzantium, } } material stone construction 5 cost 5000 settlement_min large_city upgrades { alchemy_school } } alchemy_school city requires factions { byzantium, } or factions { northern_european, middle_eastern, eastern_european, timurids, southern_european, } and event_counter CANNONS 1 and building_present_min_level education_university university { capability { happiness_bonus bonus -3 weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1 recruit_pool "Naffatun" 1 0.45 1 0 requires factions { egypt, kwarezm, rum, } recruit_pool "Siphonatores" 0 0.27 1 0 requires factions { byzantium, } } material stone construction 7 cost 8500 settlement_min huge_city upgrades { } } } plugins { } } building castle_academic { levels castle_library academy { castle_library castle requires factions { denmark, teutonic_order, norway, scotland, hungary, poland, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { eastern_european, } agent_limit diplomat 1 } material wooden construction 4 cost 1600 settlement_min city upgrades { academy } } academy castle requires factions { denmark, teutonic_order, norway, scotland, hungary, poland, } { capability { agent diplomat 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent diplomat 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent_limit diplomat 1 agent_limit assassin 1 } material stone construction 8 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building paper { levels printing_press printing_house { printing_press city requires factions { northern_european, } and building_present_min_level education_university university and building_present_min_level education_libraries library and event_counter first_blast_furnace 1 { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 2 law_bonus bonus -2 religion_level bonus -1 } material wooden construction 7 cost 4200 settlement_min large_city upgrades { printing_house } } printing_house city requires factions { northern_european, } and building_present_min_level education_university university and building_present_min_level education_libraries library and event_counter first_blast_furnace 1 { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 3 law_bonus bonus -4 religion_level bonus -2 } material wooden construction 10 cost 8500 settlement_min huge_city upgrades { } } } plugins { } } building farms { convert_to farms levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { farming_level 1 requires building_present_min_level core_building wooden_pallisade recruit_pool "Peasants" 0.5 0.33 1 0 requires factions { england, france, hre, denmark, norway, spain, aragon, portugal, } recruit_pool "Bondir" 0 0.14 0.1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway recruit_pool "Peasants" 0.5 0.33 1 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Scots Skirmisher" 0.5 0.7 1 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0.5 0.33 1 0 requires factions { sicily, timurids, } ; recruit_pool "Acontistae" 0.5 0.33 1 0 requires factions { byzantium, } recruit_pool "EE Peasants" 0.5 0.33 1 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 0.5 0.33 1 0 requires factions { cumans, } recruit_pool "EE Peasants" 0.5 0.33 1 0 requires factions { poland, } ; recruit_pool "Syrian Auxilliaries" 1 0.23 1 0 requires factions { jerusalem, } and hidden_resource crusader } material wooden construction 8 cost 1400 settlement_min town upgrades { farms+1 } } farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not building_present_min_level grasslands grasslands { convert_to 1 capability { farming_level 2 requires building_present_min_level core_building wooden_pallisade farming_level 1 requires building_present_min_level core_castle_building wooden_castle recruit_pool "Peasants" 1 0.31 2 0 requires factions { england, france, hre, denmark, norway, spain, aragon, portugal, } recruit_pool "Bondir" 0 0.18 0.1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway recruit_pool "Peasants" 1 0.31 2 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Scots Skirmisher" 1 0.31 2 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.31 2 0 requires factions { sicily, timurids, } ; recruit_pool "Acontistae" 1 0.31 2 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.31 2 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 1 0.31 2 0 requires factions { cumans, } recruit_pool "EE Peasants" 1 0.31 2 0 requires factions { poland, } ; recruit_pool "Syrian Auxilliaries" 1 0.31 2 0 requires factions { jerusalem, } and hidden_resource crusader } material wooden construction 9 cost 1800 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not building_present_min_level grasslands grasslands { convert_to 2 capability { farming_level 3 requires factions { northern_european, moors, egypt, kwarezm, turks, rum, milan, eastern_european, greek, southern_european, } farming_level 2 requires factions { mongols, } recruit_pool "Peasants" 1 0.37 3 0 requires factions { england, france, hre, denmark, norway, spain, aragon, portugal, } recruit_pool "Bondir" 0 0.3 0.1 0 requires factions { norway, denmark, } and hidden_resource denmark or hidden_resource norway recruit_pool "Peasants" 1 0.37 3 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Scots Skirmisher" 1 0.37 3 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.37 3 0 requires factions { sicily, timurids, } ; recruit_pool "Acontistae" 1 0.37 3 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.37 3 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 1 0.37 3 0 requires factions { cumans, } recruit_pool "EE Peasants" 1 0.37 3 0 requires factions { poland, } ; recruit_pool "Syrian Auxilliaries" 1 0.37 3 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Yeoman Archers" 1 0.45 1 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.5 2 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 } material wooden construction 10 cost 4250 settlement_min city upgrades { farms+3 } } farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not building_present_min_level grasslands grasslands { convert_to 3 capability { farming_level 8 requires factions { northern_european, moors, egypt, kwarezm, turks, rum, milan, eastern_european, greek, southern_european, } farming_level 4 requires factions { mongols, } recruit_pool "Peasants" 1 0.45 4 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, } recruit_pool "Peasants" 1 0.45 4 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Scots Skirmisher" 1 0.45 4 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.45 4 0 requires factions { sicily, timurids, } ; recruit_pool "Acontistae" 1 0.45 4 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.45 4 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 1 0.45 4 0 requires factions { cumans, } recruit_pool "EE Peasants" 1 0.45 4 0 requires factions { poland, } ; recruit_pool "Syrian Auxilliaries" 1 0.31 4 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Yeoman Archers" 1 0.3 2 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.35 3 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 } material wooden construction 14 cost 7750 settlement_min large_city upgrades { farms+4 } } farms+4 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and not building_present_min_level grasslands grasslands { convert_to 3 capability { farming_level 12 requires factions { northern_european, moors, egypt, kwarezm, turks, rum, milan, eastern_european, greek, southern_european, } farming_level 6 requires factions { mongols, } recruit_pool "Peasants" 1 0.5 5 0 requires factions { england, france, hre, denmark, spain, aragon, portugal, } recruit_pool "Peasants" 1 0.5 5 0 requires factions { teutonic_order, pisa, venice, papal_states, } recruit_pool "Scots Skirmisher" 1 0.5 5 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.5 5 0 requires factions { sicily, timurids, } ; recruit_pool "Acontistae" 1 0.5 5 0 requires factions { byzantium, } recruit_pool "EE Peasants" 1 0.5 5 0 requires factions { russia, kievan_rus, hungary, lithuania, } recruit_pool "EE Peasants" 1 0.5 5 0 requires factions { cumans, } recruit_pool "EE Peasants" 1 0.5 5 0 requires factions { poland, } ; recruit_pool "Syrian Auxilliaries" 1 0.31 5 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Yeoman Archers" 1 0.4 3 0 requires factions { england, } and event_counter ENGLISH_ARCHERS 1 and not event_counter FULL_PLATE_ARMOR 1 recruit_pool "Yeoman Archers" 1 0.5 4 0 requires factions { england, } and event_counter FULL_PLATE_ARMOR 1 } material wooden construction 18 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building grasslands { convert_to grasslands levels grasslands nomad_encampment nomad_headquarters { grasslands requires factions { cumans, mongols, } and not building_present_min_level farms farms+1 { convert_to 0 capability { cavalry_bonus 1 recruit_pool "Dismounted Cuman Militia" 0.5 0.3 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Cuman Militia" 0 0.25 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Cuman Horse Militia" 0.75 0.38 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0 0.24 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus } material wooden construction 6 cost 500 settlement_min village upgrades { nomad_encampment } } nomad_encampment requires factions { cumans, mongols, } and not building_present_min_level farms farms+1 { convert_to 1 capability { cavalry_bonus 2 recruit_pool "Dismounted Cuman Militia" 0.5 0.39 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Cuman Militia" 0 0.26 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Cuman Horse Militia" 0.75 0.3 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0 0.21 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.25 0.27 1 0 requires factions { cumans, } recruit_pool "Dismounted Bekh Druzhina" 0.5 0.27 1 0 requires factions { cumans, } } material wooden construction 10 cost 4000 settlement_min town upgrades { nomad_headquarters } } nomad_headquarters requires factions { cumans, mongols, } and not building_present_min_level farms farms+1 { convert_to 2 capability { cavalry_bonus 2 recruit_pool "Dismounted Cuman Militia" 0.75 0.54 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Dismounted Cuman Militia" 0.5 0.27 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Cuman Horse Militia" 0.75 0.42 2 0 requires factions { cumans, } and hidden_resource cumans recruit_pool "Cuman Horse Militia" 0.5 0.26 1 0 requires factions { cumans, } and hidden_resource turks or hidden_resource russia or hidden_resource kievan_rus recruit_pool "Behk Druzhina" 0.5 0.285 1 0 requires factions { cumans, } recruit_pool "Dismounted Bekh Druzhina" 0.5 0.285 1 0 requires factions { cumans, } recruit_pool "Keshikten Bodyguard" 0.5 0.33 1 0 requires factions { mongols, } recruit_pool "Cuman Bodyguard" 0.5 0.33 1 0 requires factions { cumans, } } material wooden construction 10 cost 5000 settlement_min large_town upgrades { } } } plugins { } } building mills { levels mill { mill city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level farms farms+1 and hidden_resource river and building_present_min_level stonemason sitehut { capability { trade_base_income_bonus bonus 2 } material stone construction 4 cost 4000 settlement_min city upgrades { } } } plugins { } } building bakery { convert_to castle_bakery levels bakery pastry_shop { bakery city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level farms farms+1 { convert_to 0 capability { population_health_bonus bonus 1 } material stone construction 3 cost 1500 settlement_min large_town upgrades { pastry_shop } } pastry_shop city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level farms farms+1 and event_counter new_era_begins 1 { convert_to 0 capability { happiness_bonus bonus 2 population_health_bonus bonus 1 } material stone construction 4 cost 3250 settlement_min large_city upgrades { } } } plugins { } } building castle_bakery { convert_to bakery levels c_bakery { c_bakery castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level farms farms+1 { convert_to 0 capability { population_health_bonus bonus 1 } material stone construction 3 cost 1500 settlement_min large_town upgrades { } } } plugins { } } building hinterland_roads { convert_to hinterland_castle_roads levels roads paved_roads highways { roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 3 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 6 cost 3000 settlement_min town upgrades { paved_roads } } paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 3 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material stone construction 9 cost 7500 settlement_min city upgrades { highways } } highways city requires factions { greek, } { convert_to 2 capability { road_level 2 trade_base_income_bonus bonus 3 requires not event_counter is_the_ai 3 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material stone construction 12 cost 10000 settlement_min large_city upgrades { } } } plugins { } } building hinterland_castle_roads { convert_to hinterland_roads levels c_roads c_paved_roads c_highways { c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material wooden construction 6 cost 2500 settlement_min town upgrades { c_paved_roads } } c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 trade_base_income_bonus bonus 1 requires not event_counter is_the_ai 3 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material stone construction 9 cost 6000 settlement_min city upgrades { c_highways } } c_highways castle requires factions { greek, } { convert_to 2 capability { road_level 2 trade_base_income_bonus bonus 2 requires not event_counter is_the_ai 3 trade_base_income_bonus bonus 1 requires event_counter is_the_ai 3 } material stone construction 12 cost 12000 settlement_min city upgrades { } } } plugins { } } building food_supply { levels foodsupport tribute_management forced_tribute { foodsupport city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_roads paved_roads and building_present_min_level city_hall council_chambers and event_counter is_the_player 1 { capability { population_growth_bonus bonus 3 happiness_bonus bonus 1 } faction_capability { population_growth_bonus bonus -1 } material wooden construction 10 cost 7500 settlement_min city upgrades { tribute_management } } tribute_management city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_roads paved_roads and building_present_min_level city_hall city_hall and event_counter is_the_player 1 { capability { population_growth_bonus bonus 5 happiness_bonus bonus 2 } faction_capability { population_growth_bonus bonus -1 } material wooden construction 12 cost 12800 settlement_min large_city upgrades { forced_tribute } } forced_tribute city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level hinterland_roads paved_roads and building_present_min_level city_hall mayors_palace and event_counter is_the_player 1 { capability { population_growth_bonus bonus 7 happiness_bonus bonus 4 } faction_capability { population_growth_bonus bonus -1 happiness_bonus bonus -1 } material wooden construction 15 cost 15000 settlement_min huge_city upgrades { } } } plugins { } } building water_supply { convert_to water_supply levels well water_conductor aqueduct { well requires factions { northern_european, southern_european, eastern_european, middle_eastern, greek, } and building_present_min_level stonemason sitehut { convert_to 0 capability { population_health_bonus bonus 2 population_growth_bonus bonus 1 requires event_counter is_the_ai 4 } material stone construction 5 cost 2500 settlement_min city upgrades { water_conductor } } water_conductor city requires factions { northern_european, southern_european, eastern_european, middle_eastern, greek, } and building_present_min_level stonemason stonemason { convert_to 1 capability { happiness_bonus bonus 1 population_health_bonus bonus 5 population_growth_bonus bonus 1 requires event_counter is_the_ai 4 } material stone construction 10 cost 7200 settlement_min large_city upgrades { aqueduct } } aqueduct city requires factions { greek, papal_states, } and building_present_min_level stonemason stonemason { capability { happiness_bonus bonus 2 population_health_bonus bonus 6 } material stone construction 14 cost 21600 settlement_min huge_city upgrades { } } } plugins { } } building mines { convert_to castle_mines levels mines mines+1 { mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter is_the_player 1 and resource silver or resource gold or resource iron or resource marble and building_present_min_level logging_camp logging_camp { convert_to 0 capability { mine_resource 5 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 6 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 7 requires event_counter is_the_ai 4 population_health_bonus bonus -2 } material wooden construction 7 cost 3250 settlement_min large_town upgrades { mines+1 } } mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter is_the_player 1 and resource silver or resource gold or resource iron or resource marble and building_present_min_level logging_camp carpenter { convert_to 1 capability { mine_resource 8 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 9 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 10 requires event_counter is_the_ai 4 population_health_bonus bonus -4 } material wooden construction 9 cost 5200 settlement_min city upgrades { } } } plugins { } } building castle_mines { convert_to mines levels c_mines c_mines+1 { c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource iron or resource marble { convert_to 0 capability { mine_resource 3 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 5 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 6 requires event_counter is_the_ai 4 population_health_bonus bonus -1 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { c_mines+1 } } c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter is_the_player 1 and resource silver or resource gold or resource iron or resource marble { convert_to 1 capability { mine_resource 6 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 7 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 mine_resource 8 requires event_counter is_the_ai 4 population_health_bonus bonus -2 } material wooden construction 6 cost 4800 settlement_min city upgrades { } } } plugins { } } building market { convert_to market_castle levels corn_exchange market fairground great_market merchants_quarter { corn_exchange city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } { convert_to 0 capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 2 } material wooden construction 3 cost 800 settlement_min town upgrades { market } } market city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 4 population_growth_bonus bonus 2 requires hidden_resource river } material wooden construction 4 cost 1500 settlement_min large_town upgrades { fairground } } fairground city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp and building_present_min_level stonemason sitehut { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 5 population_growth_bonus bonus 1 requires not hidden_resource river population_growth_bonus bonus 3 requires hidden_resource river law_bonus bonus -2 } material stone construction 6 cost 3600 settlement_min city upgrades { great_market } } great_market city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp and building_present_min_level stonemason sitehut { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 6 population_growth_bonus bonus 6 law_bonus bonus -4 } material stone construction 7 cost 6550 settlement_min large_city upgrades { merchants_quarter } } merchants_quarter city requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level stonemason stonemason and building_present_min_level logging_camp carpenter { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 2 trade_base_income_bonus bonus 7 population_growth_bonus bonus 10 law_bonus bonus -6 } material stone construction 8 cost 9350 settlement_min huge_city upgrades { } } } plugins { } } building market_castle { convert_to market levels corn_exchange market fairground { corn_exchange castle requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } { convert_to 0 capability { trade_base_income_bonus bonus 1 population_growth_bonus bonus 1 requires hidden_resource river } material wooden construction 3 cost 800 settlement_min city upgrades { market } } market castle requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp { convert_to 1 capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 2 population_growth_bonus bonus 1 requires not hidden_resource river population_growth_bonus bonus 2 requires hidden_resource river } material wooden construction 4 cost 1500 settlement_min city upgrades { fairground } } fairground castle requires factions { northern_european, milan, egypt, turks, kwarezm, rum, moors, eastern_european, greek, southern_european, } and building_present_min_level logging_camp logging_camp and building_present_min_level stonemason sitehut { convert_to 2 capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } agent_limit merchant 1 trade_base_income_bonus bonus 3 population_growth_bonus bonus 3 requires not hidden_resource river population_growth_bonus bonus 5 requires hidden_resource river } material stone construction 6 cost 3600 settlement_min large_city upgrades { } } } plugins { } } building bank { levels merchant_bank merchant_vault { merchant_bank city requires factions { northern_european, southern_european, } and building_present_min_level stonemason stonemason { capability { trade_base_income_bonus bonus 2 happiness_bonus bonus -1 agent_limit merchant 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { merchant_vault } } merchant_vault city requires factions { northern_european, southern_european, } and building_present_min_level stonemason stonemason { capability { trade_base_income_bonus bonus 3 happiness_bonus bonus -2 agent_limit merchant 2 } material stone construction 8 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building Italian_Traders { levels italian_trader_quarters italian_trader_headquarters { italian_trader_quarters city requires factions { france, hre, aragon, byzantium, hungary, papal_states, sicily, moors, egypt, milan, } and building_present_min_level market market and building_present_min_level sea_trade merchants_wharf { capability { happiness_bonus bonus -1 law_bonus bonus -1 trade_base_income_bonus bonus 2 } material stone construction 4 cost 3250 settlement_min city upgrades { italian_trader_headquarters } } italian_trader_headquarters city requires factions { france, hre, aragon, byzantium, hungary, papal_states, sicily, } and building_present_min_level market fairground and building_present_min_level sea_trade merchants_wharf { capability { happiness_bonus bonus -2 law_bonus bonus -2 trade_base_income_bonus bonus 4 } material stone construction 4 cost 5000 settlement_min large_city upgrades { } } } plugins { } } building slavemarket { levels slavemarket slave_trading_center { slavemarket city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource slavemarket { capability { income_bonus bonus 750 population_growth_bonus bonus -1 happiness_bonus bonus -1 } material wooden construction 8 cost 6500 settlement_min large_city upgrades { slave_trading_center } } slave_trading_center city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and hidden_resource slavemarket { capability { income_bonus bonus 1500 population_growth_bonus bonus -2 happiness_bonus bonus -3 } material wooden construction 10 cost 8800 settlement_min huge_city upgrades { } } } plugins { } } building caravan { convert_to castle_caravan levels caravan_stop caravanersary silk_road_stop { caravan_stop city requires factions { middle_eastern, } and hidden_resource caravan or hidden_resource silk_road { convert_to 0 capability { recruit_pool "Bedouin Cavalry" 1 0.45 1 1 requires factions { moors, kwarezm, } and hidden_resource caravan happiness_bonus bonus 1 trade_base_income_bonus bonus 1 } material wooden construction 3 cost 1750 settlement_min large_town upgrades { caravanersary } } caravanersary city requires factions { middle_eastern, } and hidden_resource caravan or hidden_resource silk_road { convert_to 1 capability { recruit_pool "Bedouin Cavalry" 1 0.45 2 2 requires factions { moors, kwarezm, } and hidden_resource caravan recruit_pool "Desert Raiders" 1 0.45 1 0 requires factions { egypt, milan, moors, venice, scotland, england, france, portugal, spain, aragon, pisa, papal_states, sicily, hre, norway, denmark, poland, russia, lithuania, cumans, kwarezm, turks, rum, jerusalem, byzantium, hungary, kievan_rus, teutonic_order, mongols, slave, timurids, } and hidden_resource caravan recruit_pool "Camel Gunners" 1 0.45 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource caravan population_growth_bonus bonus 1 trade_base_income_bonus bonus 1 } material wooden construction 6 cost 3750 settlement_min city upgrades { silk_road_stop } } silk_road_stop city requires factions { middle_eastern, } and hidden_resource silk_road { convert_to 1 capability { recruit_pool "Bedouin Cavalry" 1 0.55 3 2 requires factions { moors, kwarezm, } and hidden_resource moors or hidden_resource egypt or hidden_resource kwarezm recruit_pool "Camel Gunners" 1 0.35 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource moors or hidden_resource egypt population_growth_bonus bonus 2 trade_base_income_bonus bonus 3 } material wooden construction 10 cost 5800 settlement_min large_city upgrades { } } } plugins { } } building castle_caravan { convert_to caravan levels c_caravan_stop c_caravanersary { c_caravan_stop castle requires factions { middle_eastern, } and hidden_resource caravan or hidden_resource silk_road { convert_to 0 capability { recruit_pool "Bedouin Cavalry" 1 0.75 2 1 requires factions { moors, kwarezm, } and hidden_resource moors or hidden_resource egypt or hidden_resource kwarezm trade_base_income_bonus bonus 1 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { c_caravanersary } } c_caravanersary castle requires factions { middle_eastern, } and hidden_resource caravan or hidden_resource silk_road { convert_to 1 capability { recruit_pool "Bedouin Cavalry" 1 0.95 3 2 requires factions { moors, kwarezm, } and hidden_resource moors or hidden_resource egypt or hidden_resource kwarezm recruit_pool "Camel Gunners" 1 0.58 1 0 requires factions { moors, } and event_counter pike_and_shot 1 and hidden_resource moors or hidden_resource egypt trade_base_income_bonus bonus 2 } material wooden construction 3 cost 2000 settlement_min city upgrades { } } } plugins { } } building logging_camp ;tech { convert_to logging_camp levels logging_camp carpenter { logging_camp requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_wooden bonus 5 requires not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 10 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 4 population_loyalty_bonus bonus 1 trade_base_income_bonus bonus 1 requires factions { cumans, lithuania, } } material wooden construction 3 cost 850 settlement_min town upgrades { carpenter } } carpenter requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_wooden bonus 10 requires not event_counter is_the_ai 3 construction_cost_bonus_wooden bonus 15 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_wooden bonus 20 requires event_counter is_the_ai 4 population_loyalty_bonus bonus 2 trade_base_income_bonus bonus 2 requires factions { cumans, lithuania, } } material wooden construction 3 cost 3000 settlement_min city upgrades { } } } plugins { } } building stonemason { convert_to stonemason levels sitehut stonemason { sitehut requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_stone bonus 3 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 6 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 9 requires event_counter is_the_ai 4 taxable_income_bonus 3 } material stone construction 4 cost 1500 settlement_min large_town upgrades { stonemason } } stonemason requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_stone bonus 5 requires not event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 10 requires event_counter is_the_ai 3 and not event_counter is_the_ai 4 construction_cost_bonus_stone bonus 15 requires event_counter is_the_ai 4 taxable_income_bonus 5 } material stone construction 5 cost 4100 settlement_min city upgrades { } } } plugins { } } building templars_chapter_house { convert_to templars_chapter_house_castle levels templars_minor_ch templars_major_ch { templars_minor_ch city requires factions { jerusalem, } or factions { england, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, hre, spain, portugal, aragon, } and hidden_resource templars_chapter_house and not event_counter templar_independence 1 { convert_to 0 capability { recruit_pool "Dismounted Templars" 0.25 0.26 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 law_bonus bonus 1 requires not event_counter templar_independence 1 law_bonus bonus -3 requires event_counter templar_independence 1 } material stone construction 3 cost 3450 settlement_min large_town upgrades { templars_major_ch } } templars_major_ch city requires factions { jerusalem, } or factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, pisa, sicily, venice, } and hidden_resource templars_chapter_house and not building_present_min_level st_johns_chapter_house st_johns_minor_ch and not event_counter templar_independence 1 { convert_to 1 capability { recruit_pool "Knights Templar" 0.5 0.25 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Templar Knights" 1 0.26 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Templars" 1 0.28 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 recruit_pool "Templar Squires" 1 0.39 1 0 requires factions { jerusalem, } and hidden_resource crusader recruit_pool "Templar Squires" 1 0.26 1 0 requires factions { jerusalem, } and not hidden_resource crusader recruit_pool "Templar Guard" 1 0.385 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and hidden_resource crusader recruit_pool "Templar Guard" 1 0.2575 1 0 requires factions { jerusalem, } and event_counter FULL_PLATE_ARMOR 1 and not hidden_resource crusader law_bonus bonus 1 requires not event_counter templar_independence 1 law_bonus bonus -5 requires event_counter templar_independence 1 trade_base_income_bonus bonus 2 } material stone construction 6 cost 7500 settlement_min city upgrades { } } } plugins { } } building templars_chapter_house_castle { convert_to templars_chapter_house levels templars_minor_ch templars_major_ch { templars_minor_ch castle requires factions { jerusalem, } or factions { england, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, hre, spain, portugal, aragon, } and hidden_resource templars_chapter_house and not event_counter templar_independence 1 { convert_to 0 capability { recruit_pool "Dismounted Templars" 0.25 0.06 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 recruit_pool "Templar Sergeant" 1 0.28 3 0 requires factions { jerusalem, } and not event_counter templar_independence 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.35 2 0 requires factions { jerusalem, } and event_counter templar_independence 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.35 2 0 requires factions { jerusalem, } and not event_counter templar_independence 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.21 1 0 requires factions { jerusalem, } and event_counter templar_independence 1 and not hidden_resource crusader law_bonus bonus 1 requires event_counter templar_independence 0 law_bonus bonus -3 requires event_counter templar_independence 1 } material stone construction 3 cost 3450 settlement_min large_town upgrades { templars_major_ch } } templars_major_ch castle requires factions { jerusalem, } or factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, pisa, sicily, venice, } and hidden_resource templars_chapter_house and not building_present_min_level st_johns_chapter_house_castle st_johns_minor_ch and not event_counter templar_independence 1 { convert_to 1 capability { recruit_pool "Knights Templar" 0.5 0.19 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Templar Knights" 1 0.22 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Dismounted Templars" 1 0.31 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 recruit_pool "Templar Sergeant" 1 0.52 3 0 requires factions { jerusalem, } and not event_counter templar_independence 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.38 2 0 requires factions { jerusalem, } and event_counter templar_independence 1 and hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.38 2 0 requires factions { jerusalem, } and not event_counter templar_independence 1 and not hidden_resource crusader recruit_pool "Templar Sergeant" 1 0.32 1 0 requires factions { jerusalem, } and event_counter templar_independence 1 and not hidden_resource crusader recruit_pool "Noble Spearmen" 1 0.4 1 0 requires factions { jerusalem, } and hidden_resource crusader and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Noble Spearmen" 1 0.28 1 0 requires factions { jerusalem, } and not hidden_resource crusader and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Templar Confrere Knights" 1 0.285 1 0 requires factions { jerusalem, } and hidden_resource crusader and event_counter HEAVY_MAIL_ARMOR 1 recruit_pool "Templar Confrere Knights" 1 0.21 1 0 requires factions { jerusalem, } and not hidden_resource crusader and event_counter HEAVY_MAIL_ARMOR 1 law_bonus bonus 1 requires event_counter templar_independence 0 law_bonus bonus -5 requires event_counter templar_independence 1 trade_base_income_bonus bonus 2 } material stone construction 6 cost 7500 settlement_min city upgrades { } } } plugins { } } building st_johns_chapter_house { convert_to st_johns_chapter_house_castle levels st_johns_minor_ch st_johns_major_ch { st_johns_minor_ch city requires factions { jerusalem, } or factions { england, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, hre, spain, portugal, aragon, } and hidden_resource st_johns_chapter_house { convert_to 0 capability { recruit_pool "Dismounted Knights Hospitaller" 0.25 0.181 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 recruit_pool "Dismounted Knights of Antioch" 0 0.25 1 0 requires factions { jerusalem, } and event_counter knights_hospitaller 1 population_health_bonus bonus 1 } material stone construction 3 cost 3750 settlement_min large_town upgrades { st_johns_major_ch } } st_johns_major_ch city requires factions { jerusalem, } or factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, pisa, sicily, venice, } and event_counter knights_hospitaller 1 and hidden_resource st_johns_chapter_house and not building_present_min_level templars_chapter_house templars_minor_ch { convert_to 1 capability { recruit_pool "Knights Hospitaller" 0.5 0.18 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 recruit_pool "Dismounted Knights Hospitaller" 1 0.25 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 recruit_pool "Knights of Antioch" 0.25 0.159 1 0 requires factions { jerusalem, } and event_counter knights_hospitaller 1 recruit_pool "Dismounted Knights of Antioch" 0.25 0.21 1 0 requires factions { jerusalem, } and event_counter knights_hospitaller 1 law_bonus bonus 1 religion_level bonus 1 } material stone construction 6 cost 6250 settlement_min city upgrades { } } } plugins { } } building st_johns_chapter_house_castle { convert_to st_johns_chapter_house levels st_johns_minor_ch st_johns_major_ch { st_johns_minor_ch castle requires factions { jerusalem, } or factions { england, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, hre, spain, portugal, aragon, } and hidden_resource st_johns_chapter_house { convert_to 0 capability { recruit_pool "Dismounted Knights Hospitaller" 0.25 0.211 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 population_health_bonus bonus 1 } material stone construction 3 cost 3750 settlement_min large_town upgrades { st_johns_major_ch } } st_johns_major_ch castle requires factions { jerusalem, } or factions { england, france, scotland, denmark, norway, hungary, poland, papal_states, pisa, sicily, venice, } and event_counter knights_hospitaller 1 and hidden_resource st_johns_chapter_house and not building_present_min_level templars_chapter_house_castle templars_minor_ch { convert_to 1 capability { recruit_pool "Knights Hospitaller" 0.5 0.18 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 recruit_pool "Dismounted Knights Hospitaller" 1 0.07 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter knights_hospitaller_buildable 1 and event_counter order_recruitment_enabled 1 law_bonus bonus 1 religion_level bonus 1 } material stone construction 6 cost 6250 settlement_min city upgrades { } } } plugins { } } building montesa_chapter_house { convert_to montesa_chapter_house levels montesa_minor_ch montesa_major_ch { montesa_minor_ch requires factions { , } and event_counter montesa_knights 1 and not building_present knights_of_santiago_chapter_house { convert_to 0 capability { recruit_pool "Dismounted KM" 0.25 0.21 1 0 requires factions { , } } material stone construction 3 cost 5000 settlement_min large_town upgrades { montesa_major_ch } } montesa_major_ch requires factions { , } and event_counter montesa_knights 1 and not building_present knights_of_santiago_chapter_house { convert_to 1 capability { recruit_pool "Knights of Montesa" 0.5 0.21 1 0 requires factions { , } recruit_pool "Dismounted KM" 1 0.31 2 0 requires factions { , } } material stone construction 7 cost 8000 settlement_min city upgrades { } } } plugins { } } building teutonic_knights_chapter_house { convert_to teutonic_knights_chapter_house levels teutonic_knights_minor_ch teutonic_knights_major_ch { teutonic_knights_minor_ch requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and hidden_resource teutonic_knights_chapter_house and event_counter teutonic_knights_emerge 1 { convert_to 0 capability { recruit_pool "Dismounted Ritterbruder" 0.25 0.155 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter teutonic_knights 1 and event_counter order_recruitment_enabled 1 population_health_bonus bonus 1 } material stone construction 3 cost 3750 settlement_min large_town upgrades { teutonic_knights_major_ch } } teutonic_knights_major_ch requires factions { hre, } and hidden_resource teutonic_knights_chapter_house and event_counter teutonic_knights 1 and building_present_min_level stonemason stonemason { convert_to 1 capability { recruit_pool "Ritterbruder" 0.5 0.19 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 recruit_pool "Dismounted Ritterbruder" 1 0.25 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and event_counter order_recruitment_enabled 1 religion_level bonus 1 } material stone construction 6 cost 5850 settlement_min city upgrades { } } } plugins { } } building knights_of_santiago_chapter_house { convert_to knights_of_santiago_chapter_house levels knights_of_santiago_minor_ch knights_of_santiago_major_ch { knights_of_santiago_minor_ch requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } and hidden_resource knights_of_santiago_chapter_house and event_counter santiago_knights_founded 1 { convert_to 0 capability { recruit_pool "Dismounted Knights of Santiago" 0.25 0.18 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } recruits_morale_bonus bonus 1 } material stone construction 3 cost 3750 settlement_min large_town upgrades { knights_of_santiago_major_ch } } knights_of_santiago_major_ch requires factions { spain, portugal, aragon, } and hidden_resource knights_of_santiago_chapter_house and event_counter santiago_knights_founded 1 and building_present_min_level stonemason stonemason { convert_to 1 capability { recruit_pool "Knights of Santiago" 0.5 0.21 1 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } recruit_pool "Dismounted Knights of Santiago" 1 0.31 2 0 requires factions { england, jerusalem, scotland, france, denmark, norway, pisa, venice, papal_states, sicily, poland, hungary, jerusalem, hre, spain, portugal, aragon, } religion_level bonus 1 } material stone construction 6 cost 5850 settlement_min city upgrades { } } } plugins { } } building guild_theologians_guild { levels theologians_guild m_theologians_guild gm_theologians_guild { theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_theologians_guild } } m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 3 } faction_capability { religion_level bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_theologians_guild } } gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { religion_level bonus 5 } faction_capability { religion_level bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_masons_guild { convert_to guild_masons_guild levels masons_guild m_masons_guild gm_masons_guild { masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { m_masons_guild } } m_masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 1 population_growth_bonus bonus 1 } faction_capability { construction_cost_bonus_stone bonus 5 taxable_income_bonus 5 } material stone construction 1 cost 2000 settlement_min city upgrades { gm_masons_guild } } gm_masons_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 happiness_bonus bonus 2 population_growth_bonus bonus 1 } faction_capability { construction_cost_bonus_stone bonus 10 taxable_income_bonus 10 } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_merchants_guild { levels merchants_guild m_merchants_guild gm_merchants_guild { merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.26 1 0 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.397 1 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, } recruit_pool "Italian Cavalry Militia" 1 0.397 1 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.397 1 0 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.39 1 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.36 1 0 requires factions { moors, egypt, kwarezm, } trade_base_income_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_merchants_guild } } m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.51 2 0 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.51 2 0 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, } recruit_pool "Italian Cavalry Militia" 1 0.51 2 0 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.51 2 0 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.51 2 0 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.45 2 0 requires factions { moors, egypt, kwarezm, } trade_base_income_bonus bonus 1 income_bonus bonus 100 } faction_capability { trade_base_income_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_merchants_guild } } gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "L Cavalry Militia" 1 0.45 3 1 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.45 3 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, } recruit_pool "Italian Cavalry Militia" 1 0.45 3 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.45 3 1 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.45 3 1 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.54 3 1 requires factions { moors, egypt, kwarezm, } trade_base_income_bonus bonus 1 income_bonus bonus 200 } faction_capability { trade_base_income_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_explorers_guild { levels explorers_guild m_explorers_guild gm_explorers_guild { explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 1 requires port trade_fleet 1 requires port trade_base_income_bonus bonus 2 requires not port income_bonus bonus 50 requires not port } material wooden construction 1 cost 1000 settlement_min city upgrades { m_explorers_guild } } m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 2 trade_fleet 1 requires port income_bonus bonus 100 requires not port } faction_capability { trade_base_income_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_explorers_guild } } gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { trade_base_income_bonus bonus 2 trade_fleet 2 requires port income_bonus bonus 100 requires not port } faction_capability { trade_base_income_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_assassins_guild { levels assassins_guild m_assassins_guild gm_assassins_guild { assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_assassins_guild } } m_assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 } faction_capability { law_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_assassins_guild } } gm_assassins_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 } faction_capability { law_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_thiefs_guild { levels thieves_guild m_thieves_guild gm_thieves_guild { thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_thieves_guild } } m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 income_bonus bonus 50 } faction_capability { law_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_thieves_guild } } gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { law_bonus bonus 2 income_bonus bonus 150 } faction_capability { law_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_swordsmiths_guild { convert_to guild_swordsmiths_guild levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild { swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruits_exp_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_swordsmiths_guild } } m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruits_exp_bonus bonus 2 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_swordsmiths_guild } } gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruits_exp_bonus bonus 2 } faction_capability { recruits_exp_bonus bonus 1 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_woodsmens_guild { levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild { woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { archer_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_woodsmens_guild } } m_woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Longbowmen" 1 0.45 1 0 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england archer_bonus 2 } material wooden construction 1 cost 2000 settlement_min city upgrades { gm_woodsmens_guild } } gm_woodsmens_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Longbowmen" 1 0.45 2 1 requires factions { england, } and event_counter TRANSITIONAL_ARMOR 1 and hidden_resource england archer_bonus 2 } faction_capability { archer_bonus 1 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_horse_breeders_guild { levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild { horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_horse_breeders_guild } } m_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 2 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_horse_breeders_guild } } gm_horse_breeders_guild castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 2 } faction_capability { cavalry_bonus 1 } material wooden construction 1 cost 3000 settlement_min city upgrades { } } } plugins { } } building guild_hanseatic_guild { convert_to guild_hanseatic_guild levels hanseatic_guild { hanseatic_guild requires factions { northern_european, eastern_european, } and port and event_counter hanseatic_league 1 and hidden_resource hanse { convert_to 0 capability { recruit_pool "L Cavalry Militia" 1 0.45 3 1 requires factions { lithuania, } recruit_pool "Merchant Cavalry Militia" 1 0.45 3 1 requires factions { england, scotland, france, hre, denmark, spain, aragon, portugal, poland, hungary, norway, } recruit_pool "Italian Cavalry Militia" 1 0.45 3 1 requires factions { pisa, venice, papal_states, sicily, } recruit_pool "Senior Mounted Militia" 1 0.45 3 1 requires factions { russia, kievan_rus, } recruit_pool "Latin Handgunners" 1 0.45 3 1 requires factions { byzantium, } and event_counter first_watch 1 recruit_pool "Arab Cavalry" 1 0.63 3 1 requires factions { moors, egypt, kwarezm, } ; free_upkeep bonus 2 income_bonus bonus 500 } material wooden construction 1 cost 3000 settlement_min city upgrades { } } } plugins { } } building Absolute_Monarch { levels townhall_monument stewards_house right_hands_chateau rulers_palace { townhall_monument city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Constitutional_Monarch city_council and event_counter new_era_begins 1 { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material wooden construction 4 cost 6400 settlement_min city upgrades { stewards_house } } stewards_house city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Constitutional_Monarch city_council { capability { happiness_bonus bonus -1 law_bonus bonus -1 income_bonus bonus 150 } material wooden construction 5 cost 8200 settlement_min large_city upgrades { right_hands_chateau } } right_hands_chateau city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Constitutional_Monarch city_council and building_present_min_level stonemason stonemason { capability { happiness_bonus bonus -3 law_bonus bonus -1 income_bonus bonus 300 } material stone construction 7 cost 9200 settlement_min large_city upgrades { rulers_palace } } rulers_palace city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Constitutional_Monarch city_council { capability { happiness_bonus bonus -4 law_bonus bonus -2 population_growth_bonus bonus -1 income_bonus bonus 800 } material stone construction 12 cost 15000 settlement_min huge_city upgrades { } } } plugins { } } building Constitutional_Monarch { levels city_council city_hall court_of_law peoples_monument { city_council city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Absolute_Monarch stewards_house and event_counter new_era_begins 1 { capability { happiness_bonus bonus 1 law_bonus bonus 1 } material wooden construction 5 cost 5600 settlement_min city upgrades { city_hall } } city_hall city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Absolute_Monarch stewards_house { capability { happiness_bonus bonus 2 law_bonus bonus 1 trade_base_income_bonus bonus -1 } material wooden construction 6 cost 6400 settlement_min large_city upgrades { court_of_law } } court_of_law city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Absolute_Monarch stewards_house { capability { happiness_bonus bonus 3 law_bonus bonus 2 trade_base_income_bonus bonus -2 } material wooden construction 7 cost 8000 settlement_min large_city upgrades { peoples_monument } } peoples_monument city requires factions { northern_european, southern_european, eastern_european, } and building_present_min_level city_hall town_hall and not building_present_min_level Absolute_Monarch stewards_house and building_present_min_level stonemason stonemason { capability { happiness_bonus bonus 4 law_bonus bonus 2 population_growth_bonus bonus 3 trade_base_income_bonus bonus -4 } material stone construction 10 cost 12000 settlement_min huge_city upgrades { } } } plugins { } } building convert_to_castle { convert_to convert_to_city levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle { village_to_wooden_castle city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 2 cost 1250 settlement_min village upgrades { small_town_to_stone_keep } } small_town_to_stone_keep city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 3 cost 2500 settlement_min town upgrades { large_town_to_castle } } large_town_to_castle city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 5 cost 4750 settlement_min large_town upgrades { } } } plugins { } } building convert_to_city { convert_to convert_to_castle levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city { wooden_castle_to_village castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 3 cost 500 settlement_min village upgrades { stone_keep_to_small_town } } stone_keep_to_small_town castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 5 cost 2500 settlement_min town upgrades { castle_to_large_town } } castle_to_large_town castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 6 cost 4500 settlement_min large_town upgrades { large_castle_to_city } } large_castle_to_city castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 8 cost 8000 settlement_min city upgrades { fortress_to_city } } fortress_to_city castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 10 cost 12500 settlement_min large_city upgrades { } } } plugins { } } building hidden_temporary_buildings { levels hidden_bonus_building hidden_malus_building { hidden_bonus_building city requires factions { } { capability { law_bonus bonus 25 requires not building_present_min_level hidden_temporary_buildings hidden_malus_building population_health_bonus bonus 25 requires not building_present_min_level hidden_temporary_buildings hidden_malus_building happiness_bonus bonus 25 requires not building_present_min_level hidden_temporary_buildings hidden_malus_building } material wooden construction 1 cost 0 settlement_min village upgrades { hidden_malus_building } } hidden_malus_building city requires factions { } { capability { law_bonus bonus -25 population_health_bonus bonus -25 happiness_bonus bonus -25 } material wooden construction 1 cost 0 settlement_min village upgrades { } } } plugins { } }